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Costin

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Everything posted by Costin

  1. Transform your Figma designs into production-ready Rust Carbon UI code instantly. This plugin bridges the gap between design and development for Rust game servers and applications. Key Features: Smart Export System - Visual elements (shapes, groups, frames) automatically export as PNG images, while text converts to Carbon UI labels and buttons PNG Optimization - Elements with identical names share the same PNG file, eliminating duplicates and reducing file sizes Image Library Integration - Built-in support for Rust's Image Library plugin for faster loading times One-Click Downloads - Download all generated PNGs as a ZIP file plus the complete .cs Carbon UI plugin code Precise Positioning - Maintains exact positioning, colors, fonts, and styling from your Figma design Button Detection - Automatically identifies button elements and generates proper click handlers Web-Ready URLs - Configure your PNG base URL for seamless web server integration Perfect for: Rust game server UI development Carbon UI plugin creators Game developers using Oxide framework Teams wanting to streamline design-to-code workflow How it works: Design your UI in Figma Select the elements you want to export Configure your PNG base URL and class name Export to get optimized PNGs + complete Carbon UI C# code Upload PNGs to your server and deploy the generated plugin No manual UI coding required - go from Figma design to functional Rust UI in seconds! Usage Guide How Button Detection Works The plugin automatically detects elements as buttons if their name: Button Types Text Buttons: Text elements with button names become transparent clickable buttons Visual Button Groups: Groups/frames with button names export as PNG backgrounds with invisible clickable overlays Requirements & Dependencies 1. ImageLibrary Plugin (Recommended) Install ImageLibrary on your Rust server for better performance: Faster image loading Memory caching Better server optimization 2. PNG Hosting (Required) You must upload exported PNG files to a publicly accessible location: Web server (recommended): http://yourserver.com/ui-images/ Dropbox public links: https://dl.dropboxusercontent.com/... GitHub Pages/CDN: https://cdn.jsdelivr.net/... Local server (testing): http://localhost/images/ Important Rules Unique Names Only: Every element must have a unique name in Figma to avoid conflicts and PNG overwrites Elements with identical names share the same PNG file (optimization feature) Setup Process The plugin generates complete Carbon UI code with automatic click handlers for all button elements. Figma to Rust - Figma Communty
  2. Costin

    Linking System

    i am looking too for the steam group ! Why ? Steam Groups show up in search results and recommendations, giving the server exposure to players who are browsing related games or communities. This is free marketing that doesn’t require paid ads. You can post announcements, updates, and events directly to all group members, and they will see a notification on Steam. This helps reach players who may not check Discord or other platforms regularly. A Steam Group gives the server an official presence on Steam, which makes it look more established and trustworthy. New players often check for Steam Groups before joining, especially if they are cautious about private servers. Not everyone uses Discord actively. Some players prefer to follow updates or stay connected directly through Steam. Friends can see when someone joins or plays a game through the group, which can bring in new players organically. It strengthens the sense of belonging, since the group is tied to the platform where they already play the game. it works as an additional visibility... Or can we have the permission to modify the plugin to support the steam grup our selfs ?
  3. can we get motorcyles tooo please
    The design is very well made and also the time spending for build it can be seen in the details. Creator is very friendly and opened for suggestions, i have a few chats with him and is a very nice guy. I love that he give me permission so i can edit the prefab to fit my server type. Thank you and i am lookin for more releases!
  4. Well i am not interested in most of hes vehicles, because are not matching my server style. I want to design them from 0, because it will cost me a lot of money to ask him to make it for me, because here i am not speaking about 1 car and thats it, i am looking for more then 20 cars for start. The server i am building is for RolePlay like FiveM/Arma3 RPG and i am looking to make similar cars like in real life. I have done all the hard work with the map and plugins and now this is the last part where i am stuck with. I know you are in team with Karuza, do you think he is open to colaborations ? I am not looking for someone to make it for me, just to have acces at the tool and i will get them sorted. And also hes plugins will be a dependency for me so there will be no a problem to buy them. Hope you understands what i want to say and thank you for the information and your time!
  5. Hi is there an tutorial or someone that is willing to help me understand how custom cars are created ? Like what tools i need, what plugins i need to use.... where to design the cars, etc ... . Any information is welcomed ! Thank you for your time guys!
  6. siren sound dosent work
  7. Costin

    High Quality Fuel

    Can i make it give from diesel barrels ? by recycle them in a specific zone ? Or from a sulfure node with 1% chance to get one? I want to use it on a roleplay server. Thank you !
  8. Costin

    Craft Menu

    Hi, i have a presale question. I am creating an RPG Server and i am interested if i can add custom items to a specific workbench for example: Weed Stuff to be craftable only at T2 and that T2 to be unique on the map... like the T2 to get a custom ID and the only think that you can craft is Weed on that T2 with specific ID. Idk if it makes sense what i say ... ( I am worst at explaining things... ) And i want the player to be able to craft an specifc item only if it have an skill level at crafting for example: He have made 12 points in crafting skills he will unlock T2 Guns and items Thank you !
  9. Thank you , thats all, it works very good and players love it !
  10. where in config i disable this messages ? I have place all announce, alerts and UI from Enable = true to Enable = false but i can still see them
  11. oh i find out... it was set it in config to eco raid only
  12. got a new problem now. a player just put 2 c4 on a stone wall to raid a base and didn t do any dmg to it
  13. yep thx . And one last thing and i am done i promise :D. How i can disable the owning raids ? so everyone can join them like a normal raid ?
  14. ooooooooooh fk
  15. well i have extracted everything from package T3 in Data files as it say in readme
  16. I forgot to mention after i set to true "Always Maintain Max Events" the bases start spawn on the map
  17. Yes i install it, sorry for delay i was at bathroom.
  18. No, i will do that now. Thank you !
  19. I spawn a base with /rbe command but i can t enter in hes area. How i can disable this feature so everyone can come and do whatever they want with that base ? And also the NPC i can disable them from each preset config ? RUST 2024.10.26 - 06.04.29.02.mp4
  20. I have the admin and all permissions. I have look arround and it is like there are no bases on the map. Also the Vending Map Marker is on true and i can t see them.
  21. i try command /rb but nothing seems to show
  22. Thank you so much ! And i have one more question how the plugin generates automaticaly bases ? how i can spot them on the map ? Do i have to enable an setting in config ?
  23. How i can disable the base high external walls and the doom shield ( or that cricle area arround it ). I wan t to make them look like they was made by players, not spawned by a plugin. Thank you
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