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Steenamaroo

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Everything posted by Steenamaroo

  1. Can you screenshot the issue please? Without BetterChat PlayerRanks shouldn’t be able to put any titles in the player’s name in chat at all.
  2. Do you have BetterChat installed? Showing titles in player names in chat relies on BetterChat I don't think IQChat has any compatibility for that so, as far as I know, it should be irrelevant. Can you share your config file with me, please, and, if possible, a screen shot of the issue? Thank you.
  3. Hi @FandangoChristmas Have you got `ShowTitleInPlayerChatMessages` set to false for those categories?
  4. Would you be willing to check and tell me if the attached copy solves the problem? Many thanks. PlayerRanks.cs
  5. Fair all round. I'll send you a copy later patched for testing, if you're willing.
  6. Hi, Thanks for reporting. Looks like time played is being updated fairly frequently but the order+titles aren't being recalculated. I'll see about patching that. Where is your screenshot from? PR UI should show the correct order, yes? Skulls crushed is working fine, though. Have you got something that is changing the name of the skull, maybe? PlayerRanks relies on the "Skull of ****" pattern.
  7. Steenamaroo

    NPCKits

    Hi, Thanks for reporting. I already have a possible fix sent out to someone for testing. If it's good, I'll update as soon as I know.
  8. Hi, I see no issue here and multiple people have been testing that latest update for several days. Are you sure there isn't just an issue with that particular kit?
  9. Thank you @Lei_Wong
  10. Hi @rex I'm working through some minor issues relating to population counts / respawn right now. I have a few people testing and am trying to get solid feedback before publicly updating. I can send you my current working version if you like or, if you prefer, there should be a public update very soon. Thanks for reporting.
  11. Hi, It looks like you've got an issue with your BotReSpawn default data file. Dump them it and I'll fix, if you want, or you can run it through https://jsonlint.com to find and fix issues. Alternatively it might be something obvious. Have a look under Events : LockedCrate_Spawn, near the setting Marker_Visible_When_NPCs_Are_Dead. There's probably a stray character or something.
  12. Sending DM.
  13. Steenamaroo

    NPCKits

    If anyone is on V1.2.8 and has not rebooted their server yet, don't reboot, and DM me please.
  14. Steenamaroo

    NPCKits

    Thanks for tracking it down and reporting! Confirmed, yes...it was NPCKits. A simple typo!!! Anyone on 1.2.8 might need to roll back to most recent save (after installing 1.2.9), or contact Kevin about his plugin.
  15. @ROCKETBOT SERVERS- Where? @KingSizeKevin- I wasn't aware of that. I'll look into it.
  16. Hey @PistOffBastd- You're quite right. There's a check missing in the code so the Ignore_Skinned option isn't working at present. I'll fix that for the next update. Thanks for flagging it, and for your considerate approach!
  17. Hi, No, I don't believe they're compatible. Happy to be corrected but I think you're out of luck unless they offer MySQL/MariaDB.
  18. Use whatever you're comfortable with.
  19. I don't know that plugin but "Permissions for" text shows the name of a group or player you're viewing. If a group of that name exists it'll be listed in the UI - Just do `/perms group` and you'll see them all listed there.
  20. 'authenticated' is the name of either a player or a group. Seems like group would make more sense.
  21. BotReSpawn has API so other developers can identify them. it's documented in the description, if your guy needs that.
  22. The setting governs vanilla APCs. APCs spawned by plugins most likely have their own rules and logic. Might be worth checking to see if your APC plugin has an option to ignore npcs?
  23. Profile > Other > WeaponTrap_Safe : true/false
  24. Yes, that's exactly right ^.

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