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Everything posted by Stormo
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Hello, I’m not sure whether this is related or not, but the server has recently started crashing quite often, specifically at the moment when a player crafts a large number of items at once. In general, I am using console commands on items during crafting. Could this be the cause? Before the server crash, the player saw the following messages in their console. Can you help with this? Could this be caused by the fact that I modified your plugin so that it stores cooldowns (CD) in the data file?
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It’s the same as Chinese and Japanese. No, they are different languages.
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Can you also add Ukrainian translations for the fish and the rest of the text?
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This is what I did so that nothing can be caught with the basic fishing rod and trap, but if it is supposed to be configured that way, I will fix it. plumbus_coin is an in-game item added through this plugin https://codefling.com/plugins/custom-item-manager
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When you fish with a fishing rod, everything works fine with selling, but for some reason it doesn’t work the same way with traps and farms—it’s like this. ExtraFishing.json
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This is from fish traps. I increased FishSizeMultiplier and ChanceBonus, but for some reason the selling price is still very low. Maybe I configured something incorrectly. However, when fishing with rods, the difference in weight and size does affect the selling price.
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Good afternoon, I wanted to ask why the fish from the farm all have the same price of 16, while the one that was placed there first costs 41. I thought the price depends on weight—am I mistaken?
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Very nice, thank you for the update! I have one more question: would it be possible to add multiple currencies for selling? So that a player can choose what to sell for on the market — for example, scrap, items, or economy currency?
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Hello! This is a really great update — thank you, you’ve done an excellent job I have another question that I think you might also find interesting Is it possible to implement a statistics table in this window — for example, showing which player has caught the most fish by weight on the server? It would also be great if rewards could be configured via the config file — for example, giving rewards for first place (or multiple top positions) using console commands, so server owners can flexibly reward players with anything they want. And, for example, during a wipe: at the start of a new wipe, it would be very useful to run a console command that automatically gives a reward to the player who held first place in the previous period.
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I bought this plugin: https://codefling.com/plugins/item-perks. I paid using my site balance and $5 from my card. For some reason, the money was charged, but I don’t have access to download it on the site. Later I noticed that a confirmation email was supposed to be sent, but I no longer have access to that email. I have now changed it to a new one, and I’m not sure what to do next. Could you please help me?
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Good afternoon, thank you for your reply, but we have already found the problem. It’s due to weak graphics cards — they are very old. These are exactly the 4 players who were complaining that when they look around, their game lags.
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- 216 comments
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- #items
- #enhancement
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I found an issue in CraftingPanel v1.3.4 related to cooldown persistence. Cooldowns were not being saved in the data file, which caused them to reset after plugin reload or server restart. After investigating the code, I found that cooldowns are actually added to the data dictionary correctly, but then player data gets removed in OnPlayerDisconnected if the player has no favorite items. Specifically, this block removes all player data: if (data.ContainsKey(player.UserIDString) && data[player.UserIDString].favoriteItems.Count != 0) data[player.UserIDString].lastSeenTime = DateTime.Now.ToString("d", CultureInfo.InvariantCulture); else data.Remove(player.UserIDString); This ignores cooldownItems, so if a player has cooldowns but no favorites, their data is deleted, and cooldowns are lost. I fixed it by updating the condition to also keep players who have cooldowns: if (data.ContainsKey(player.UserIDString)) { UserData userData = data[player.UserIDString]; if (userData.favoriteItems.Count != 0 || userData.cooldownItems.Count != 0 || userData.dlcUnlocked) { userData.lastSeenTime = DateTime.Now.ToString("d", CultureInfo.InvariantCulture); } else { data.Remove(player.UserIDString); } } Additionally, I forced saving after adding cooldowns: ins.data[player.UserIDString].cooldownItems[key] = dateEnd; ins.SaveData(); After these changes, cooldowns are correctly stored in the data file and persist after reload/restart. It looks like the issue is purely logical and not config-related. This fix was identified with the help of ChatGPT. Thanks!
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I deleted all plugins completely, removed the config, and downloaded a default one — but nothing changed, the issue still persists. I’m attaching a video. Also, something very strange: nothing gets written to the CraftingPanel.json file. To emphasize — I removed all plugins and left only CraftingPanel and ImageLibrary, and still nothing changes. This is being done on a test server. I restarted it several times to clear the cache and so on, but the problem remains exactly the same. 0d48efd3-ddff-4bd5-b6e8-ee9aeb150ad6.mp4
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My players are complaining that they can’t complete the event. Also, please add support for rewards such as economy and items, because the event currently has no proper rewards, please.
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Custom items from this plugin: https://codefling.com/plugins/custom-item-manager
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Yeah, I have an error too, but the plugin works. I just have 3 servers, so I got a bit mixed up with the console.