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BetterDeadThanZed

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File Comments posted by BetterDeadThanZed

    Drug Business

       792    260
    2 hours ago, Chill Roleplay said:

    Oh my bad, I read that wrong sorry I thought they were asking where the dealers are.

    I have had players ask the same though it might be best to test with 1 seed first if the location will work, I'm not sure why some of the indoor computers wont deliver aswell

    We did test with 1 seed. I am pretty certain is has to do with what is above the base. It seems that a clear area can not be found when the drone is requested and as a result, the error message appears and the player loses what he paid for the seeds. It's a very game breaking bug that makes me question if I should leave the plugin on the server because I don't want players losing their scrap because their base doesn't have a 100% clear sky.

    Drug Business

       792    260
    4 hours ago, Chill Roleplay said:

    Did you add the dealers where you want them to spawn? and I think some players order it but don't relies the package can bounce and they loose it. i found deep inside some bases it just wont visit, tell them to try placing the computer in a new area 

    My suggestion make at least 6 dealer locations so they are not always in the same locations (when you add a dealer he will stand there until he fall into the next business hours loop)

    I'm pretty new to this plugin aswell so I hope this helps

    Also I don't know if you care about your severs economy but I would take off 50-70% of what drugs sell for as default. I had 2 players make 80k scrap in 8 hours with 50% less value for there sales. definitely needs some balancing otherwise I would have your dealers in high risk areas

     

    I'm not sure what the drug dealers have to do with markers where the drugs land when they're dropped by the drone.... 

    However, to answer your question, I have 1 dealer and he's in the Bandit camp 24/7. 

    Drug Business

       792    260

    Could we get a marker on the map showing the location of where the drugs were dropped to help the player find it, if they don't get outside fast enough to see the drone drop it? I've had a couple people either tell me that they can't find the drugs or that the drone "never came".

    Virtual Quarries

       5,197    320

    A player has told me he had 3900 fuel in his virtual quarry and that it was running before logging off. Today his fuel is gone and there's no resources in the VQ. I don't have any errors in my console or any more information. Has anyone else had a player report this problem?

    Drug Business

       792    260
    3 hours ago, Julio Ruajez said:

    Hi, you just need to add this in the plugin to block cloning:

    object CanTakeCutting(BasePlayer player, GrowableEntity plant)
    {
    	if (plantsData.currentPlants.Contains(plant.net.ID))
    	{
    		Message(player, "You cannot clone this plant");
    		return true;
    	}
    	return null;
    }

     

    Hopefully that will be added to the next version.

    Drug Business

       792    260
    3 hours ago, srten said:

    @BetterDeadThanZed they can't get anything form the red berry seed. only coca seed can produce coca leaf

    Yes, the player was trying to clone the coco seed. I figured it wasn't possible but he wanted to try anyway. 

    Drug Business

       792    260

    My players found that cloning a coca plant creates a red berry plant. I assume this is because of the reskinning for the plugin. Would there be a way to block any attempt to clone the plant?

    Drug Business

       792    260

    This looks really great. I could imagine a variety of plugins that are similar to this to allow for more RP situations. I imagine a version of this, but for farming could be made. Players could grow specific things and sell them to a local market, maybe an NPC at the Supermarkets.

    Bus Stop Port

       510    30

    I see Economics is supports. Will Server Rewards be added at any time? What about a choice for the player to choose between currency and economics/server rewards?

    Fortuna

       10    2

    I'm considering this map for my next wipe but I was wondering about events. I noticed, for example, that the oil rig is different. Does the vanilla oil rig event work? Do all of the vanilla events work and have you tested this with any custom events?

    Keanland

       266    30

    I was considering buying this map but then I saw the notice that this map won't be supported after August 1st. Does that mean if FP releases an update after that which breaks this map, it won't be fixed?

    • Like 1

    Virtual Quarries

       5,197    320

    I have a suggestion. If a player destroys his virtual quarry, would it be possible to have any fuel/resources that are still in the virtual quarry to either be dropped to the ground or put in the player's inventory?

    BotReSpawn

       17,396    1790
    1 hour ago, Steenamaroo said:

    It's a 6 core CPU with each reported as % so his system's pretty much idling.
    Thanks though. 👍

    So that's all of the CPU's added together and not the average CPU usage?

    LSkins

       2,397    248

    I tested this on my test server first and it worked but now I'm on my live server. Every items is blocked out from being reskinned...

    20220427133647_1.jpg

    LSkins

       2,397    248

    I just bought this. I LOVE the plugin. How long does it usually take for the skins to appear in the skin menu? I can click on a skin in the skin menu and it changes the skin on the item in my inventory, but I still have the default Rust emblem showing in the skin menu. The skins for some hide clothes that I tested with has shown in the skin menu, but for example, the rock skins are still showing the default Rust emblem. Is the plugin downloading the skins so that they can replace the default Rust emblem? I reloaded Image Library once already. 

    20220427084213_1.jpg

    20220427084216_1.jpg

    20220427084218_1.jpg

    Abandoned Bases

       5,526    634
    On 2/26/2022 at 2:57 PM, nivex said:

    need to enable the automation on server startup, or every x seconds, in the config file

     

    you can do this by typing /sar at the base. check the documentation for the commands and required permissions 🙂

    I just confirmed that the /sar command only works if you are authed.

    Abandoned Bases

       5,526    634
    On 2/28/2022 at 4:25 PM, suicidemayhem said:

    If you're the admin, you own everything. You can give yourself TC and do it.

    If I try to authenticate myself on someone's locked TC, it says I'm not authorized. Probably because of the TruePVE plugin.

    Abandoned Bases

       5,526    634

    In the ticket I opened in Discord (which apparently was closed), I mentioned how non-abandoned bases were getting caught in the radius of the abandoned bases. That makes them raidable when they shouldn't be. Will this be addressed soon? It seems like a major bug. Shouldn't this plugin just make all entities owned by the player raidable, instead of creating a bubble where everything is raidable?

    • Like 1

    Abandoned Bases

       5,526    634
    On 2/26/2022 at 2:57 PM, nivex said:

    you can do this by typing /sar at the base. check the documentation for the commands and required permissions 🙂

    I thought that only let you turn your own base into a raidable base.

    • Like 1

    Raidable Bases

       48,052    4337
    16 minutes ago, beetle said:

    Nivex has this to say

    rbe setowner name
    rbe clearowner 

    This command, if you are an administrator, will set the

    raidablebases.allow

    You do not need to grant this permission to the administrators group to use this command.

    If you want to use this command, you must either 1) make the player you want to use it on an administrator, or 2) grant raidablebases.allow

    These are the ways to enable the command.
    However, it is dangerous to grant this permission to anyone other than a trusted player, as it is equivalent to managing all raid base plugins.

    And I think, there are so many permissions in this plugin. With a clear explanation.

    So, the permission "raidablebases.ownercommand" does not exist.

    I just wanted to give my moderators permissions for those two commands. I don't want them to have access to all of the other commands that comes with raidablebases.allow.

    • Like 1

    Raidable Bases

       48,052    4337
    4 hours ago, nivex said:

    @BetterDeadThanZedthat's not what I said. I said it shouldn't be given to players. you can give it to whoever you trust of course.. but that's on you. it is admin permission to the plugin

    I guess there's something lost in the translation.

    I was wondering if there was a permission to only give access to those two commands. I guess from your curt reply that there is none.

    • Like 1

    Raidable Bases

       48,052    4337

    What perms are needed to use these commands?
     

    rbe setowner name - Sets the player as the owner of the raid
    rbe clearowner - Clears the owner of the raid

    • Like 1

    Custom Buttons

       3,031    259
    2 hours ago, David said:

    The new scaling is bit of problem. If your buttons are on bottom of the screen, you have to change your base anchors in config to "0.5 0". You will have to reposition them little bit in game but they should be scaled based on resolution now. If you have buttons at bottom and top that will be problem now.

    I tried that and the buttons disappeared. They are at the bottom of the screen.

    Custom Buttons

       3,031    259

    I've had a few players comment that some of the buttons are overlapping certain UI elements. On my screen, they are fine, so I assume this is related to their resolution settings. Is there anything that can be done to scale the buttons according to the player's resolution?

    • Like 2

    Trading Platform

       380    131

    From what I've read, this doesn't currently work with HumanNPC? If not, do you know when it will work with HumanNPC? You've mentioned this big update. When will that come?

    • Like 1

    Safe Kick

       78    29

    This is what I'm seeing in the console:

     

    01/28 15:58:09 | [Safe Kick] Position in Outpost (assets/bundled/prefabs/autospawn/monument/medium/compound.prefab) is:
    x: 9.906178 y: 0.187191 z: 32.08991
    01/28 15:58:09 | [Safe Kick] Position in Water Well (assets/bundled/prefabs/autospawn/monument/tiny/water_well_d.prefab) is:
    x: 96.38696 y: -7.632233 z: -168.4815
    01/28 15:58:09 | [Safe Kick] Position in Abandoned Supermarket (assets/bundled/prefabs/autospawn/monument/roadside/supermarket_1.prefab) is:
    x: 291.9279 y: -1.403238 z: 53.88051

    What do I put in the config? I executed this in the outpost.

    Safe Kick

       78    29

    Just to clarify, is there anything I need to do once I add this to my server? Does it automatically use bandit and outpost? Do I need to add points for the player to be teleported to?

    BotReSpawn

       17,396    1790

    I have a suggestion, if it's even something that can be done, make the bots immune to damage from catcus. When the bots walk into the cactus in the desert, they are taking damage. Kind of annoying.

    EDIT Nevermind, it looks like they actually do NOT take damage... 🙂

    • Like 1

    Bradley Tiers

       7,624    231

    I have a suggestion: Add commands to call in specific level Bradley, similar to the plugin that lets you call in an attack chopper on yourself, but it spawns it at launch. It should check to see if there's already a Bradley there.

    Ruster.NET

       724    138

    Here's two screenshots. One taken around 10pm last night, after I added a test item (1 bandage) to the Marketplace and one taken a few minutes ago. The Marketplace item is gone. It was NOT purchased.

    20220119215411_1.jpg

    20220120070454_1.jpg

    Ruster.NET

       724    138
    1 hour ago, Raul-Sorin Sorban said:

    Having a look at this. This is a very weird problem. Is RusterNET_data.json found in the oxide/data folder after you run the "save" command on your server? Having a look now at the other photographs issue

    I don't manually use the save command. I let the server save itself.

    Ruster.NET

       724    138
    On 1/16/2022 at 5:35 AM, BetterDeadThanZed said:

    I'm not really that concerned with the Marketplace. I'm more concerned about the posts disappearing. I'm the only one that posted anything so far and I'll log into the server and my posts are gone. There's also the problem of the photos, which I put in a support ticket with you about.

    Any updates on this?

    • Like 1

    Ruster.NET

       724    138

    I'm not really that concerned with the Marketplace. I'm more concerned about the posts disappearing. I'm the only one that posted anything so far and I'll log into the server and my posts are gone. There's also the problem of the photos, which I put in a support ticket with you about.

    Ruster.NET

       724    138
    1 hour ago, Raul-Sorin Sorban said:

    So purchased and active advertisments will show up on most of the feeds (that being players' feeds, any other feeds than the marketplace), your advertisments will be promoted and as more people will see them which increases the chances for your sales exponentially (especially when the marketplace is flooded with many posts) and your posts aren't being noticed enough.

    Yes, you get the 2 items in your inventory, drag and drop them on your belt bar and press the corresponding number to select the slot, Ruster.NET's UI should pop up which will look like any other New Post setup but that is exclusively creating an advert out of your sold listing.

    SQL is not mandatory, it's just another way to save/restore the data from Ruster.NET. At the moment Ruster.NET is not designed to work with multiple servers using the same database for it, but I am planning in the future to be able to do that. Disappearing posts can be caused by a number of reasons, are there any pointer references you could provide me with? Any console errors around that time frame? They should never disappear if you have not wiped the data file.

    I don't understand your explanation of the Marketplace. I click on the button to make a New Post in the Marketplace. I go to Select Item and click on that. It opens my inventory. I drag the item I want to sell to the box to the right of my inventory, complete the description and click Publish. The ad shows up, but it seems the ad is disappearing, perhaps after my daily server restart? I also do not understand the restock feature. The description of the plugin talks about using a box and hitting it with a hammer but I don't understand. My players so far have all told me it's too complicated so they aren't using it. 😞

    Ruster.NET

       724    138

    I searched the console for RusterNET and found these errors. The bottom 2 are from 2.3.5:

    01/14/2022 22:33:14 | Failed to call hook 'OnPlayerLootEnd' on plugin 'RusterNET v2.3.6' (NullReferenceException: Object reference not set to an instance of an object)
    at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00007] in <eae584ce26bc40229c1b1aa476bfa589>:0
    at Humanlights.Extensions.OsEx+File.Create (System.String file, System.Byte[] contents) [0x00008] in <52806caa88e54a949aec9f4ea23fd958>:0
    at Oxide.Plugins.RusterNET.OnPlayerLootEnd (PlayerLoot playerLoot) [0x0026e] in <432353e52ec74aa79f75f12f729dffd4>:0
    at Oxide.Plugins.RusterNET.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ad5] in <432353e52ec74aa79f75f12f729dffd4>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
    01/12/2022 18:33:40 | Failed to call hook 'Unload' on plugin 'RusterNET v2.3.5' (NullReferenceException: Object reference not set to an instance of an object)
    at Oxide.Plugins.RusterNET+RusterBrowser.UnlockPlayer () [0x00017] in <84604dd071bd42ba9caae6430c2501e8>:0
    at Oxide.Plugins.RusterNET+RusterBrowser.CloseProfile () [0x00034] in <84604dd071bd42ba9caae6430c2501e8>:0
    at Oxide.Plugins.RusterNET.Unload () [0x00129] in <84604dd071bd42ba9caae6430c2501e8>:0
    at Oxide.Plugins.RusterNET.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007ab] in <84604dd071bd42ba9caae6430c2501e8>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
    01/12/2022 14:09:20 | Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: CustomSkinsStacksFix - False (Boolean), RusterNET (True (Boolean))

     

    • Like 1

    Ruster.NET

       724    138

    Another issue... my posts are disappearing on the community feed. I posted something last night and now it's not there. My Marketplace listing is also gone that I posted last night. Am I missing a step? Am I supposed to be using the SQL database? It seemed like that was an optional step because it wasn't really explained very well.

    Ruster.NET

       724    138

    Can you explain the marketplace a little better? When I open the Marketplace, I have an option to buy a 24h ad or a 1 week ad, but I can still post things for sale on there without that. When I buy a 24h or 1 week ad, I get a piece of paper in my inventory. This just seems a little confusing. 

    Ruster.NET

       724    138
    32 minutes ago, Raul-Sorin Sorban said:

    Not possible to see it within the feed as of now, due to resizing limitations. You must open up the full post to see the picture.

    Thanks for the response. I need help with the marketplace. I've gotten as far as selecting the item I want to sell but I can't figure out how to edit what I want for it.

    Also, I don't see the internet browser/feature. Where is that? 

    Ruster.NET

       724    138

    I'm confused about the photos. I make a post with a photo and when I'm done, the pop up window shows the photo but when I close it, the photo doesn't show on the feed. I only see the text of the post. What am I doing wrong?

    Cobalt Laboratory

       558    52

    I've had a few players complain about this... any way to stop the event from despawning if a player is doing it? I had one player tell me it happened three times today.

    • Love 1

    BotReSpawn

       17,396    1790

    Probably should put this in a support ticket, but I just got this when starting my server with the new Rust version:

    Failed to call hook 'OnEntitySpawned' on plugin 'BotReSpawn v1.0.6' (KeyNotFoundException: The given key was not present in the dictionary.)
      at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
      at Oxide.Plugins.BotReSpawn.DoEvent (System.String name, UnityEngine.Vector3 pos) [0x00000] in <25db4cbb3f34479fa1154b77379bc970>:0
      at Oxide.Plugins.BotReSpawn.OnEntitySpawned (HackableLockedCrate crate) [0x0003d] in <25db4cbb3f34479fa1154b77379bc970>:0
      at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00763] in <25db4cbb3f34479fa1154b77379bc970>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0

     

    • Like 1

    BotReSpawn

       17,396    1790

    I hate to be a pain in the ass, but are we going to get the ability to edit the possible loot the AI drops? I tried that other plugin to manage the loot and it's overly complicated. A section of the BotReSpawn config, where we can define "loot tables" for them would be a perfect solution. 

    BTW - Thanks for the recent update. Things are looking great with the plugin!

    BotReSpawn

       17,396    1790

    Is there any update on returning the sounds to the zombies and editing the loot? Was there a practical reason for switching to all scientist AI for this? I liked having the scarecrow AI. Now, my zombies move back and forth when targeting a player, like a scientist.

    BotReSpawn

       17,396    1790
    1 hour ago, Steenamaroo said:

    Hi,
    Yeah, I don't think compound/bandit npcs/turrets target any npcs at all.
    That would be expected behaviour.

    The Turret_Safe option is more for preventing player-placed turrets from targeting BotReSpawn npcs.

    I know that the outpost turrets target the zombies. 

    BotReSpawn

       17,396    1790

    It looks like the guards/turrets at Bandit aren't shooting the zombies that I spawn with this plugin. Config is set so that they aren't safe from turrets.

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