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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    !pop is not working

    @LorenzoZGX- Could you take a look at this, please? Looks like the example configuration in documentation is blank.
  2. Good to know! Thanks for updating. 👍
  3. Hi @Ghostie Angel Not sure what to tell you beyond what's above. There could be some circumstance or combinations of settings I didn't test but, so far, I haven't been able to replicate this issue. @Jayson - Were you able to solve it on your server?
  4. Steenamaroo

    Crafting Counts Bug

    Hi, Thanks for flagging that. Can't believe no one has noticed until now! I'll change it for the next update. 👍
  5. Hi, I'll have a look and see if that's something I could work in. Thanks for the suggestion. 👍
  6. Thanks for letting me know. That makes sense - The biome profile's locations are meaningless. Pretty sure they're 0,0,0, so I'll remove the marker options from those profiles. 👍
  7. Hi, If there's an easy way for me to identify these npcs I can add them as separate categories. If there isn't, I'll modify RustRewards API so the owners of those plugins can cancel my default reward for their npcs and manually issue their own. 👍
  8. Hi, I do intend to replace the basic marker with the marker with text in the near future, although you should know that the profile markers indicate where the profile is located - Not where any specific npc is located. I'm not sure if the marker options show up for biome profiles or not but, if they do, I should block that because it doesn't really make any sense.
  9. HI @Indefatigability Make sure your config file RewardCurrency section looks like this "RewardCurrency": { "UseScrap": false, "UseEconomics": false, "UseServerRewards": true }, and also make sure that ServerRewards is installed and compiling correctly. If you're sure about these reload RustRewards and watch the console for any relevant output. If there's an issue with SR or the config it should tell you at that point.
  10. Yes, that's fine. Basically once you've done /sma export, the plugin will import that saved data again immediately the next time it loads. As long as you don't accidentally load/reload the plugin after using the export command, or wipe the map twice, there shouldn't be a problem, but if you're more comfortable doing the export command then just removing the plugin until you're up and running again, that'll work.
  11. Hi, Sort of, yes. If you specify a list of skins for some item then one skin is chosen randomly from that list, so you could put the desired skin in once and put "0" in 9 times. That would result in the desired skin being chosen approx 10% of the time.
  12. Grant all what, to whom?
  13. Steenamaroo

    plugin need update?

    Not aware of any issues, @Alan Are you seeing some error or is something specific not working?
  14. Hi, If you do `/sma export` in chat right before you shut your server down before a wipe, it will save sign information into a json file then import it all again the next time the server starts - That should be post-wipe. It has to be perfect order, though - You can't do `/sma export` then reload the plugin or restart the server. Has to be /sma export shutdown (without reloading SignManager) wipe/update server start up fresh server - Import happens automatically.
  15. Depending how it's written, it's certainly possible. Easy test would be to just unload it for a moment and destroy a barrel.
  16. I think it's just a rounding thing. I'll get rid of it and you can safely ignore. 👍
  17. Steenamaroo

    UI doesnt open

    No trouble. Have fun! 👍
  18. Steenamaroo

    UI doesnt open

    Hi, It sounds like you aren't admin on the server and don't have the BotReSpawn.allowed permission. Either one of these will grant you access to the UI via chat command. The console command for bots.count doesn't require either of these, which is why you're getting a response from it. 👍
  19. [Player] and [Admin] are from BetterChat, as far as I know. [Lifer] and other statistic specific titles are from PlayerRanks. 👍 If you look in your BetterChat.json config file, or the uMod overview, you'll see title settings - "Text": "[Player]", for example. For each entry here you have "Hidden": false, which you can set to "Hidden": true,
  20. Steenamaroo

    NPCKits

    Hi, Check your ai dormancy settings on your server. Type ai_dormant in console. If it returns true type ai_dormant False and server.writecfg
  21. That's OK, at least for now. The only other thing I can think of is that some plugin is calling OnEntityDeath hook multiple times. Since it's exclusive to barrels i'd guess maybe some plugin is overriding the death of the barrel, perhaps to prevent gibs or something, and spawning something else? idk, that's heavily speculative but if you have a test server it'd be worth unloading all plugins then loading RustRewards on its own, and shooting a barrel. If you get 1 point then another plugin's up to something. I could possible add in a buffer by entity ID to prevent multiple separate rewards for the same entity but it would be ideal to get it fixed at the source if I'm right. 👍
  22. Steenamaroo

    Needs update

    Thanks @Shark-A-Holic Have you got a copy of the failed timer error you can paste too?
  23. Are you sure that's coming from PlayerRanks?
  24. Hi, BotReSpawn saves data+config files during unload (and reload) to catch changes that might have been made in UI, so that would overwrite any manual changes you make. To make manual file changes you'd need to unload BotReSpawn first, make the changes, then load it.
  25. I just checked this out on my local server. I'm getting one point for barrels, which matches my settings, using LR300 and also using Spas with buckshot. Are you sure you don't have a weapon multiplier in play?
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