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Everything posted by Aton
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- 976 comments
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- #loot
- #customloot
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- 203 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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- 203 comments
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- 2
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- #builder
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- 976 comments
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- #loot
- #customloot
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I haven't messed with the delay so its set to the initial 0.0 time. Should it be like 45 minutes if the event is 1 hour?
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I've had the plugin up and running for a long while with no issues. Just recently it starts the event, someone goes over to take it and then dies. They get back to the event and it ends abruptly. I have webhooks to monitor the times and the chinook came to pick up prototypes at 7:08 pm and the event ended randomly at 7:18. Its set to run for 1 hour. Only thing I've changed with the config is adding the webhook to monitor start and stop times. I'm also running PVE mode just for reference.
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Ill grab a video and get it to you in a discord ticket when a get a chance. It randomly happens so might take a little bit.
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After the update everything is working great other than it randomly starts swapping the ownership between two team members taking a monument. Every few seconds it says the other one is taking the monument, replaces the bubble and sends the chat message. A few seconds later it says the other team member has ownership and it does the bubble and chat message all over again.
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I tried setting it to :30 so a random event would start every 30 minutes and it only starts them every hour.
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Using the random event setting and having convoy and many other events in there, what's static button do? Seems nothing is getting called up to start.
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Had a few players state that even with the weapons durability buffs I have configured the guns where breaking down as fast as vanilla. Did a test with no skills active and it indeed seems the combat durability perk is not raising durability. Also had a few complaints about the set genes not working even well after the cooldown time.
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- 976 comments
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- #loot
- #customloot
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- 17 comments
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Using a progen map a team built in the snow and is getting a message saying they cant start the event because one or more of the base foundations is on unusable topology. Any remedies?
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I'll get with him and get a step by step.
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He showed me and I wasn't quote following, he placed it in a recycler and then into skin box or something. Made like 40 of them and was selling them. Wasnt sure if we could just us e a repair bench as the parent entity to place it rather than a large box.
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A player has brought an issue to my attention. They are duplicating recyclers due to the placeable item being a “large box”. Is it possible to change the item from a large box to say a repair bench? As those are not skinnable.
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Maybe I'm just blind. Is there a way to make the control center not spawn only at monuments? Thanks
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- 976 comments
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- #loot
- #customloot
- (and 13 more)
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- 203 comments
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- #builder
- #automation
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(and 9 more)
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Version 1.0.0
5 downloads
Add a unique power system to your server with these 3 stand alone prefabs. Great for PVP or PVE servers. All prefabs supply power through solar panels, Hydro Electric Dam has "turbine" fans that spin for added effect. -Hydro Electric Dam- (253 entities) Place on any river, stream, lake? Once you are happy with placement, BREAK PREFAB, players can then enjoy power fed directly into the battery located inside the electrical building. Contains a few barrels and a crate to loot as well. -Substation power- (22 entities) Place along the road side or randomly inside a deep forested area for a fun surprise. Once you are happy with placement- BREAK PREFAB, Power hook up at the battery on substation door. -Solar array- (22 entities) Beautiful Solar Array can be placed literally anywhere. Once you are happy with placement- BREAK PREFAB. Players can hook to the battery inside the lower section of the solar array. Please remember to BREAK THE PREFABS after placing!!! These fun prefabs can add another area of PVP as players try and steal power from others, or team them up with custom build spots on a PVE or Roleplay server.$4.99 -
Support feature isn't working so figured I'd post in here. Not sure if its already configured this way. I want to be able to have players use scrap in the offering but looking to have it in tiers where the box doesn't go away it just continues to collect and pay out rewards. So at 10k scrap players are rewarded, when it hits 20k scrap they get a different reward, 30k scrap a better reward. The box stays they just have higher limits set after one level is completed. So it would continue all wipe basically. Thanks for the info.
- 30 comments
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- #community goal
- #commands
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