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Steenamaroo

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Everything posted by Steenamaroo

  1. BotReSpawn has API so other developers can identify them. it's documented in the description, if your guy needs that.
  2. The setting governs vanilla APCs. APCs spawned by plugins most likely have their own rules and logic. Might be worth checking to see if your APC plugin has an option to ignore npcs?
  3. Profile > Other > WeaponTrap_Safe : true/false
  4. Hi, You can add additional items to vanilla loot by setting 'ClearContainerFirst' to false in the config entry for locked crates. The problem is CustomLoot, when enabled for some crate, can't give out nothing. So you'd have to have it give out supply signals every time, or balance them against some other less valuable item. I'd suggest just picking a low value item like wood so, for example, set the config profile to give out maxItems 1, then have probabilities Resources > 9 wood > 1 and Tool > 1 supply.signal > 1 That way the profile would always give out 1 item, and there's a 1 in 10 chance that i'll be a supply signals.
  5. Thank you for the offer! Raul let me know he's found an issue and said it'll be fixed in the next Carbon update.
  6. Update - Raul says he found an issue and will be updating Carbon soon. That was a couple of hours ago.
  7. Raul has confirmed he found an issue in Carbon, so there should be an update to fix this fairly soon. Thanks to all who reported.
  8. Steenamaroo

    plugin not working

    Hi, Thanks for reporting. I'm pretty sure I know what this is. I'll do a public patch shortly.
  9. Hi, No, PlayerRanks should list data in the top 30 tables even you don't have 30 records yet. You shouldn't have a problem.
  10. Hi, Thanks for reporting. From what I can gather this seems like a Carbon issue since wipe, so I've forwarded the relevant info to Raul.
  11. Hi, Thanks for reporting. From what I can gather this seems like a Carbon issue since wipe, so I've forwarded the relevant info to Raul.
  12. Thank you! I'm troubleshooting and passing info on to Raul @Carbon as we speak.
  13. I got you on discord...I think, anyway?
  14. See above reply.
  15. Would anyone with the issue be willing to unload all plugins then load PermissionsManager on its own, then open the UI and click 'All Groups' to see if it works?
  16. Someone else reported the same issue. I've asked them if they're using Oxide or Carbon, and to share their plugin list with me. Would you be able to do the same? Thanks.
  17. Hi, Thanks for reporting. You're the second person, although I couldn't replicate it over here. Are you on oxide or carbon? Would you be willing to share your plugin list with me via DM? Thanks.
  18. Hi, I'm not sure how much I can help with that. Every player who joins the server is automatically in the 'default' group. If you were to remove someone from that group, I believe they'd be automatically added back in to it the next time the log in. If you want everyone in the default group to be given access to some permission(s), you'd have to give those permission to default group. I'm guessing you know that already but just making it clear. If you're finding default group has X permission but players joining the server don't seem to be able to use it, the only thing I can think is that some other plugin is forcing players out of the default group? It's not a great idea and they shouldn't do that, but it's possible. Regarding players being able to see what permissions / groups they have access to, I never considered that before - That's a pretty good idea. Of course it wouldn't be for every server so I'd put it behind a true/false, but I'll look into adding that as an option. Thanks for the suggestion.
  19. Hi, There is an option on every profile, under 'Other' tab, called APC Safe. If you set that to true, APC will ignore BotReSpawn. If some APC does not ignore when that's set to true, then it's probably a custom behaviour npc controlled by another plugin. You'd have to look to that plugin's settings to make it ignore npcs.
  20. Hi, Possibly. I'll have to find out what they are first.
  21. Good morning - I just checked and there's no issue here. Do you want to take this to DMs or discord and see if we can figure it out?
  22. Alright, thanks for the info. It's late here now but I'll look at this first thing tomorrow.
  23. No server console errors at any point?
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