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Everything posted by Steenamaroo
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Hi, I'm not aware of any major issues right now. Can you check that the profile isn't set to Stationary : true ?
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Thanks for the info @ZaphireZA I've already made the changes described above so I'll try to get those out before the next forced wipe.
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Unable to remove a permission from a group
Steenamaroo replied to OldRusty's Support Request in Support
Hi, If you're unable to revoke a permission from a group then, most likely, the plugin itself is overriding your decision. It's possible to do this - Maybe that plugin has a config option where you set up permissions/groups, and it maintains them? That aside, note that every player is in the default group by...default. if default group has permissionX then it doesn't matter what other groups a player is in, they will always have permissionsX. With that in mind, even if you do successfully revoke that permission from your VIP group, the members of the group will still have that permission, because they are also members of default group. You should only grant permissions to default group that you want every player on the server to have, regardless of their status. -
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Hi, It compiles just fine although there was an interruption to Codefling's API which, I believe, is now resolved. Thanks for reporting.
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@robfruinUpdate released.
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Np. Thanks for letting me know!
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Hi, There's an update coming shortly to address that but if, for now, you set Dont_Fire_Beyond_Distance to zero it will stop the issue from happening.
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Hi, Sorry, I overlooked this. Are you trying to use TruePVE to prevent the npcs from hurting players in some location?
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Hi, Throw this on the server - It'll report in console which plugins are referencing GridAPI. WhoUsesGridAPI.cs
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Hi, Unless you're seeing errors in console, most likely it's doing that because other plugins are being loaded, or unloaded. PermissionsManager shuts down the UI when plugins are loaded, or unloaded, because the content you're viewing will most likely have changed.
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Hi, The only thing I can think of is maybe a timing issue where ServerRewards isn't fully loaded when RustRewards is doing its initial checks. It's not an issue here on my test server but I suppose it's still possible. I've had a few similar requests so I'm going to add a new currency option for .None, which will be the new default, to prevent payouts in the event of an issue, but also I'm going to detect when Economics and ServerRewards are loaded/reloaded, and ensure that currency is set according to config at that time too. Hopefully that should resolve it. Thanks for reporting!
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@Gold Mysterious - Glad you got sorted. What was your solution?
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Hi, Have you set `Dont_Fire_Beyond_Distance` above zero for any profiles recently? There's a bug with that which will be addressed in the next update, shortly, and could account for the NullReferenceException errors you saw. Warnings about npc's kits having no weapon are probably unrelated. Has Kits.cs become unloaded? Try stripping your character then redeeming one of the cited kits, to confirm it's still there and completel. What was "today's update" ? I don't see any updates for Rust or Kits today.
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Hi, I don't know anything about ShoppyStock but to make RustRewards give you RP for killing npcs, you just have to make sure ServerRewards is installed, and chosen as the currency in RustRewards config, and then that the reward value for Kills>NPCS (whatever npc type you want) is set to above zero. RustRewards lists lists all the vanilla npc types by their location, like OilRig, BandTown, etc, plus BotReSpawn and ZombieHorde. Npcs spawned by other plugins might fall under 'Scientist' but that really depends on the plugin. If you have that all set up and you're not getting rewards, make sure you don't have a multiplier in play set to 0, as that would nullify any potential reward. Any multipliers you want disabled/off should be set to 1.
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Hi, I didn't put in any damage control for explosive throwables but I can look into doing that if it's something you want.
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Hope to add BotresPawn Killbot "Profile Name Here" command
Steenamaroo replied to RICK's Support Request in Support
Great to hear. Thanks for letting me know. -
Hope to add BotresPawn Killbot "Profile Name Here" command
Steenamaroo replied to RICK's Support Request in Support
Hi, There are console commands for botrespawn enable/disable "profilename". Disabling a profile would kill all the currently spawned npcs for that profile. -
@GrejoryThe plugin has copy/paste profile and save to/recall from template built in to the UI. You shouldn't really need to manually copy and paste whole entries in any of the data files but, if for some reason you do, make sure you don't duplicate existing profiles. That's what's happened here - Your default profiles data file has two entries for 'AirDrop', so one of them is going to have to go before it'll work properly again.
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Do you have a detailed configuration tutorial?
Steenamaroo replied to laodu's Support Request in Support
What language do you speak? Maybe there's a BotReSpawn user who'd be willing to translate/explain a few things?