Amish Jack
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Amish Jack[76561198202819108] has spawned Amish Jack[76561198202819108] was killed by Suicide at (0.00, -0.12, 0.00) Amish Jack[76561198202819108] was killed by Suicide at (0.00, -0.12, 0.00) Amish Jack[76561198202819108] InsideTerrain: Enforcing (violation of 200) at (0.00, -0.12, 0.00) 127.0.0.1:49552/76561198202819108/Amish Jack kicked: InsideTerrain Violation Level 200 Amish Jack[76561198202819108] InsideTerrain: Enforcing (violation of 200) at (0.00, -0.12, 0.00)
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- 11 comments
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- #custom map
- #large oil rig
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- 9 comments
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- #world 2.0
- #size 2600
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(and 1 more)
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- 9 comments
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- #drone
- #dronepatrol
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- 73 comments
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- 32 comments
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- #archipelago
- #water map
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Getting an error and disconnect. cs:88924
Amish Jack replied to Amish Jack's Support Report in Support
Got it. Thanks -
I have no idea where so start with this kind of thing.....help Thanks,, Rob 127.0.0.1:63640/76561198202819108/Amish Jack disconnecting: Exception (cs:88924): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.Setup () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<SpawnAsync>d__78.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__17.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <SpawnAsync>d__78:MoveNext() <InitCoroutine>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 127.0.0.1:63640/76561198202819108/Amish Jack disconnecting: Exception (cs:88924): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.Setup () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<SpawnAsync>d__78.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__17.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <SpawnAsync>d__78:MoveNext() <InitCoroutine>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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I'm having the same problem. Could you tell me what file in which folder Thanks