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BippyMiester

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Everything posted by BippyMiester

  1. Is there any way you could add support for @'ing roles instead of just @everyone? If so I'll definitely get this plugin from you.
  2. If there is any way to add the ability to use the Custom Loot plugin by steen for the NPC loot tabls, that would be awesome!
  3. I noticed that there is a conflict with the armored trains plugin. With that plugin, there is a reason why you should have an easy train, that spawns an easy bradley, with less health. Its supposed to be easy. However, this plugin is turning my easy trains into nightmare ones because it spawns a nightmare bradley on top of the train instead of my easy one. God forbid a nightmare train spawns with two nightmare bradleys on it. That would truly be a nightmare. Is there a way to check if the bradley being spawned is on an armored train, and if so ignore the spawn and let the armored trains plugin handle the spawning of it?
  4. Simply put, I would like the ability to have a spawn chance attached to each tier. Be able to change it myself rather then it being hard coded. But the nightmare bradley should spawn less often then the easy bradley. Would be nice to have this feature and would be super helpful.
  5. BippyMiester

    AgileZones

    I will say this is my top watched plugin. Once you release that zone around monuments feature, thats automatic and changes for the map wipe, I will 100% be adding this to my server. Hopefully this update comes soon, because i've been looking for a replacement for autozones for MONTHS.
  6. The description doesn't say anything about them being apart of a team. If they're apart of a team, or in the same clan, I don't want the plugin to keep firing off just because they're near each other. Does this plugin take into account teams and clans?
  7. Happens when a player connects. I have to reload the plugin in order for it to work again. In this log you'll notice a player (not me) connected to the server... I then reloaded the plugin, and connected myself. No error whenever I connected after the reload. (19:02:35) | WelcomePanel was compiled successfully in 3446ms (19:02:36) | Unloaded plugin WelcomePanel v3.0.7 by David (19:02:36) | Calling 'OnServerInitialized' on 'WelcomePanel v3.0.7' took 134ms (19:02:36) | Loaded plugin WelcomePanel v3.0.7 by David (19:02:37) | [WelcomePanel] (ADDONS LOADED) WPVipRanks, (19:02:37) | [WelcomePanel] (NOT FOUND) WPKits, WPSocialLinks, WPWipeCycle, VoteMap (19:04:54) | Unloaded plugin WelcomePanel v3.0.7 by David (19:29:21) | Failed to call hook 'OnPlayerConnected' on plugin 'WelcomePanel v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.OnPlayerConnected (BasePlayer player) [0x00032] in <7f12d0552c384e42aab89ee53276bbd2>:0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00453] in <7f12d0552c384e42aab89ee53276bbd2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 (19:32:21) | WelcomePanel was compiled successfully in 3371ms (19:32:21) | Unloaded plugin WelcomePanel v3.0.7 by David (19:32:21) | Loaded plugin WelcomePanel v3.0.7 by David (19:32:22) | [WelcomePanel] (ADDONS LOADED) WPVipRanks, (19:32:22) | [WelcomePanel] (NOT FOUND) WPKits, WPSocialLinks, WPWipeCycle, VoteMap
  8. Not that I see. No.
  9. Got an error in my console. Don't know what triggered it. Just leaving this here so you can take a look. Got this error twice in the same minute after looking at my errors channel in discord. Failed to call hook 'CanLootEntity' on plugin 'PersonalRecycler v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PersonalRecycler.CanLootEntity (BasePlayer player, StorageContainer container) [0x000c6] in <f625adaa684e41f6a2c43b83e3085652>:0 at Oxide.Plugins.PersonalRecycler.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003eb] in <f625adaa684e41f6a2c43b83e3085652>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
  10. Not using server armour. I'm using Enhanced Ban System thats off uMod.
  11. Less then 5. At the time of this issue, it was one dude doing all this. Nobody else was on the server.
  12. BippyMiester

    OnPlayerBanned Error

    Just banned a non-admin player, and got this message in my console. Failed to call hook 'OnPlayerBanned' on plugin 'AdminToggle v3.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdminToggle+LevelHelper.Get (BasePlayer player, System.Boolean GetTrueLevel) [0x00024] in <453c75c967cc412fbfd6f232457782e0>:0 at Oxide.Plugins.AdminToggle.HandleBan (System.UInt64 id, System.String reason) [0x0003f] in <453c75c967cc412fbfd6f232457782e0>:0 at Oxide.Plugins.AdminToggle.OnPlayerBanned (System.String name, System.UInt64 id, System.String address, System.String reason) [0x00000] in <453c75c967cc412fbfd6f232457782e0>:0 at Oxide.Plugins.AdminToggle.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006b8] in <453c75c967cc412fbfd6f232457782e0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
  13. So, I got a notification from my players that the server had crashed while I was at work. I took a look at the logs when they reported the crash, and it looks as though it might have been from LootAudit. I'm seeing that one of my players at the time of the crash was gathering wood from a tree, and then it crashed. Here's what my RCON outputted. Timeline Server started lagging at 23:31:10 Crashed at 23:35:44 Restarted at 23:56:04 As you can see some of these actions are taking almost 2 seconds to complete. I can provide you with the full log of the day if you DM me. (23:05:09) | Calling 'OnItemRemovedFromContainer' on 'LootAudit v1.3.9' took average 1579ms (23:05:21) | Calling 'OnItemRemovedFromContainer' on 'LootAudit v1.3.9' took average 1621ms (23:06:01) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 105ms (23:31:10) | Calling 'OnItemPickup' on 'LootAudit v1.3.9' took 289ms (23:31:35) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1246ms (23:31:38) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 110ms (23:31:39) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 102ms (23:31:45) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 375ms [GARBAGE COLLECT] (23:31:45) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1714ms (23:31:55) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1008ms (23:32:06) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1015ms (23:32:29) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 106ms (23:32:29) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 136ms (23:32:29) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 119ms (23:32:30) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 349ms [GARBAGE COLLECT] (23:32:38) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1779ms (23:32:48) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1400ms (23:32:58) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1692ms (23:33:04) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 110ms (23:33:05) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 107ms (23:33:05) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 134ms (23:33:05) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 113ms (23:33:06) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 327ms [GARBAGE COLLECT] (23:33:09) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1848ms (23:33:41) | Calling 'OnItemRemovedFromContainer' on 'LootAudit v1.3.9' took average 1226ms (23:33:51) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1047ms (23:33:53) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 142ms (23:34:01) | Calling 'CanLootEntity' on 'LootAudit v1.3.9' took average 1134ms (23:34:11) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1080ms (23:34:21) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1720ms (23:34:27) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 116ms (23:34:27) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 104ms (23:34:29) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 133ms (23:34:30) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 362ms [GARBAGE COLLECT] (23:34:31) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 2392ms (23:34:41) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1306ms (23:34:52) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1054ms (23:34:55) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 366ms (23:34:57) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 114ms (23:34:57) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 303ms (23:34:58) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 265ms (23:34:58) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 230ms (23:34:58) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 198ms (23:34:59) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 233ms (23:34:59) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 311ms (23:35:00) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 193ms (23:35:00) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 185ms (23:35:01) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 322ms (23:35:01) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 318ms (23:35:01) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 203ms (23:35:02) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 273ms (23:35:02) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 255ms (23:35:02) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 4508ms (23:35:02) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 243ms (23:35:03) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 207ms (23:35:03) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 175ms (23:35:08) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 227ms (23:35:08) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 281ms (23:35:09) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 109ms (23:35:09) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 188ms (23:35:11) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 301ms (23:35:11) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 108ms (23:35:12) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 2186ms (23:35:23) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1387ms (23:35:36) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1207ms (23:35:43) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 100ms (23:35:44) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 101ms (23:35:44) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 145ms (23:35:44) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 121ms (23:56:04) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 104ms (23:56:05) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 1013ms (23:56:06) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 213ms [GARBAGE COLLECT] (23:56:32) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 168ms (23:56:32) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 122ms (23:56:34) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 246ms (23:56:35) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 219ms (23:56:35) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 239ms (23:56:35) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 114ms (23:56:36) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took 268ms (23:56:36) | Calling 'OnDispenserGather' on 'LootAudit v1.3.9' took average 2188ms
  14. BippyMiester

    Error in Console

    Fairly often. I'm not sure whats triggering it though.
  15. BippyMiester

    Error in Console

    Failed to call hook 'CanLootEntity' on plugin 'PersonalRecycler v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PersonalRecycler.CanLootEntity (BasePlayer player, StorageContainer container) [0x000c6] in <a096f223dbe045cda53b4ae0fb10acb0>:0 at Oxide.Plugins.PersonalRecycler.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003eb] in <a096f223dbe045cda53b4ae0fb10acb0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
  16. Failed to call hook 'OnPlayerDeath' on plugin 'RustRewards v3.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x00567] in <a096f223dbe045cda53b4ae0fb10acb0>:0 at Oxide.Plugins.RustRewards.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00159] in <a096f223dbe045cda53b4ae0fb10acb0>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0038d] in <a096f223dbe045cda53b4ae0fb10acb0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 Got thi error today at 5am. Wasn't online to see it happen.
  17. BippyMiester

    Error in console

    Yes it is. Its also giving me this error whenever I ban someone Failed to call hook 'OnPlayerBanned' on plugin 'AdminToggle v3.1.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdminToggle+LevelHelper.Get (BasePlayer player, System.Boolean GetTrueLevel) [0x00024] in <95c68acfb0b24e14918d1fedbc1dc02a>:0 at Oxide.Plugins.AdminToggle.HandleBan (System.UInt64 id, System.String reason) [0x0003f] in <95c68acfb0b24e14918d1fedbc1dc02a>:0 at Oxide.Plugins.AdminToggle.OnPlayerBanned (System.String name, System.UInt64 id, System.String address, System.String reason) [0x00000] in <95c68acfb0b24e14918d1fedbc1dc02a>:0 at Oxide.Plugins.AdminToggle.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006b8] in <95c68acfb0b24e14918d1fedbc1dc02a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
  18. BippyMiester

    Download Gives me 1.0.0

    The download link gives me version 1.0.0. Not 1.1.0. I keep getting update notifications by update checker telling me to update.
  19. BippyMiester

    Error in console

    Error @ Feb 2nd forced wipe (14:39:49) | Added '// Reference: XLIB' in plugin 'AdminToggle' (14:39:53) | AdminToggle was compiled successfully in 3133ms (14:39:53) | Unloaded plugin AdminToggle v3.1.7 by InfinityNet/Xray (14:39:53) | Loaded plugin AdminToggle v3.1.7 by InfinityNet/Xray (14:39:53) | MissingMethodException: bool Item.MoveToContainer(ItemContainer,int,bool,bool,BasePlayer)
  20. Id like to just disable all four buttons on the next page. I don't have a need for them on some of my servers, and just want the information on the "first page" displayed. Is there a way to disable the vertical "..." at the top right of the UI so that these four buttons on the "next page" aren't shown at all?
  21. Version 1.0.2

    72 downloads

    Armored Train Information Cheat Sheet This configuration is an easy setup for both above ground and below ground. The setup takes into account that there shouldn't be a helicopter that spawns with the underground trains, and also makes the bradley's that spawn underground a bit easier to kill. It also features 16 different train cars. 8 Loot cars, 4 Bradley Cars, and 4 SAM Site cars. All split into either easy, medium, hard, or expert difficulties. There are also easy, medium, hard, and expert locomotives as well. To better see all the train cars, use the "atrainstart testing" command and a train will spawn with all cars except the caboose, as that is just a standard car. The order of the train cars on the testing train are as follows: easy_loot_1 easy_loot_2 medium_loot_1 medium_loot_2 hard_loot_1 hard_loot_2 expert_loot_1 expert_loot_2 bradley_easy bradley_medium bradley_hard bradley_expert samsite_easy samsite_medium samsite_hard samsite_expert NPCs I have also included the Kits data. This data is used by the Kits plugin by Mevent. You don't necessarily need this plugin, however you do need to have some type of kits plugin installed in order to get the kits to spawn on the npcs. You can make the kits yourself, and not have to edit the ArmoredTrain config as long as you set the kit name to what is defined below. npc_easy Health: 150 Kit Name: npc.armoredtrain.easy npc_medium Health: 150 Kit Name: npc.armoredtrain.medium npc_hard Health: 175 Kit Name: npc.armoredtrain.hard npc_expert Health: 200 Kit Name: npc.armoredtrain.expert Conductor Kit Name: npc.armoredtrain.conductor Available Train Cars SAM Sites samsite_easy Sam Site Health: 250 Number of Turrets: 2 samsite_medium Sam Site Health: 500 Number of Turrets: 2 samsite_hard Sam Site Health: 750 Number of Turrets: 2 samsite_expert Sam Site Health: 000 Number of Turrets: 2 Bradley Cars bradley_easy Health Per Bradley: 150HP Number of Bradleys: 1 Number of Turrets: 2 bradley_medium Health Per Bradley: 250HP Number of Bradleys: 1 Number of Turrets: 2 bradley_hard Health Per Bradley: 350HP Number of Bradleys: 2 bradley_expert Health Per Bradley: 500HP Number of Bradleys: 2 Loot Cars All loot cars expect you to use the AlphaLoot plugin as that is what is set to default by this config. If you aren't using AlphaLoot you can change what the loot table is by replacing the following line in the config with its replacement below: Find This Line "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 2 Replace With: "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0 easy_loot_1 1 Military Crates 1 Elite Crate 1 Normal Crate 1 Locked Crate 2 Easy Turrets 1 NPC easy_loot_2 1 Normal Crates 1 Locked Crate 2 Military Crate 2 Easy Turrets 1 NPC medium_loot_1 2 Military Crates 2 Elite Crate 1 Locked Crate 2 Medium Turrets 2 NPC medium_loot_2 2 Military Crates 2 Elite Crates 2 Heli Crates 2 Medium Turrets 2 NPC hard_loot_1 2 Heli Crates 1 Bradley Crates 1 Elite Crate 1 Locked Crate 2 Hard Turrets 2 NPC hard_loot_2 1 Heli Crates 2 Bradley Crates 1 Elite Crate 1 Locked Crate 2 Hard Turrets 2 NPC expert_loot_1 2 Heli Crates 2 Bradley Crates 2 Elite Crates 1 Locked Crate 2 Expert Turrets 1 Hard Turret 3 NPC expert_loot_2 2 Bradley Crates 2 Locked Crates 2 Elite Crates 2 Expert Turrets 1 Hard Turret 3 NPC
    $5.99
  22. Thanks for the inspiration to make this plugin! I have gone ahead and made it and posted it. Hopefully this solves your issue!
  23. Version 0.0.5

    7 downloads

    This plugin is very simple. It logs to discord and to console items on a watch list that are related to making anything explosive related. This can include sulfur, all the way up to C4. If you don't want to use Discord, you can go ahead and just leave the discord webhook field alone. Default Config: { "Discord Webhook": "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Enable Debug?": false, "List of items to watch for and log": [ "explosives", "ammo.rocket.hv", "ammo.rocket.fire", "ammo.rocket.mlrs", "ammo.rocket.basic", "rocket.launcher", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.rifle.explosive", "explosive.satchel", "explosive.timed", "sulfur", "sulfur.ore" ], "List of prefabs to watch (DO NOT CHANGE!)": [ "autoturret_deployed", "coffinstorage", "small_stash_deployed", "furnace", "furnace.large", "box.wooden.large", "woodbox_deployed", "locker.deployed", "dropbox.deployed", "vendingmachine.deployed", "researchtable_deployed", "repairbench_deployed", "mixingtable.deployed" ] }
    $2.99
  24. Ok, so are you talking about a no recoil plugin on umod? This one? https://umod.org/plugins/no-recoil Cause if you are just use arkan. It was updated a month ago for the new recoil patterns and rust changes. If you're talking about giving a player no recoil, then what plugin are you referring to?
  25. Are you using Tebex? You can delay commands from being run for x seconds... so when a package is purchased, you can have the package run the "say Clear your inventory soon" or whatever you want to say without any delay and then you can put the give command on a delay. So you can already accomplish this.
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