-
Posts
1,239 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
File Comments posted by BetterDeadThanZed
-
-
-
I might be confused, but the option to use custom maps, that's maps as in maps you buy from Codefling etc, right? If so, is there a guide to setting up a vote for those?
-
The elevators need to be updated. They don't have the option to go all the way to the top. They go one "floor" at a time. Also, when you press the button to call the elevator, the button moves up the wall.
-
Hello. I noticed the flames seen in Rustedit don't show up in-game. Is this something that can be fixed?
-
1
-
-
5 hours ago, Chill Roleplay said:
Does this map have acess to the deep sea?
Since the Deep Sea is generated after the map spawns, it should be compatible with all custom maps.
-
1
-
-
2 hours ago, FandangoChristmas said:
Is it always open or on timed amount to open? It really depends on those settings. I made mine always open and opened it right after I spawned in the new map. It should stay open for as long as you have the timer set to stay open for.
It's always open. I seem to remember the Deep Sea didn't spawn on my last wipe either and I had to use the command to get it started.
-
It seems like after every wipe, I have to run the /deepsea open command to get the Deep Sea running. Is this normal? Someone mentioned about 12 hours after the wipe that there was no deep sea and I remember last wipe having the same issue.
-
8 minutes ago, Northern Lights said:
Can you help me with that to iam also using to types like you do
Obviously I can't post the results here because this is a paid plugin but what I can tell you can type in ChatGPT to get this result. You'll need to upload the plugin to ChatGPT so it can reference it. This is the wording I used to get the updated plugin:
"This is the HUD plugin for Rust. Currently it only displays one type of currency. I would like the ability to display two currencies at the same time, or to alternate the currency totals at specific intervals." -
On 3/11/2026 at 1:30 PM, BetterDeadThanZed said:
Is it possible to add a feature to allow a server owner to display 2 types of economy? I'm making some changes to my server and will have both eco and server rewards. I'd love for both to appear in the hud.
Nevermind. I asked ChatGPT to do this for me and it came through!
-
On 3/11/2026 at 1:30 PM, BetterDeadThanZed said:
Is it possible to add a feature to allow a server owner to display 2 types of economy? I'm making some changes to my server and will have both eco and server rewards. I'd love for both to appear in the hud.
Any chance of this?
-
I only run events that use PVE Mode to lock an event to a player/team so that others can't loot the NPC's, loot crates, etc. Does this support the PVE Mode plugin or does it have a built in mechanic to lock the event to the player/team?
-
Now that I've had time to play around with the settings, I have some questions:
Is there a way to set up a list of clothing that can be chosen at random to spawn on the NPC's?
How can I edit the loot they drop? With BotReSpawn, you can use the loot of the "container" to spawn loot. Would AlphaLoot integration, setting up a config option to use the loot of the specified container, or an array that picks up at random be possible?For example, BotRespawn's "Death" section for the NPC's:
"Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Lock_Death_Crate_To_Killer_Player": false, "Corpse_Duration": 3, "Corpse_Has_Skull": true, "Skull_As_Loot": false, "Weapon_Drop_Percent": 5, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 100, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "Default NPC", "Remove_Vanilla_Scrap": true, "AlphaLoot_Profile": "", "RustRewardsValue": 0.0, "XPerienceValue": 0.0 },Lots of options there, including "Rust_Loot_Source", which in this case is set to "Default NPC" so basically the look you'd find on a junk pile scientist.
-
4 hours ago, walkinrey said:
It's because we are not using default Rust's classes for our NPC's
You need to add our CustomPet class in these plugins, for RustRewards i think it can be done via config, maybe same for AdminRadar
So just add "CustomPet" to the configs? For example, Rust Rewards:
``` "RewardTypes": { "Kill": { "NPCs": { "Airfield": 3.0, "APCScientist": 3.0, "APCScientistHeavy": 3.0, "ArcticResearchBase": 3.0, "BanditTown": 3.0, "BotReSpawn": 1.0, "CargoShip": 3.0, "CompoundScientist": 3.0, "DesertScientist": 3.0, "DungeonScarecrow": 1.0, "Excavator": 3.0, "Gingerbread": 1.0, "HeavyScientist": 3.0, "JungleScientist": 3.0, "JunkPileScientist": 3.0, "LaunchSite": 3.0, "MilitaryTunnelScientist": 3.0, "MountedScientist": 3.0, "NuclearMissileSilo": 3.0, "OilRig": 3.0, "ScareCrow": 1.0, "Trainyard": 3.0, "TunnelDweller": 3.0, "UnderwaterDweller": 3.0, "ZombieHorde": 1.0 },I would insert "CustomPet" under "ZombieHorde" or anywhere in that config?
-
Is there a way to give Rewards Points or Eco coins via the Rust Rewards plugin? I noticed they don't show up in Admin Radar as NPC's.
-
1
-
-
12 hours ago, walkinrey said:
they already use it, if player is marked as hostile and he gets close to rnpc, bot will start to attack/run away
Oh, cool. This happens even if the bots are set to defensive? Right now I'm using Hostile Time (https://umod.org/plugins/hostile-time) to that my players can approach outpost and bandit even when hostile. I assume that would prevent the hostility from working with the Roaming NPC's?
-
Is it possible to add a feature to allow a server owner to display 2 types of economy? I'm making some changes to my server and will have both eco and server rewards. I'd love for both to appear in the hud.
-
I am considering getting this plugin to replace BotReSpawn. I have a suggestion, not sure if it's even possible, but would it be possible to have the bots react to players within a certain radius if they are marked as "Hostile"? I would assume you can use Rust's built in mechanism to determine a player's hostile level and if they are hostile and they are within a certain distance, the bot may attack the player, even if configured for defensive.
-
You forgot to change the version number in the plugin. Still says 2.0.7
-
-
-
Epic Loot was the issue with the scientists. A simple fix in the code of that plugin fixed the damage, however the domes are still not appearing over the oil rigs and I still get that error that I mentioned when Monument Owner is loaded.
The fix for Epic Loot is changing this line:
var modifiedDamageScale = HandlePlayerHitNPC(npc2, attacker, info, 0);To this:
var modifiedDamageScale = HandlePlayerHitNPC(npc2, attacker, info, 1);
-
1 minute ago, hc4stillo said:
Disable /vanish before entering the zone and you'll notice that the bots do appear.
invincible, not invisible. In otherwise, they take no damage.
-
Getting an error when this plugin loads and scientists on oil are invincible...
03/05 7:45:22 PM | >>> c.reload MonumentOwner 03/05 7:45:23 PM | Loaded plugin MonumentOwner v1.7.6 by jtedal [424ms] 03/05 7:45:23 PM | [MonumentOwner] File Abandoned Military Base has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Abandoned Supermarket has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Airfield has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Arctic Research Base has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Ferry Terminal has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Giant Excavator Pit has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File HQM Quarry has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Jungle Ziggurat has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Junkyard has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Large Harbor has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Large Oil Rig has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Launch Site has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Lighthouse has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Military Tunnel has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Mining Outpost has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Missile Silo has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Oil Rig has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Oxum's Gas Station has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Power Plant has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Satellite Dish has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Sewer Branch has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Small Harbor has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Stone Quarry has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Sulfur Quarry has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File The Dome has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Train Yard has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Underwater Lab has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Water Treatment Plant has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Cargo has been loaded successfully! 03/05 7:45:23 PM | Failed to call internal hook 'OnServerInitialized' on plugin 'MonumentOwner v1.7.6' [352240293] (Could not find a part of the path '/home/container/carbon/data/MM_Data/MonumentOwner/Custom Zones'.) at IntPtr System.IO.Enumeration.FileSystemEnumerator<string>.CreateDirectoryHandle(string path, bool ignoreNotFound) at new System.IO.Enumeration.FileSystemEnumerator<string>(string directory, EnumerationOptions options) at new System.IO.Enumeration.FileSystemEnumerable<string>+DelegateEnumer Line too long, truncated. Click to show the full text. 03/05 7:45:23 PM | MonumentOwner v1.7.6 by jtedal hook 'OnServerInitialized' took longer than 100ms [129ms] 03/05 7:45:23 PM | [MonumentOwner] Image Scores_jtedal download is completed. 03/05 7:45:24 PM | [MonumentOwner] Image Crown_jtedal download is completed. 03/05 7:45:24 PM | [MonumentOwner] Image ExitTime_jtedal download is completed. 03/05 7:45:24 PM | [MonumentOwner] Image Guest_jtedal download is completed. 03/05 7:45:24 PM | Failed executing 'GET' webrequest [response] (https://madmappers.store/api/plugins/getversion?pluginName=MonumentOwner) (An exception occurred during a WebClient request.) Inner exception: System.NullReferenceException: Object reference not set to an instance of an object at async void System.Net.WebClient.DownloadBitsAsync(WebRequest request, Stream writeStream, AsyncOperation asyncOp, Action<byte[], Exception, AsyncOperation> completionDelegate) 03/05 7:45:24 PM | [MonumentOwner] Image TemporaryTime_jtedal download is completed.
-
NEVERMIND - Did it wrong.
I guess I did something wrong because when I make those changes, I get 6 errors:
03/05 4:38:41 PM | Failed compiling 'ATMSystem.cs': 03/05 4:38:41 PM | 1. Invalid expression term ')' [CS1525] (ATMSystem 55 line 271) 03/05 4:38:41 PM | 2. 'Pool' does not contain a definition for 'GetList' [CS0117] (ATMSystem 40 line 271) 03/05 4:38:41 PM | 3. 'Item' is a type, which is not valid in the given context [CS0119] (ATMSystem 48 line 271) 03/05 4:38:41 PM | 4. 'bool' does not contain a definition for 'AddRange' and no accessible extension method 'AddRange' accepting a first argument of type 'bool' could be found (are you missing a using directive or an assembly reference?) [CS1061] (ATMSystem 19 line 273) 03/05 4:38:41 PM | 5. The type 'bool' must be a reference type in order to use it as parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)' [CS0452] (ATMSystem 28 line 280) 03/05 4:38:41 PM | 6. foreach statement cannot operate on variables of type 'bool' because 'bool' does not contain a public instance or extension definition for 'GetEnumerator' [CS1579] (ATMSystem 38 line 299)
-
Welcome Panel Addons broken with today's update.
03/05 1:55:23 PM | >>> c.reload WelcomePanelAddons 03/05 1:55:23 PM | Failed compiling 'WelcomePanelAddons.cs': 03/05 1:55:23 PM | 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (WelcomePanelAddons 51 line 308)-
1
-
-
-
-
Broken with today's update
03/05 1:47:43 PM | Failed compiling 'DeepSeaCH47Fix.cs': 03/05 1:47:43 PM | 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (DeepSeaCH47Fix 33 line 93)-
1
-
-
Broken for March 2026 update:
03/05 1:46:18 PM | >>> c.reload AdminMenu 03/05 1:46:20 PM | Failed compiling 'AdminMenu.cs': 03/05 1:46:20 PM | 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (AdminMenu 60 line 5552)-
1
-
-
Broken with March update
03/05 1:44:35 PM | >>> c.reload ATMSystem 03/05 1:44:35 PM | Warning! 'ATMSystem' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion! 03/05 1:44:36 PM | Failed compiling 'ATMSystem.cs': 03/05 1:44:36 PM | 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (ATMSystem 40 line 271)-
3
-
-
4 minutes ago, CrazyRust said:
Hi, I'm thinking about how this could be solved.
The other resolution is to either create a "Vanilla" difficulty Cargoship that spawns only the normal Cargo stuff, or to have definable levels that an admin can adjust ie: How many/types of boats are escorting it, amount of NPC's etc.
-
Bump!
-
If I understand this right, you select a seed and size, for example from rustmaps.com, and then this plugin makes those adjustments as described in the Description page?
-
2 hours ago, CrazyRust said:
"Facepunch cargoship event enabled?": false,
With this setting, you can turn off the normal event.
I don't want to turn off the vanilla event. I want both to be able to run both but not at the same time.
-
Is there any chance a check can be added so that if the vanilla cargo ship is on the map, the cargo convoy doesn't spawn? I ask because a player was doing the event when the vanilla cargo passed through the event and killed him.
-
11 minutes ago, RustFlash said:
No, sorry.
It should remain a pure event plugin
I just figured it would actually make the event fun instead of players just shooting stationary chickens.
-
1
-
-
The update notes for 2.11.2 say "Upcoming Rust forced update patch compatible hotfix"... what update is that? Does that refer to the update in March?
-
2
-
-
-
Could you add a feature where the chickens attack the players? The Big Red Button plugin has this and it's very funny to watch chickens attacking a player.
-
I must be doing something wrong. I've hooked up the small box that is on top of the trough to an industrial Conveyor, hooked that up to the composter and gave the Conveyor power. I selected Dung and turned it on. I tossed dung on the floor at the horses feet, like you do in the video, and it's not being picked up by the small box.
-
I just watched the whole video. It demonstrates it well. I'll be buying the plugin.
-
1
-
-
Ok, so if the chest is near the horses, the dung will go into the box? Does the box need the hopper?
-
Is there a chance this plugin can be expanded to allow the placement of hoppers on containers that don't normally allow hoppers? I'm specifically interested in adding hoppers to composters.
-
Does this plugin let you put a hopper on a composter?
-
On 2/8/2026 at 5:29 AM, WarKingz said:
Will just like to say I love this plugin but have some questions. Players are not seeing the Ghost Ships. I have set it to 6? And will it be possible to have Allow Building In Deep Sea as a permission?
Are you using Water Bases? If so, update it. The plugin that removed water junk piles for the water bases was causing the ghost ships to disappear.
-
1
-
-
I have a suggestion for a future update:
Events Manager Shop: A UI that can be opened with a command and the player can pay to have an event started. Currency can be scrap, eco or any vanilla or custom event. There should be a config option to limit how many events can be purchased or running at once.Is this something that could be implemented?
-
I came
10 hours ago, WarKingz said:Will just like to say I love this plugin but have some questions. Players are not seeing the Ghost Ships. I have set it to 6? And will it be possible to have Allow Building In Deep Sea as a permission?
here to comment on the ghost ships as well. My players have reported not seeing any.
-
51 minutes ago, Bad Cop said:
Refresh as in, closes existing and opens new deep sea?
I set "Open Time Seconds" so it was open for 2 hours. After that, it closes and 5 minutes later, it opens again. When it opens, the server lags real bad. For now I just disabled it from closing and refresh the loot every hour.
-
I reported this on Discord but never got a response.
Failed to call internal hook 'OnWelcomePanelPageOpen' on plugin 'WelcomePanelAddons v4.0.97' [298621945] (Object reference not set to an instance of an object) at void Oxide.Plugins.WelcomePanelAddons.ShowKits(BasePlayer player, int page) in /home/container/carbon/plugins/WelcomePanelAddons.cs:line 312 at void Oxide.Plugins.WelcomePanelAddons.OpenKits(BasePlayer player) in /home/container/carbon/plugins/WelcomePanelAddons.cs:line 203 at void Oxide.Plugins.WelcomePanelAddons.OnWelcomePanelPageOpen(BasePlayer player, int tab, int page, string addon) in /home/container/carbon/plugins/WelcomePanelAddons.cs:line 167 at object Oxide.Plugins.WelcomePanelAddons.InternalCallHook(uint hook, object[] args) in WelcomePanelAddons.cs/Internal:line 163 -
I set the deep sea refresh rate to every 2 hours but when it refreshes, it really lags the server. Any chance this will be optimized or is there a setting I can adjust to make it better?
-
6 minutes ago, imthenewguy said:
Yeah you'll need to add custom items to the config that you wish to list as currency.
Oh, I'd need to list every in-game item. I guess players will need to use the regular vending UI unless they're using scrap or eco. I'm not going to list all in-game items in the config.
-
I guess there's no way to automatically allow anything to be used as currency? You just have to list every possible item?
-
On 5/6/2025 at 4:21 PM, Rainey said:
Ah I got ya, sorry for the confusion!
Hm that's interesting, I like the idea, although it's a pretty specific use-case. I'll add it to the roadmap and can look into building something like that into a future release. For now you can kinda accomplish the same using the item probability but I get it's not quite what you're asking for. I'll start noodling the idea.
I'd like to see this too. I'm not currently using it on my live server but I am testing on my test server. I received the 6 items shown in the inventory in this screenshot (I had the rock and torch). I think this is too many items for a player to get for winning this. I'd like to limit it to 1 to 3 items per win.
-
It looks like this plugin no longer works.
-
Does anyone know?
-
This looks like a nice plugin. Does it allow for the automatic generating of gates at specific monuments between wipes? I think maybe a gate at Outpost and Bandit would be cool but it would be a pain to have to manually place them every wipe.
-
What is the size of the image for the billboard?
-
How do you fly? I get in the front seat, press W and it goes forward. I thought Shift caused it to fly but that doesn't seem to be the case.
-
This looks really cool but can you explain about the buildable areas more? Are there plugins to control PVP and PVE included?
-
How do you adjust the loadout for the NPC's? I'm interested in adding this to my hardcore PVE server but don't want them to have weapons that players can't get.
-
How do you reset the Dirty status?
-
On 3/11/2025 at 4:03 PM, Willie00 said:
Use this one here. The harmony one isn't supported anymore.
Though not officially supported by Khan for carbon, it works just fine for me
Although this might have worked on Carbon when this was posted, it no longer works on Carbon.
*EDIT* Then again, it looks like maybe it IS still working. When I first uploaded it, it unloaded automatically but now it seems like it's loaded. -
-
-
Since the update, I've seen a ALOT of items being retrieved. Now, it could be a glitchy map, maybe the new jungle biome, I don't know but for example, here's 1 minute of my log with about 10 players on the server.
05/02/2025 18:41:56 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:56 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:45 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:41 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:40 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:34 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:28 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:26 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:24 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:23 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:21 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:20 | [GlitchedItemRetriever] DroppedItemContainer spawned -
Has this been tested with Simple PVE? I have a feeling that would block damage to the helis.
-
I'm surprised events being released aren't coming with PVE Mode support. Can you add support for the PVE Mode plugin?
-
13 minutes ago, Razor said:
Run the command a ui will popup with the options. /npchorses
Ok thanks. That command isn't documented in the description.
-
How do you set up custom spawn points? The description is very vague.
-
6 hours ago, SLATE said:
What conflicts?
So you haven't seen any conflicts with those two plugins and this plugin?
Skill Tree and Epic Loot have the ability to affect everything this plugin does. Before I buy it, I want to be sure that having those skills or epic items won't conflict with the functioning of this plugin.
-
Has anyone used this with Skill Tree and Epic Loot and seen any conflicts?
-
As long as I set Global Rate, I don't have to adjust any of the the stuff below it unless I want that category to be multiplied even more than the global rate, correct?
-
I bought this and I want to be sure I understand - We have to select what the vendors are selling. By default, they are all selling resources?
-
I am looking for the ability to block the researching of 2 items. I don’t need custom crafting or blocking research on the research table, etc. I only need to block the researching of 2 items without affecting the rest of the crafting tree. Will this let me do that? There’s a free plugin on umod that lets you block crafting and research of items, but if you block the research, it blocks your ability to research anything below it.

Automated Messages
in Plugins
Posted
It would be awesome if we could get an option to send random join/disconnect messages. Right now I have a long list for both, but they appear in the order in which they are entered in the config.