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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    Suggestions:

    thank you for your suggestions!
  2. walkinrey

    Fuel in Fuel tank

    write me in discord again, and send me your config
  3. walkinrey

    Fuel in Fuel tank

    do you have any other plugins on the server? the fuel tank is fully controlled by the SpawnModularCar plugin
  4. walkinrey

    Fuel in Fuel tank

    do you wanna fill the water tank module with fuel? it's not possible, it can be only filled with water, it's fully controlled by the SpawnModularCar plugin
  5. no but it's a good idea
  6. walkinrey

    Fuel in Fuel tank

    can i see your config
  7. walkinrey

    companion health

    so, i had a look into this, and the rust is scaling the damage to 0.1f when npc is receiving damage being in the car
  8. walkinrey

    companion health

    i don't know why the npc is receiving different damage when he is not mounted, any way i will take a look it seems like the scientist have different damage behaviour when he isn't mounted if i find the solution i will release an update
  9. walkinrey

    companion health

    i don't know why your damage is changing when the npc is outside, i don't control this
  10. Changed Status from Work in Progress to Closed
  11. walkinrey

    Minimum road width

    Changed Status from Pending to Closed
  12. walkinrey

    Minimum road width

    of course i need to change it but i will do it only in a huge update if i change it now it will cause problems because people will be need to re-setup configuration again, and the plugin will not work as they expect this
  13. walkinrey

    companion health

    just increase a bit this parameter "Damage receive rate": 0.5,
  14. can i see your config
  15. walkinrey

    Driver not aggoing

    Changed Status from Pending to Closed
  16. walkinrey

    Random car styles

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  17. walkinrey

    Random car styles

    Changed Status from Pending to Work in Progress
  18. walkinrey

    Driver not aggoing

    because the driver is just a default rust player, he doesn't have an AI
  19. walkinrey

    companion health

    it's because the companion is a scientist, and the driver is a standard rust player it seems like you have a not 1x damage rate for scientists, how i remember it's normal on the vanilla servers, scientists can take more damage than standard players
  20. walkinrey

    Car vs Car

    Changed Status from Pending to Closed
  21. walkinrey

    Car vs Car

    i will take a look into this, if me will be need some additional info i will contact with you on discord
  22. walkinrey

    Amount spawned

    higly not recommended to use o.reload, it seems like the spawn manager continuing to spawn the queued vehicles
  23. walkinrey

    Engine parts

    Changed Status from Work in Progress to Closed
  24. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  25. walkinrey

    Amount spawned

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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