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Everything posted by BippyMiester
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Changed Status from Pending to Closed Changed Fixed In to 3.0.6
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BattleMetrics is the go to for this functionality.
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Failed to call hook 'cmdClaim' on plugin 'EasyVote v2.0.43'
BippyMiester replied to Benjamin Forsyth's Support Request in Support
Changed Status from Can't Reproduce to Closed -
Changed Status from Work in Progress to Closed Changed Fixed In to 3.0.3
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Changed Status from Pending to Work in Progress
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@Donald Varino Try this, also make sure to delete your lang files for this one as well. EasyVoteLite.cs
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Nice. Yea, so I am looking at the error now. This error is being thrown because I'm developing this project in Carbon. Carbon's web request Enqueue method has an extra argument that can be called whenever the web request throws an exception. Oxide doesn't have this functionality, and so when Oxide is trying to compile it, it errors out cause that extra argument doesn't exist in Oxide. I'm developing a work around now.
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@Donald Varino Just to confirm that you did get the 3.0.2 version correct? That version downloaded? Also, hop in the carbon discord and we can sort the issue out live. I'm in voice chat now with a few other people. I'll also be able to just give you the new updated file without having to deal with codeflings caching issues. https://discord.gg/carbonmod
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This is a known caching issue with codefling. Give it a while and it'll update soon enough. For now I've attached 3.0.2 here to see if that also downloads the cached version or not. But this isn't something I have control over. EasyVoteLite.cs
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Where do I get a list of images to use or a custom image?
BippyMiester posted A Support Request in Support
I don't really understand due to lack of documentation on where to get these images to use? I've looked at the ImageLibrary data file, and I'm using the image name like you said in the last support ticket, but its still showing a blank white square. Also, How do I add custom images? Say I have an image hosted on Imgur.com and I want to use that? Does this plugin take into account the alpha transparency of the image or can I set this somehow sort of how Vanish or GodModIndicator allows you to use a white image/icon and then change the image color and transparency using normalized RGB valus? The documentation is still out of date as well, as the plugin isn't using image id's but names, so that needs to be updated to avoid confusion. Other then that I'm able to at least display the message. Also side note, if I don't want a sub-text, I have to set it to a string containing nothing but a space. Theres no way to just set it to null and it not appear. Is there a way you can add it so if the sub-text field is set to null that it just doesn't display the sub text? -
CustomLoot Profile for Specific Bosses
BippyMiester replied to BippyMiester's Support Request in Support
So if the BossMonster plugin can specify the Heavy NPC prefab already, and the CustomLoot ONLY uses the Heavy NPC loot table, then whats the point of CustomLoot? It doesn't do anything that BossMonster can't do already by itself. The implementation of CustomLoot in my opinion isn't set up correctly due to the fact that its not creating that entry in the CustomLoot config. BossMonster should be creating a new entry for each boss in the CustomLoot config so that you can have different CustomLoot profiles for each boss that you want. That way CustomLoot is truly being used to its fullest potential. Having CustomLoot integrated only for the purposes of redefining the Heavy Scientist NPC loot table kind of defeats the purpose of CustomLoot. For example, if I take the current implementation of the CustomLoot functionality as defined by BossMonsters, if I changed the heavy NPC loot table in custom loot, then the heavy scientists, and all other plugins using the heavy npc loot table will be the same as the boss loot table. Effecting turning oil rig heavy scientists into an "easy" boss because now all those scientists drop the same loot as a boss fight. Which isn't good. To summarize, each boss should be calling the MakeLoot method of CustomLoot, and defining the Boss profile as "BossMonster_Name" where "Name" is the defined name in the BossMonsters Boss Data. That way I can then take full advantage of the CustomLoot plugin. -
CustomLoot Profile for Specific Bosses
BippyMiester replied to BippyMiester's Support Request in Support
It says in the description of the BossMonsters plugin that this plugin works with CustomLoot as an optional dependency. So, can you define for me how this plugin works with CustomLoot? Like what the functionality is so i can get a better understanding? -
CustomLoot Profile for Specific Bosses
BippyMiester replied to BippyMiester's Support Request in Support
Thats probably the reason why. My bad. The reason being is because I already have a loot table for Custom Loot defined for Bosses and I wanted to use that loot table instead of having to go through that loot table and porting that over to BossMonsters. BossMonsters just isn't creating that entry in the CustomLoot config, so I can't actually define the loot table to be used. -
CustomLoot Profile for Specific Bosses
BippyMiester replied to BippyMiester's Support Request in Support
ok, I'm not really sure why I get so much hostility from your previous message, but I'm just trying to figure this out. The CustomLoot dependency doesn't work as it should. Because the CustomLoot dependency should create an entry in the config/CustomLoot.json file, to which I can then specify a loot table in that config. The implementation of CustomLoot within BossMonster according to the CustomLoot API doesn't have this ability. Reference: So the dependency implementation is broken. Because if I just wanted the boss to drop a heavy scientist loot table then I would just use the built in BossMonster option of 4 or 5 which is the loot table prefabs list. There would be no need for CustomLoot to even be called. So I guess I'm kind of confused as to why have CustomLoot as an optional dependency if the only thing CustomLoot uses is the Heavy scientist loot table, and isn't able to define a CustomLoot table (hence the name "CustomLoot"). -
Loaded plugin BossMonster v2.0.7 by KpucTaJl 'RustCore v2.0.5794' is using deprecated hook 'OnMapMarkerRemove', which will stop working on Sunday, 31 December 2023. Please ask the author to update to 'OnMapMarkerRemove(BasePlayer player, List<MapNote> mapMarker, int index)'
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Bosses with FireBall Ability has no Range
BippyMiester replied to BippyMiester's Support Request in Support
After restarting my server, the issue went away. You can close this ticket. -
I currently have the Clown boss spawning at harbor. I'm standing on top of dome, and a fireball is underneath my feet. Not sure why its detecting me from this far away, and also i haven't even damaged the boss at all so i'm not sure why it would be applying the fireball in the first place.
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In botrespawn there is an option to add a custom loot profile for that particular bot profile. See screenshot below: I would like each boss to be able to have their own loot table, because I don't want the loot table for heavy scientists to be the same as the loot table for the boss. Is there a way to accomplish this in the current version of the plugin?
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As the title suggests, all the test is in russian on my english server. I don't know why.
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I just got multiple tickets overnight about loot defender compatibility still not working correctly. See Image Here:
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[Request] Add ability to give a list of permissions during raid time
BippyMiester posted A Support Request in Support
So, for some reason I thought that this feature was already added but I guess not. Here's my situation. I want to be able to allow my players during raid time access to a "Purge Day" kit. This kit is locked behind the "kits.purge" permission. Also during this time I want to enable everybody that logs in to have no durability to items as well. Again, during raid time only. So if there was a way to add a permissions section that gives everyone permissions during raid time, and then whenever its not raid time remove those permissions that would be awesome. Again this would be done on a player by player basis. If you wanted to go above and beyond, maybe add a groups function as well. So if its raid time then a player when they log in is assigned a group (which would have all the permissions) and when its not raid time, it ensures that that group is removed from a player when they log in. -
Version 1.0.0
33 downloads
Raidable Bases Pack 3 Features 10 Medium Bases All bases have boxes, furnaces, lockers, bags, drop boxes, vending machines, and more inside so you don't have to populate the loot locations yourself! Installation Instructions 1. Extract the files in the `Bases` folder into your `oxide/data/copypaste` folder. Do not copy the folder itself into the copypaste folder, just the files. 2. Run the following commands in your console. This will import the files into your Raidable Bases plugin with the appropriate difficulty levels. Run each line below as its own command. If you have purchased any of my other packs, there is no reason to rename any of the files as each file has a unique name associated with the base. rb.config add "Medium Bases" BCF-Medium-1 BCF-Medium-2 BCF-Medium-3 BCF-Medium-4 BCF-Medium-5 BCF-Medium-6 BCF-Medium-7 BCF-Medium-8 BCF-Medium-9 BCF-Medium-10 For a more detailed guide on how to use Raidable Bases please visit Rust Admin Academy's YouTube video which can be found here: https://www.youtube.com/watch?v=KgWgtnmOXiw$9.99-
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- #base
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(and 57 more)
Tagged with:
- #base
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Actually, I just tested it. Even if i set the timer to 1 or 0 or 10, it won't spawn in the boss. So there needs to be a manual trigger for admins, preferably with a permission for a chat command and or a console command.
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With the default config, unchanged, the boss doesn't drop any crates. I can't figure out why. Second issue, theres no command to manually start an event. This is REALLY bad because I can't debug the event, and spawn a new boss without setting the timer to a super low amount.
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Version 1.0.0
27 downloads
Raidable Bases Pack 2 Features 10 Easy Bases All bases have boxes, furnaces, lockers, bags, drop boxes, vending machines, and more inside so you don't have to populate the loot locations yourself! Installation Instructions 1. Extract the files in the `Bases` folder into your `oxide/data/copypaste` folder. Do not copy the folder itself into the copypaste folder, just the files. 2. Run the following commands in your console. This will import the files into your Raidable Bases plugin with the appropriate difficulty levels. Run each line below as its own command. If you have purchased any of my other packs, there is no reason to rename any of the files as each file has a unique name associated with the base. rb.config add "Easy Bases" BCF-Easy-1 BCF-Easy-2 BCF-Easy-3 BCF-Easy-4 BCF-Easy-5 BCF-Easy-6 BCF-Easy-7 BCF-Easy-8 BCF-Easy-9 BCF-Easy-10 For a more detailed guide on how to use Raidable Bases please visit Rust Admin Academy's YouTube video which can be found here: https://www.youtube.com/watch?v=KgWgtnmOXiw$9.99-
- #base
- #base and loot
-
(and 55 more)
Tagged with:
- #base
- #base and loot
- #base design
- #base pack
- #base package
- #base packs
- #base raidables
- #bases
- #bases pack
- #bases package
- #bippymiester
- #bundle
- #cobalt
- #cobalt studios
- #easy
- #easy bases
- #expert
- #expert bases
- #hard
- #hard bases
- #high quality
- #loot table
- #loot tables
- #medium
- #medium bases
- #mega raidable
- #nightmare
- #nightmare basesraid
- #pack
- #pve
- #pvp
- #raid
- #raid base
- #raid base full pack
- #raid base loot tables
- #raid base mega pack
- #raid base pack
- #raid bases
- #raid bases package
- #raid loot
- #raid loot tables
- #raid package
- #raidable
- #raidable base
- #raidable base pack
- #raidable base package
- #raidable bases
- #raidable bases and loot tables
- #raidable bases easy
- #raidable bases pack
- #raidable mega pack
- #raidable package
- #raidablebase
- #raidables
- #raids
- #sale
- #studios