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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    msc problems

    Hi, I'm not seeing this issue. It might be worth deleting your /oxide/config/MonumentSpawnControl.json then reloading the plugin, to rule out any mistake in that file.
  2. Steenamaroo

    error on death

    Aware of this one. You can ignore until next update. Thanks for reporting.
  3. Steenamaroo

    All sharks with lasers?

    Hey, It should just work on all sharks with no interaction from you apart from installing the plugin. I'll have a check incase there are multiple kinds of shark.
  4. Steenamaroo

    points per hit

    Ah great. Very glad to hear that. Thank you for the update.
  5. Steenamaroo

    points per hit

    Alright, thank you.
  6. Steenamaroo

    points per hit

    Hi, I don't think so? The reward for ore farming is given OnDispenserBonus, which only fires upon completion as far as I know, but there's also code there to prevent giving out rewards twice for the same node because metal nodes give metal + HQM bonus and trigger the hook twice. I am using OnDispenserGather hook but only for flesh and trees. If you're sure it's happening please do let me know but, at a glance, no; I don't think that's happening.
  7. Steenamaroo

    Custom boss map markers.

    Hi, At present, no. It's something I might add in future, though.
  8. I guess I've overlooked something. Thanks for letting me know. It's not going to do any harm but I'll get it sorted as soon as I can.
  9. All good. Enjoy.
  10. Hi, Thanks for letting me know. I'll get it sorted.
  11. Steenamaroo

    ATM Spawn incorrect

    @LosGranada, perhaps @Meventcould take a look at a full server log from a startup where you experienced the issue? It may be there are error messages giving clues to what's happened here. If you don't have full server logging enabled you can add -logfile "serverlog.txt" to your startup script.
  12. aimanager.nav_wait "false" can be changed to "true" It means your server startup will take a little bit longer, but navmesh generation will be complete by the time the server is live, which means npcs will be able to spawn straight away. I really should just write a delay into BotSpawn...
  13. Hi, I'll check it out but if there's a problem you're the first to let me know. It'd be worth checking in UI to make sure your rewards/multipliers are still set up correctly, and also checking that player permissions haven't been wiped. Perms are required for each reward category so if server perms got wiped that would effectively disable the plugin.
  14. Hi, I'm not sure if navmesh loads gradually in sections or becomes live all at once but it would be worth checking if nav_wait is false and, if so, setting it to true.
  15. Steenamaroo

    hook errors

    Hi, I meant to say thanks for reporting. There's an update coming soon with a few different fixes. Hopefully that'll be one of them.
  16. Version 1.0.1

    679 downloads

    Adds frickin' laser beams to sharks.
    Free
  17. Hi, Have you got maxstack or minstack set to 0 or less for MininQuarry in one of your loot tables? Edit: Oh, you said that in the title. Set min to 1 for now and I'll patch it in the next version. Thanks.
  18. Steenamaroo

    Conflict with NpcHorses

    Hi, The convention is to use true/null in hooks where non-null cancels the action. If you use false, or any other non-null object your plugin will still achieve the desired result but will throw conflict warnings like you're seeing.
  19. My pleasure.
  20. Hi, It's PlaytimeTracker, I'm afraid, looking up data in a null object.
  21. That's right - A multiplier of 1 on anything effectively disables it.
  22. Hi, Can you check the data file day + night spawn amounts for Abandoned Supermarket 0, and 1? At present there's no way to tell which is which when there are multiples of a monument, other than disabling all but one then flying around to check, but the next version will have a 'show' command that displays profile names in-game temporarily. I'm wondering if Supermarket 0 or 1 is calling for more npcs, and that's where you are or if, somehow, all the npcs for Supermarket 0,1 and 2 are all spawning at the same place? I'll look into it. Thanks.
  23. Hi, Thanks for the report. You're right - The happy hour multiplier is always in play, by mistake. That'll be fixed in the next update. I think the other error is also fixed but I'll double check before releasing.
  24. I can take a look, sure, but I think @MikeHawkemight have done it already?
  25. I'll monitor the damage types from jackhammer and see what it shows. Maybe it works intermittently or something.
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