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Everything posted by Steenamaroo
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- 226 comments
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- 226 comments
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No problem. It's possible the respawn was coincidence, if there's multiple npcs in the profile, or multiple similarly dressed profiles near each other, and also possible that day/night changes would have forced some respawns if your day amount and night amount are different, but certainly AutoSpawn would need to be true to enable the profile, and respawn_timer is in minutes. Hopefully that solves your issue but don't hesitate to let me know if it doesn't, or if anything else comes up.
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I see. The timer is in minutes, not seconds, so you'd want to change that to 30, and AutoSpawn would need to be set to true otherwise the npcs shouldn't spawn at all. If it's false, the profile is effectively disabled and can only really be used to manual `toplayer` calls, or calls from other plugins. If you set AutoSpawn true and Respawn_Timer 30, you should see npcs spawning more or less immediately when you reload the profile or plugin, then respawning after 30 minutes when they've been killed by someone.
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The timer is in minutes. Have you got any plugins that do anything crazy with time of day, rapidly changing it or anything? If so, best to ensure that the day spawn amounts are the same as the night spawn amounts for your profiles. If your server has normal time progression then that's not it - Please let me know if that's the case.
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Sort of, yes. It enables the server AI dormant setting to work, so if you want dormancy you'd have to set that ^ to true, and the server setting to true also. I added that extra layer because just 'fixing' AI dormant would have resulted in mass support requests, since a lot of people probably have the server setting set to true and don't realise.
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No, NPCKits doesn't do anything with the default gear that npcs have. It does have an option to wipe, or not wipe, the default stuff, so you could use it to have vanilla npcs with their vanilla gear supplemented with additional gear from your - giving them an extra gun, for example. But no...It doesn't save down or show you what an npcs default loadout would have been.
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That's true enough. Things are getting tighter and tighter the more monuments there are. That said, it should be controllable with Aggro_Range as these npcs shouldn't be responding to sound or nearby gunfire. They should only respond to people being within their Aggro_Range radius, or directly hurting them. @Flint Monkey- I appreciate crossover wasn't actually the case in the end, but thought that might be useful info anyway..
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