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Everything posted by Daemante
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Version 1.0.0
5 downloads
Hostile Indicator adds a sleek, customizable status bar to your HUD, showing exactly how much time remains until you’re no longer considered hostile. No more guessing or checking your inventory—players see a live countdown right on their screen. You need to have Advanced Status installed and loaded on your server! Features: Live Hostile Timer: See your hostile status and remaining time at a glance. Customizable Bar: Change colors, fonts, images, and more to match your server’s theme. Permission-Based: Only players with permission see the indicator. Seamless Integration: Works with AdvancedStatus for a polished UI experience. Performance Friendly: Lightweight and optimized for busy servers. Debug Logging: Optional debug mode for troubleshooting. The debug messages are also dumped to "/Data/HostileIndicator/debug.log". Permissions: hostileindicator.use — Grant this to players who should see the hostile timer. Configuration: Easily adjust the bar’s appearance, order, and text in the config file. Supports custom image URLs, transparency, and more. { "Bar - Height": 26, //Bar height "Bar - Order": 1, //Position of your bar in the stack "Bar - Main Color": "#FF0000", //Bar color "Bar - Main Transparency": 0.7, //Bar tranparency "Bar - Image Color": "#FF0000", //Image color "Bar - Image Transparency": 1.0, //Image transparency "Bar - Text": "Hostile", //Bar text "Bar - Text Size": 12, //Text size "Bar - Text Color": "#FFFFFF", //Text color "Bar - Text Font": "RobotoCondensed-Bold.ttf", //Text font "Bar - SubText Size": 12, //Countdown timer size "Bar - SubText Color": "#FFFFFF", //Countdown timer color "Bar - SubText Font": "RobotoCondensed-Bold.ttf", //Countdown timer font "Bar - Image URL": "" //Image URL to .png "Debug Messages": false, //Debug option for additional logging }$0.99-
- #advancedstatus
- #hostile
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(and 1 more)
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- 11 comments
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Changed Status from Closed to Fixed Changed Fixed In to Next Version
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I've added a timer to make sure the Discord Extension has initialized before calling the hook. Will be fixed in next version.
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Changed Status from Closed to Fixed
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I'm getting that error on my test server sometimes when loading the plugin, but, it still continues to work like you said. I thought I was missing a null check but nothing seems to fix it. I feel like its happening because the OnDiscordGatewayReady hook is being called before Discord extension has initialized fully. Testing some fixes.
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Do you by chance have both plugins setup to use the same channel category? If yes, that is why its complaining. Live Admin Chat is monitoring all the channels in the specified category that you put in the config. So if any channel names don't conform to the 17 digit STEAM64ID standard it will complain. I would suggest creating a new category just for Live Admin Chat. I know this isn't exactly ideal as most people would like to combine channels of different types into the same category. I can likely add a check to ignore any channels that don't conform to what it is watching for.
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Changed Status from Pending to Closed
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Any luck with getting it working?
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Same as Channel ID just right click the category and copy the ID. It will say "copy channel ID" but its really copying the category ID.
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Also check your config values and if the bot has the category permissions: View Channels Send Messages Read Message History Embed Links Attach Files Read Message History
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Can you paste the block of lines from console when the plugin is loaded. The block should look like this: [Live Admin Chat] Gateway is connected. [Live Admin Chat] Discord client has been initialized. [Live Admin Chat] Bot has connected successfully. [Live Admin Chat] Bot has 'Server Members Intent' privileges. [Live Admin Chat] Bot has 'Message Content Intent' privileges. [Live Admin Chat] Bot has 'Presence Intent' privileges. [Live Admin Chat] Found server: 1166601086300330000. [Live Admin Chat] Bot was found in server: 1166601086300330000. [Live Admin Chat] Found category with ID: 1292573193575460000. [Live Admin Chat] Found transcript channel with ID: 1315125708997260000. [Live Admin Chat] Bot is ready to start chatting.
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I'll need a bit more context. What caused the error in console? Do you get any errors in console when the plugin is loaded?
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.0
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Pretty sure the issue was Discord permissions. Even though the bot had administrator, the permissions for the category needed to be set to create/manage channels specifically Thanks for your help and patience in troubleshooting the issue ZDEN. Plugin has been tested and is working.
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Well, I don't think sanitization will help here as the channel name is always the players STEAM64ID which should have no problem conforming to Discords naming convention. I removed the initialization check for the channel as its just making the error too ambiguous. Please check all your config values then upload the attached version and check the console after using the in game chat command. I am not getting the error you are when testing the plugin so it's a bit difficult to troubleshoot. The bot you are using for the admin chats, does it have the correct permissions and server intents; Server Members and Message Content? LiveAdminChat.cs
