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Everything posted by Bad Cop
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Thank you, this plugin has filled a gap, players were used to picking up their minicopters etc, and now we can do the same with all the additional vehicles In general the plugin is well thought out, including a command before activating the pick up tool so that it does not clash with the repair function or with other pickup plugins. Also nice to have customizable pick up cost and clear warnings why a vehicle cannot be picked up (eg it has items in storage , or fuel) I recommend this to anyone using karuza's custom vehicles on their server
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- #karuza
- #karuza vehicle
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After today update, not opening inventory with E Also cannot open with /pnpc inventory : Failed executing chat command 'pnpc' in 'PersonalNPC v1.8.3 by walkinrey' [callback] (Object reference not set to an instance of an object) at bool LootableCorpse.OnStartBeingLooted(BasePlayer baseEntity) at bool PlayerCorpse.OnStartBeingLooted(BasePlayer baseEntity) at void Oxide.Plugins.PersonalNPC.OpenInventory(BasePlayer player, PlayerBotController controller) in /home/container/carbon/plugins/PersonalNPC.cs:line 1890 at void Oxide.Plugins.PersonalNPC.chatCommand(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/PersonalNPC.cs:line 2086 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.0.4
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Changed Status from Pending to Work in Progress
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Havent run into this, but also didnt think of repairing anything other than tools/weapons I'll see if i can reproduce it or not first
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It looks like plugin not loaded, or check if you have the permission - economyrepair.use
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Hi hairybeanstalk! Thanks for the feedback Sometime after the NPC's stand up after being wounded, it teleports them away from their location. seems external.plugin only checks if the bot "died". Any specific bots or from a specific plugin? If it's reproducible + any plugins involved, if i can do something to help it i will. Is there any way you could either allow durations to be set for each audio instance, or, remove audio looping when it finishes playing a track. That was the original plan. At the time i did not see a way, plus it relies on an API plugin from another developer. I will review this again as it will give me options to expand the functionality further. The casette looping is vanilla behavior, so we'll see.
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I think i will just get all the statuses. I will build a wall of statuses!
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Using things like BalanceStatus https://codefling.com/plugins/balance-status-40 After installing AdvancedStatus to use with your other status plugins, other statuses no longer display countdowns or balance etc
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Hi guys, did it stop working after the update for you? I've taken some time to check this and the most recent version is still working (the updates did not affect any of the code used) Tested on empty server with no other plugins, and a live server with 240+ plugins installed so not sure what could be interrupting this. Let me know if there is any more information to this from your side.
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Changed Status from Pending to Work in Progress
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- 1 comment
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- #nuketown
- #nuketown arena
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- 976 comments
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- #loot
- #customloot
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Version 1.0.3
21 downloads
Description: This is an additional arena designed to be used with the SurvivalArena plugin. The arena is in an industrial/military wasteland setting, with ruined industrial buildings, pipelines and old military facilities. The addition of storage tanks and cranes gives additional opportunities for ranged combat. Installation: Simply drop the file into your oxide/data/SurvivalArena folder, then reload the plugin. Support: The arena is designed separately from the SurvivalArena plugin. All support and updates for the arena design/file itself will be handled by me$5.99 -
Looks like newest downloaded version no change, players eating through raidable bases with their npcs RUST 2024.12.25 - 14.29.34.01.mp4