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Amish Jack

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Everything posted by Amish Jack

  1. Bob just killed four scientists at excavator. I want Bob as a duo partner.
  2. Amish Jack

    Terrian Violation

    Amish Jack[76561198202819108] has spawned Amish Jack[76561198202819108] was killed by Suicide at (0.00, -0.12, 0.00) Amish Jack[76561198202819108] was killed by Suicide at (0.00, -0.12, 0.00) Amish Jack[76561198202819108] InsideTerrain: Enforcing (violation of 200) at (0.00, -0.12, 0.00) 127.0.0.1:49552/76561198202819108/Amish Jack kicked: InsideTerrain Violation Level 200 Amish Jack[76561198202819108] InsideTerrain: Enforcing (violation of 200) at (0.00, -0.12, 0.00)
  3. I have a question: Why do some ring roads work with plugins and others don't?
  4. Edit: I had a corrupt sav file that was causing it. In other words, it's' no you it's me. They've made changes to terrain stuff. It's giving violations and/or screwing up roads and monuments.
  5. Amish Jack

    AlphaGRID

    The Chinook is spawning without npc's and just timing out.
  6. When are the new graphics going to be included.
  7. So I have to pay for updates? No thanks.
  8. Got it. Thanks
  9. I have no idea where so start with this kind of thing.....help Thanks,, Rob 127.0.0.1:63640/76561198202819108/Amish Jack disconnecting: Exception (cs:88924): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.Setup () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<SpawnAsync>d__78.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__17.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <SpawnAsync>d__78:MoveNext() <InitCoroutine>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 127.0.0.1:63640/76561198202819108/Amish Jack disconnecting: Exception (cs:88924): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.Setup () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<SpawnAsync>d__78.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__17.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <SpawnAsync>d__78:MoveNext() <InitCoroutine>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10. Amish Jack

    No Bradley Spawning

    I'm having the same problem. Could you tell me what file in which folder Thanks

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