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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Loot

    Hi, If you want to use CustomLoot to customise the loot for npcs, you do it at the CustomLoot end - There are no relevant settings in BotReSpawn. In CustomLoot config you'll find an entry for 'BotReSpawn' where you can specify loottable etc. Alternatively you can set `corpseTypePerBotReSpawnProfile` to true and that single BotReSpawn entry will be automatically replaced with an entry for every BotReSpawn profile that exists.
  2. Steenamaroo

    shotguns

    Hi, I believe that's coming from another plugin that calls the entity death/kill hook multiple times. Do you use this plugin? https://codefling.com/files/support/12348-shotgun-problem/
  3. Steenamaroo

    Bot Harvest Question

    Hi, There's no provision for that right now but it's something I could look in to adding. I could make it so that a CustomLoot profile or kit can be specified for additional items as part of the harvestable corpse, if you think that would be helpful?
  4. No problem. Thanks for letting me know.
  5. Hi, Just link the image element to a plain black PNG, or whatever kind of background you want. Image and Text elements are in the config file. 👍
  6. Looks good, yeah. 👍
  7. Thanks @Malkizid I was meant to do an update for that for BotReSpawn, and PlayerRanks and RustRewards. They're done but I haven't got around to publishing yet Will do soon. 👍
  8. Sending DM.
  9. Hi, Those two settings to govern rewards are in the main PlayerRanks.json config file, but you set up the rewards tehmselves in the PlayerRanksRewards.json file. It's a separate file. Rewards must be viable console commands, comma separated, and you can use {id} as a place holder for player steam ID.
  10. Having a multiplier of zero should result in a reward of zero, unless you have the config option Add_Multipliers set to true.
  11. No, not /server/YourServerName/cfg That's a different folder and should have your four pictured .cfg files in it. You're looking for /server/cfg If it doesn't exist create it and put all the AI stuff in it. 👍 For clarity /server/YourServerName/cfg should contain three or four cfg files. /server/cfg/ai should contain thirty something AI related files
  12. Fair point. Noted. 👍
  13. That's an oxide/compiler issue. Either oxide.unload RustRewards and wait a while then try again, or just restart the server. Either should sort it out. 👍
  14. Ok, no worries. I'll see if I can find out. Worst case I'll make a copy that prints out some debug if it fails and send it to you, if you'd be willing.
  15. Thanks for reporting @Boris4 Any idea what was killed, and how, when that error throws?
  16. Thanks for the suggestion @KingSizeKevin That's already added for the next update. It has WaterWells, Substations, UndergroundCaves, UnderwaterLabs, and Oilrigs, and all of those categories have a global disable true/false option, to turn them off and remove them from the UI.
  17. Hi, Sounds like you're missing files from /server/cfg/ai BotReSpawn doesn't actually use the files from there so it *should* be inconsequential, but if scientist_roam is missing (as the error suggests), other npc or animal AI files might be missing too. Re-update your server, or grab a copy of that /server/cfg/ai folder from a backup or another install. 👍
  18. Hi, Thanks for reporting. I think the content of PlayerRanksDelayedRewards.json is becoming null some how. Deleting that file then reloading the plugin should clear the error. Please let me know if that's the case ^ I'll try and find out what caused it and prevent it from happening in future versions.
  19. No trouble. Best of luck. 👍
  20. No problem. ServerRewards and Economics store their own data. You can use many different plugins that can issue ServerRewards or Economics but, generally, those plugins aren't keeping their own records.
  21. I don't think Gather Rewards stores any data. Are you talking about the player's Economics or ServerRewards balance? Those are stored by the Economics and ServerRewards plugins.
  22. Hi, I'm not sure what you mean. From uMod "GatherRewards gives players money through Economics or ServerRewards when gathering wood from trees, ores from ore rocks, killing players, or killing animals." RustRewards does all this too ^.
  23. This ^. I've no idea why there is a 'compatible with Carbon' tickbox when Carbon's meant to be 100% oxide compatible anyway. People here are saying it works fine. 👍
  24. Ok, Don't hesitate to let me know either way. Thanks!
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