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BippyMiester

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Everything posted by BippyMiester

  1. You can already accomplish this with TimedExecute and either GUI Announcements, or Advanced Alerts, or Notify. Just combine the two plugins and you have the functionality. I do this with my server restarts. I use GUI Announcements to execute a command that announces the restart and then timed exexute to actually restart the server.
  2. Also getting this error as well. (18:36:09) | Failed to run command '/mode' on plugin 'CoreLevel'. (NullReferenceException: Object reference not set to an instance of an object) at XLIB.PLAYER+Location+Utility.MountChair (BasePlayer player, System.Boolean LockMovement) [0x000f2] in <42b5d4b7ae6e481fa6dc987f1bb1cc61>:0 at Oxide.Plugins.AdminToggle+CoreLevel.Set (BasePlayer player, System.String command, System.String reason, XLIB.PLAYER+AuthLevel+LevelType authLevel, Oxide.Plugins.AdminToggle+ConfigData+Modes targetMode, BasePlayer targetPlayer, System.Boolean QuickUnload, Oxide.Plugins.AdminToggle+ConfigData+Modes OnRevokeMode) [0x00694] in <e61b6dbd7ee848509157091ac7393c44>:0 at Oxide.Plugins.AdminToggle+CoreLevel.Toggle (BasePlayer player, System.String command, System.String[] args) [0x00420] in <e61b6dbd7ee848509157091ac7393c44>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <f514aa2c40934e9eace4d41edbe3cb9e>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <f514aa2c40934e9eace4d41edbe3cb9e>:0 at Oxide.Game.Rust.RustCore.IOnPlayerCommand (BasePlayer basePlayer, System.String message) [0x000db] in <f514aa2c40934e9eace4d41edbe3cb9e>:0
  3. @Tryhardbumping for visibility. Is there any way to get this fixed?
  4. I noticed that you have the Convoy added, however Armored Train is still missing for compatibility. Is there any way you can add the Armored Train to the alerts?
  5. When I click on Download it gives me the 1.0.10 version, not the 1.2.0 version.
  6. I've modified my DiscordLogger file already, hence the reason why I'm posting this request here instead of on uMod's website specifically. If someone could help me add the ability to output the Discord message to multiple webhooks for each event, that would be awesome. Basically I want to turn this part of the config JSON file from this: "Private Messages settings": { "WebhookURL": "", "Enabled?": true }, To something like this: "Private Messages settings": { "WebhookURL": [ "WebHookOneGoesHere", "WebHookTwoGoesHere", "etc" ], "Enabled?": true }, Once that event happens, it sends the message to the webhooks in the list. I've tried messing around with the C# list, and I was able to convert the JSONProperty from the single string to the array, however I kept getting errors relating to conversion? It was interesting... I'm not very good at C#, so if anyone would help that would be awesome! Attached is my modified DiscordLogger.cs file. DiscordLogger.cs
  7. @TryhardAny word on this?
  8. BippyMiester

    No bot spawns.

    @JacksynI personally have just gone around to the different oxum's and dropped like 12 spawn points around there. It legit takes two seconds. I would do that instead of having it try to spawn by random as I ran into the same thing you did. If you add it to the default profile, I'm fairly sure the custom spawn points will stay through wipes as well.
  9. Also just linking this request here as well since i know you're monitoring this support thread... Just wanted to get feedback on this. https://codefling.com/files/support/5046-request-bot-switch-to-weapon-when-player-in-range/
  10. oh for the love of god. These events can F right off. Seriously. This is probably going to break custom maps. They need to just stop these events or at least give server owners better control of them using convars... Like I want an opt-out option... Seriously.
  11. Add it as a support request. Put request in the title like this. [Request] Add RP for Learning BPs and Whole Tech Tree. That way he can keep track of it.
  12. No problem. I figured you were busy. All good man. A late reply is better then no reply! Thanks for your hard work!
  13. Yeppers! Especially since I have like 180 kits right now for NPCs.
  14. BippyMiester

    Einfügen

    Changed Status from Pending to Closed
  15. BippyMiester

    Einfügen

    You put the Kits.json file in \oxide\data\Kits\Kits.json It says this in the description. Theres no need for a screenshot.
  16. We could do that on a timer manually, but I don't know off the top of my head if the event will spawn if that convar is set to false to disable all the events. Test it let me know. I'm currently mobile and wont be able to test it in the next 24 hours.
  17. Yea I keep seeing singular zombies out and about. I have the zombie horde plugin installed, but whenever I check the hordes status, they aren't apart of any horde. Its like they're remnants of the halloween event. I'm about to just wipe this server and start from scratch. Backup my oxide folder, delete everything and have steamcmd redownload the files. I have to migrate over to pterodactyl panel within the next 2-4 weeks (before next forced wipe) cause I have some other server owners wanting to switch over to my box, so I think i'll just do it then. This event is annoying as heck. It just sucks that if you disable ALL the events, it disables the airdrop, cargo, heli, and cargo heli. I just want to disable ALL seasonal events at this point. They suck, take up too much resources, and they aren't worth all this headache. @GamingHQI would suggest adding those two commands to a plugin like timedexecute and have them run every 10 minutes. Thats what I did and at least the doors aren't spawning anymore.
  18. Version 1.0.0

    87 downloads

    This is a collection of kits for the Kits plugin by Mevent. They are primarily for NPC characters, and perfect for roleplaying servers. If you're using NPCKits, or BotReSpawn, this is definitely the package for you. Once you have downloaded the file, you can place it in your oxide/data/Kits/Kits.json file. Each kit listed below has varying styles. The format for the line item is as follows: Kit Name, Clothing Variations, Weapon Variations Each kit if they have more then one clothing variation has the same weapon variations. For example, if the kit named "test" had 2 clothing variations, and 6 weapon variations, that means that a total of 12 kit profiles have been generated for that kit name. If the kit name only has one number next to it (i.e. "Kit Name,2"), that means that there is only one clothing variation, and 2 weapon variations. All weapon variations have a different skin for each variant, so they aren't just unskinned weapons. Boom,2 Bewm,1 Captain Flynt,2 BadMaw,1 Pyro Pete,1 The Sandman,1 Bandit Guard,7 Bandit Shopkeeper,3 Boat Shopkeeper,1 Shipmate,3,5 Outpost Guard,5 Desert Scientist,5 Excavator Miner,7 Mission Giver,1 (Just a Nomad Suit, and a skinned gun) Roughneck,3,7 Tunnel Rat,1,14 Underwater Dweller,1,8 Office Staff,4 Rocket Scientist,3 Launchsite Security,3 Radiation Cleaner,6 Cargo Worker,4 Heavy Equipment Operator,4 The Forgotten,4 Butcher,3 Pilot,8 Airplane Mechanic,4 Arctic Explorer,6 Ship Repairman,4 Scrapper,4 Car Mechanic,4 Miner,1 Cashier,1 Safety Inspector,4 Plumber,4 Electrician,8 Conductor,3 Radio Technician,2 Farmer,1
    $9.99
  19. This already exists. https://chaoscode.io/resources/discordrewards.136/
  20. Sort of how the Mini-Copter options plugin adds a search light to the Minicopter, I'm looking for a simple plugin to add a search light to the RHIB (any rhib, including cargo, and purchased from fishing village), that point directly forward, and can be toggled using the F key. If you want to go above and beyond my request, it'd be nice to be able to change the speed of the RHIB and fuel consumption as well. MAJOR props if you can get the RHIB to turn off the motor whenever there are no players on the RHIB, mounted or otherwise. Similar to how the Whoa-Boy plugin stops a horse from moving after a rider gets off it. Reference: https://umod.org/plugins/mini-copter-options
  21. Put it in your server.cfg file. Restart your server afterwards. Just to be on the safe side, I would stop your server, put it in the server.cfg (just incase is gets overwritten by the shutdown for whatever reason) and then restart.
  22. BippyMiester

    WelcomePanel Error

    I'm also getting this error as well. Specifically this is what the error is in console: (08:11:24) | Failed to call hook 'OnPlayerConnected' on plugin 'WelcomePanel v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.OnPlayerConnected (BasePlayer player) [0x00032] in <e7d4d00f6088428481848eb36383ed18>:0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00453] in <e7d4d00f6088428481848eb36383ed18>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 I think this was cause by me trying to import the config files while the plugin was still loaded... @MxWaRLorDI would suggest that you zip up the following files (as a backup), delete the files, load the plugin, choose your template, then unload your plugin (including any addons such as WPVipRanks, etc.), and grab those files out of the ZIP folder, and throw them back into your server files. Then reload your WelcomePanel and it SHOULD work out just fine. config/WelcomePanel.json config/WPAddons.json (zip up all of them if you have them all installed. I only have the WPVipRanks.json installed) data/WelcomePanel/*.json
  23. Am I just blind or is there no next page button for the kits page? Was this intentional?
  24. It was set to true... So i did that command followed by writecfg, so we'll see after this restart if they continue to happen. But it looks like this might have solved the issue.
  25. @The Friendly Chap Well while I was working on making some new kits for my NPC's, and flying around to different monuments, I saw one of those portal doors just chilling next to Junkyard, and then I double checked the logs and sure enough, they are still being spawned in. I ran the "halloween.event" command with no arguments to ensure that it was set to false, and it is. So I'm kind of at a loss here. I double checked and my server.cfg and serverauto.cfg mention nothing about any events.
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