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Steenamaroo

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Everything posted by Steenamaroo

  1. Clickable hyperlinks in a plugin UI? Any chance you can get a screen shot or something?
  2. I don't think that's possible, unless something's changed? Have you seen clickable links in other UI plugins?
  3. At present the only entities BotReSpawn can target, outside of npcs/players/animals, are drones. I could look in to this, though. Maybe their attack could disable the turret for X time, rather than destroy it? Just thinking out loud...
  4. lol. I figured they might do that. They couldn't have done it before I commented out the options? Thanks for letting me know.
  5. Steenamaroo

    Not working?

    Hi, Looks like an incomplete or damaged file. Just delete it and re-download.
  6. I added it as a console command a while ago botrespawn toplayer NameOrId ProfileName amount(optional)
  7. Cool. Should be able to achieve that with the toplayer command and some shop/reward plugin. No trouble. Glad to help.
  8. Oh, the npcs wouldn't help the calling player. The npcs would kill any players in the area, in accordance with your settings of course. I'm afraid there isn't really an option to call npcs in as allies, if that's what you were looking for.
  9. There is a toplayer command in BotReSpawn. I guess you could use a reward plugin that allows the user to execute predefined commands, to give them a self-call as a reward or perk? Alternatively there is a global option called Supply_Enabled. When set true this means Airdrop profile npcs will spawn for drops that players have called in.
  10. Looks like you've borked "true," or "false," at Events > AirDrop > Other > APC_Safe. Usually that means people missed the comma or put in an upper case T or F.
  11. Hey, the titles rely on the BetterChat - Is it installed and working this wipe?
  12. Alright, thank you. I'll check it out tomorrow.
  13. Hi, Did it work, for you, before wipe?
  14. Updates posted for BotReSpawn and GridTP (same issue). Thanks very much for the help!
  15. Updates posted - Problem should be solved now. Thanks for your help!
  16. Thank you. Launching now. Should, hopefully, have a solution shortly.
  17. Can you DM me a link to the custom map file for testing, please, if permitted?
  18. Can you DM me a link to the map file for testing, if permitted?
  19. Getting the same with BotReSpawn. Can you give me you map size + seed, please?
  20. Thanks, Can you give me the details of your map, please?
  21. Steenamaroo

    GridTP

    Alright, calm down.
  22. Thanks.
  23. I'm sorry, I can't fix Mevent's Kits plugin. I have @ pinged him with a simple description of the issue but that's about all I can do. Of course if there's an issue I can fix I certainly will, but if Kits 2.2.10 worked and 2.211 doesn't, it seems like something for Mevent to address. If by coincidence FP introduced changes affecting BotReSpawn around the same time as Mevent's update then, of course, I'll address that, but BotReSpawn is working perfectly fine with uMod Kits plugin for me, and that's what it's tested with and advertised as working with.
  24. To be fair you made it sound like beginner/BotReSpawn issue. @Mevent- They have no issue with V 2.2.10, but with V 2.2.11 BotReSpawn claims no weapon was found, and the belt weapon can be seen worn on the npc's back, so I guess either V 2.2.11 is moving the items in to the wrong container, or it introduces a delay that wasn't in previous versions?
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