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Everything posted by Steenamaroo
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Hey, Thanks for the info. That doesn't sound right...If that's what happened I'll have to get in game and make sure I haven't made a mistake or something. Using console command botrespawn enable profilename or botrespawn disable profilename should do exactly the same thing as manually toggling autospawn then clicking reload, meaning it should set autospawn true and spawn the npcs, or set it false and kill them. No matter - I can do what you're asking for, where profiles are left AutoSpawn false, but you can have them spawn on command, and not respawn, as you say, like toplayer. Added to to-do list.
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Hey, With Peace_Keeper true/false they should either 100% ignore you, or properly attack you, but they should never run at you and not attack, unless you're out of reach...standing on top of something like a foundation or vehicle. I'd need to check but it's possible one of those weapons is no good - I have a feeling there was something about the sickle not working? I'll check next time my server is up but you might want to try with just the knife or sword and see if the behaviour becomes predictable.
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Hi, Does your profile name have spaces in it? If so you'd need to do botrespawn enable "profile name" There's also API to allow you to spawn a temporary profile which will eventually die off according to suicide timer, the same way npcs spawned for events do (airdrop, hackedcrate, etc), although you'd need someone would could write that into a plugin. If there's a need I can add console commands to do the latter. Let me know.
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I'd need to check but I think turning off the default option doesn't necessarily remove everybody's physical backpack. The permissions that players have still entitle them to the corresponding backpack, so as far as I can see you'd need to disable the default backpack option, as you have, but then also make sure players don't have permissions for specific backpack models/sizes.
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It's a bit awkward - The dev who wrote it moved on a left it to someone else, and the someone else moved on and abandoned it broken, so I've just patched it up. I don't really want to take people's money for it, and it wouldn't be fair to those who paid to open it up as free. Leave it with me...Need a solution to this now that it's up and working properly again.
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You can do that, although PermissionsManager also has options to export all Perms + Groups to either a local data file, or MySQL. For a one-off copy/paste @Luuxen's solution is simpler, but if you're likely to want to clone perms or groups between servers fairly regularly, look in to the /perms data menu.
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Hi @nol. If there's a non responsive author and issues which need to be addressed, please let us know. You can use site report function, or the live chat system, or DM one of us, or ping one of us in discord if that's easier. Regarding the review, it may still be pending or it may have been rejected for some reason. Let us know what the asset is when you contact us. Edit - Sorry for derailing your comments section @walkinrey
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Hi @TomHud. I don't handle reviews myself but I know they are subject to moderation. Reviews lacking detail or information don't get approved. It doesn't matter if they are positive or negative - If the review simply says "Great work!" or "Bad plugin", it's not going to make it through. If your review lacked detail, maybe try again with a bit more information? If you feel your review already had plenty of detail please let me know and I'll look into - Perhaps something else happened. Edit : I should say, I believe this was a reactionary policy so there are old public reviews which wouldn't get through if they were submitted today.
