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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, Yes, I'm afraid that's how that is at the minute. It was originally requested by people who use boss profiles, so there's only ever 1 npc spawning.
  2. Hi, There'll definitely be some expansion upon the factions thing in future. I hadn't considered string faction names but I suppose it could be done. The sub-profiles idea is sort of in place already, if you're using custom spawn points. Any custom spawnpoint will use the profile's settings by default but also has some override options to make that spawnpoint unique. Override options do include kit and health.
  3. Hi, I had this reported yesterday and found and fixed it, so it'll be sorted in the next update. As you say, the change of loot source that you asked for should work, but the automatic reloading of the profile does not. Thanks for reporting!
  4. Hi, I don't think so, no. As far as I remember it counts for growable and dispenser gather, and collectible pickup, so farming/collecting by hand or with hand tools.
  5. Steenamaroo

    Dispenser skulls.

    Hi, BotSpawn always made sure that there was a skull as part of the harvested goods from an npc corpse, and that the skull had the npcs name. I got multiple reports that there were duplicate skulls since BotReSpawn so I removed that code, only to find it was some unrelated gather multiplier issue so, in short, there was no problem and I put the skulls back. There's no setting or option - If you harvest a corpse with a hatchet or something, you should get a skull as you would with a real player.
  6. Steenamaroo

    spamming console

    Ok, thank you for the update Pookins. I've been looking, and trying various things, but haven't replicated it yet. Don't want you think think I've forgotten or ignored, though.
  7. Steenamaroo

    spamming console

    Hi @JessieJane, That's not quite the same error, although I know exactly what it is. It's totally harmless and was fixed in V1.0.7.
  8. Steenamaroo

    spamming console

    Perfect! Good one to know. Thanks, @Mals
  9. Steenamaroo

    spamming console

    @pookins- Thanks for taking the time to get those proper logs. That's really helpful. I'll get back to you today.
  10. Steenamaroo

    spamming console

    @Mals- That makes sense. BotReSpawn displays all kit names to you in the UI. Prior to that it checks each kit to ensure there's a weapon in the belt, so that it's not showing the BotReSpawn user kits which won't work. BotReSpawn.cs is checking all Kits and, based on the Kits.cs error message, that Easter kit has some item in it that's causing Kits.cs an issue.
  11. Steenamaroo

    spamming console

    Hey Mals, That error's coming from Kits plugin, so I guess there's something about one of the kits which isn't working well. If you're happy to share your Kits data file with me and I can find out what, and why.
  12. Steenamaroo

    spamming console

    If -logfile is set in your startup script then the file name would be specified there. For example, I have RustDedicated.exe -batchmode -nographics -logfile "log.txt" log.txt then appears in the /server folder and is wiped every time the server starts up
  13. Steenamaroo

    spamming console

    Ok, thanks. Do you have -logfile set in your server startup script? If you have that (or do that), the server should log more detailed information to file, which would be very helpful. Also, are you on the most recent version of BotReSpawn - V1.0.8 ?
  14. Resolved in DM. Issue caused by user modification.
  15. Steenamaroo

    spamming console

    Hi Pookins, Would you be able to paste a copy of the full error, please? There should, hopefully, be more information, pointing to the code where the issue is.
  16. Thanks @pookins & @ThePitereq That's all very helpful. I'll fire up your map and data files right now and speak to you in discord shortly.
  17. Alright, thank you. Is your map procedural or freely available? If so, can you share that info with me, please? If you have custom profiles, please also attach your default-CustomProfiles.json. With that info, I'll set up a local clone of your setup and see if I can replicate the issue.
  18. Steenamaroo

    Loot Data Reset

    Hi, I'm afraid that's expected behaviour. CustomLoot only shows up the 'skins' option for items which have multiple skins to choose from in vanilla game. When you reload the plugin your manually added 'skins' entry is removed because the plugin is determining that the item only has one skin in the normal game. I think I could add a list for skin override in the config file, so you could have something like "ShowSkinsFor": [ "note" ] I'll see about doing that for the next update. Until then, you could enabled the config option `Show_Skins_For_All_Items` although, obviously, this will enabled the skins field for all items - not just note. Thanks for the info!
  19. Are you seeing any console errors which may be relevant? If you have server log-to-file enabled, you could send me a copy of a recent log where this issue occurred. Looking through that could be very helpful. I'm sure we'll get it figured out, one way or other.
  20. Very strange one. Can't really understand how or why an old config would cause that, but glad it's sorted now. Thanks for letting me know!
  21. Ok. That message is actually different in the current version, which suggests at some point you had an older version which stored that in the lang file. I can't think how/why having had an older version would cause the issue you're having but, on that basis, would you mind deleting your /config/PermissionsManager.json file, then reloading PermissionsManager plugin?
  22. Hi, Thanks for reporting! I'll have to have a think about this. I haven't had any similar reports and can't really think of a reason this might happen. Even if the server or some other plugin was killing off the npcs, the periodic day/night population checks should cause them to respawn anyway.
  23. Steenamaroo

    Range

    If the npc has been attacked from far away, or their target was within aggro range but then ran/drove/flew/tpd away, this is normal behaviour. They should disengage after 20 seconds or so. The 20 second memory will be a user adjustable duration in the next update.
  24. Steenamaroo

    Range

    Hi @PINKY20053, Which range?
  25. Can you confirm you're on version 2.0.5, please?
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