My server is Carbon, i have updated, and i also do have Carbon Compatibility Loader 1.0.6 installed
Im a PHP dev, so i dont totally understand the sintax, but commenting out that line, does make the plugin load.
I had the same issue, with "Upgrading to this level is currently locked"
I didn't think it was a user error, but it was working for some players and not for others. Turned out, as above, that it was a conflict with another plugin, and players who had used the other plugin in the past, had the issue where those who had not didn't.
the conflicting plugin is "BuildingSkins"
i removed it and bingo, its now working for all.
I can never seem to get the water to work as per the config.
i have the numbers set for max water, but it always goes to 9000.
Is this because we are not useing the 'free water' and i'm making users plump in the sprinklers to pumps?
I had some players report they are getting this error "To close to another building" after doing an auto-upgrade then trying to extend the base,. sometimes the player can 'move around or build twig around to get the spot to work.
I did some testing myself with a few circle bases, and was able to duplicate the problem. sometimes at random, slots just wont let you build even though there is no reason not to. removing some walls around and then rebuilding before upgrading works.
So the problem seems to be, if a base is auto upgraded some slots are connecting incorrectly.
i did not experience this issue with Auto Base Upgrade
hi,
is there A way to reduce the cost of the 'reskin'
i want the upgrade cost to be the same/normal, but if a player is already at metal, it should not cost 200 to simply change the skin/color, the cost should be 25 or config xx
HI, with global rendering, the monument is totally broken, 50% of the insides don't load properly anymore.
its fine if the player has global rendering off, but many people are going to turn it on
hi, plugin works, however i get this error in consol.
Failed to call internal hook 'OnLootEntityEnd' on plugin 'CustomMixing v1.0.4' [589422924] (The given key was not present in the dictionary.) at List<BasePlayer> System.Collections.Generic.Dictionary<MixingTable, System.Collections.Generic.List<BasePlayer>>.get_Item(MixingTable key) at void Oxide.Plugins.CustomMixing.OnLootEntityEnd(BasePlayer player, MixingTable table) at object Oxide.Plugins.CustomMixing.InternalCallHook(uint hook, object[] args
I am running the standard conf, but i have added ammo.rifle to the list (it was missing) i only want this plugin for the speed changes to mixing time
CustomMixing.json
Hi, loaded the map into editor, and have the error message that Key prefab files are missing,
the password file has a note that they are included in the zip, however they are not.
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