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Everything posted by Steenamaroo
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- 215 comments
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The buttons are not working after the newest update
Steenamaroo replied to BjarkeH's Support Request in Support
Hi, Thanks for reporting. You're the second person, although I couldn't replicate it over here. Are you on oxide or carbon? Would you be willing to share your plugin list with me via DM? Thanks. -
Default group doesn't seem to be granting permission to its members?
Steenamaroo replied to DangerKittie8083's Support Request in Support
Hi, I'm not sure how much I can help with that. Every player who joins the server is automatically in the 'default' group. If you were to remove someone from that group, I believe they'd be automatically added back in to it the next time the log in. If you want everyone in the default group to be given access to some permission(s), you'd have to give those permission to default group. I'm guessing you know that already but just making it clear. If you're finding default group has X permission but players joining the server don't seem to be able to use it, the only thing I can think is that some other plugin is forcing players out of the default group? It's not a great idea and they shouldn't do that, but it's possible. Regarding players being able to see what permissions / groups they have access to, I never considered that before - That's a pretty good idea. Of course it wouldn't be for every server so I'd put it behind a true/false, but I'll look into adding that as an option. Thanks for the suggestion. -
How to stop Bradley from shooting at BotReSpawn NPCS?
Steenamaroo replied to SlayersRust's Support Request in Support
Hi, There is an option on every profile, under 'Other' tab, called APC Safe. If you set that to true, APC will ignore BotReSpawn. If some APC does not ignore when that's set to true, then it's probably a custom behaviour npc controlled by another plugin. You'd have to look to that plugin's settings to make it ignore npcs. -
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I’m getting red error messages on the screen.
Steenamaroo replied to maxalt's Support Request in Support
Hey, are you sure about all this? I tried again over here and the errors still occur although, granted, that was immediately after wipe. Regardless, people are telling me the option has been disabled in ZombieHorde all month too. Also, re-reading your post "after deleting the sound code you commented out, the zombies' growls still work" I'm not really making sense of this. Deleting commented out code would make no difference. There'd be no growl from BotReSpawn either way, commented or deleted, because the code isn't in play, -
"And even with the config disabled the loot doesn't go back to vanilla." Makes me think you're seeing loot from some other plugin. Unload all plugins except CustomLoot on a test environment, or main server when there's no pop. I'd even test with some less complicated loot source - like manually spawning crate-elite, or something that is unused on your server. If you can't get the example I outlined to consistently give nothing but wood item, then something's not right. Forget about number of items min/max, for now. With a wood-only loot table it might give 10, 15, 30, 20 and 5 wood..You'll just see that as 80 wood.
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Is it because of the capital S?
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That's how peacekeeper is set up to work. Peacekeeper npcs will ignore you if you're not hostile. Once you've attacked those other npcs, the peacekeeper:true npc sees that you are hostile and considers you a target. There isn't really a way to make npcs ignore you until you attack them directly. It used to be that way a long time ago but it was weird because you could have had a group of npcs but the fight was essentially just sequential 1V1, if you were careful. One way you could get closer, with current settings, would be to reduce npc Aggro Distance. In that case directly hitting an npc would get their attention regardless, but a peacekeeper:true npc would ignore you, while you're hostile, unless you come quite close to them?
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Can you give more detail? Did CustomLoot notify you in console that the profile (specified in your npc plugin config) didn't exist, then create that entry under its config/API section? After typing in your own lootTable name for that profile and reloading CustomLoot, did it create a corresponding /data/Custom/NameHere.json?
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Ok. You can certainly use CustomLoot to only affect npcs. By default it affects nothing so you have to manually enable and set up the various container/corpse types. Whether CustomLoot will work nicely with MagicLoot, or any other loot plugin...I can't say for sure. If magic loot is only meant to affect crates then it sounds like there shouldn't be a problem, but you could temporarily unload MagicLoot (and any other loot plugins) just for confirmation.
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Hi, I'd have to look in to that. The method would be different to everything else, since there's no container to fill, but maybe I can do something. Thanks for the suggestion.
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Hi, I'd recommend starting off with as simple a table as possible, just for testing. When NPCRandomRaids makes a call for loot, using the profile name you put in its config, CustomLoot will check for an existing profile of that name and use it, if it exists, or notify you that it doesn't exist and create it in the config under 'API'. For testing I'd do the latter (use a name that doesn't exist) so that creation of a new API entry is confirmation of things working. You will need to kill a random raid npc, though, to trigger creation of the new entry. You'd then need to go and find that config entry in /oxide/config/CustomLoot.json. and specify a valid loot table name for it, save the file, then reload CustomLoot plugin. If you enter a loot table name that doesn't exist, CustomLoot will create a brand new default (all 0) loot table .json for you in /oxide/data/CustomLoot/ Again, I'd do the latter for testing - Enter a name that doesn't exist, so that creation of the new loottable/file is confirmation of things working. Once you have a profile and loot table, go in to the /data/CustomLoot/YourNewName.json loot table and find categories > Resources to probability '1' (near the top) then scroll down to find the wood item under Resources and set that to probability '1'. Save + reload CustomLoot. You should now have a loot table that always gives out wood. If that doesn't work come back and let me know and we'll try to figure out why. If it does work, at least now you know and you can start customising that table the way you want it.
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I doubt the new feature would be ready for wipe but I'll certainly update to bring the murderer sound back in, if that's working again.
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It's possible Carbon supports later SQL versions than oxide does. I don't know it to be fact but it would make sense. @Raul-Sorin Sorbanwould know, I'm sure.
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Hi, I'm not really sure what to advise here. What do you mean by different hosts - Different SQL hosts? I've seen it before where the IP for SQL and game server are not the same, so the IP you need to whitelist isn't the same as the one you use to connect to the game server. I suppose you could rule that out with temporary wildcard whitelist?
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Yeah, a command like I described would let you do that. I'll take a look at it soon.
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I could probably do something like that, yes. Maybe a useful way would be by command? botrespawn ignore playerNameOrID Duration "profile name"(optional)? Without a specific profile name it would just be global?
