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Everything posted by NubbbZ
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Not sure what happened as i opened a ticket a couple days ago about this and now its gone, anyhow i think there is a fatal flaw with the max quantity in that yeah u can limit the amount a player can buy in a single transaction but not in general, as the player can buy right after. so i am looking for a hard limit for certain products, the reason is i am looking to offer single time items like 7 day vip trial. and while on that add a config to auto wipe on map wipe.
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[Economics] Saving balances for players... Failed to call hook 'OnServerSave' on plugin 'XPerience v1.3.9' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.XPerience.OnServerSave () [0x00050] in <a7751d7bc2f4442386d1622ec892bc75>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01973] in <a7751d7bc2f4442386d1622ec892bc75>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0
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after running oxide.reload BankSystem
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Hi again, so i have discovered that if you set "Max Buy Amount" to 1 on items "1 or whatever limit you want", when you go in the shop it works as intended if you manually try increasing the quantity in the shopping bag, but if you keep clicking on buy on the item it increases the amount, its not a visual thing as it does take more money.
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Amazing plugin, but there needs to be a few tweaks. option to enable or disable Card expiry option to expire card on map wipe. option to auto create a credit card. maybe add the /bank ui with the one when accessing through the atm, kinda is weird that you deposit and withdraw money through a physical atm but you can do /bank and see your history and such.
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Hi so if you do a reload on the plugin after its been loaded the vending machine at bandit camp does not spawn, it requires me to do another reload for it to actually spawn.
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lootguard blocking scientist looting
NubbbZ replied to Valhalla_has_beer's Support Request in Support
Changed Status from Pending to Closed -
lootguard blocking scientist looting
NubbbZ replied to Valhalla_has_beer's Support Request in Support
Alright so i have just tested it and I would have to say some other plugin is modifying the npcs, and its causing the interference with LootGuard. If i have just lootguard running everything works as desired. Now what did they change that can be causing it. The plugin differentiates between players items/npcs/lootboxes and such by their ownerID. If you can get me the list that would be great. -
lootguard blocking scientist looting
NubbbZ replied to Valhalla_has_beer's Support Request in Support
Hi again, can you tell me which npcs are not working or are they all not working. and do you have any plugins that involve npcs. -
Changed Status from No Response to Closed
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sweet, glad it worked out
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Changed Status from Pending to No Response
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I might have added the wrong shortprefab names to the default config, I highly suggest you get the plugin debuginfo and find out the true shortprefab names for the objects you want excluded. Enabling teams would allow members on the object owners team to be able to use that object. "Also, I know that when mailboxes and dropboxes are used, once the item is placed in, only the owner can retrieve them." that is semi correct and not an issue. dropboxes and vending machines are two sided, It is done so people don't steal from behind them while still being able to use them, but Mailboxes don't work that way so i would not say their functionality are the same, because of that they are in the excludedentitys list.
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- 15 comments
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- #health display
- #blood display
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Bruh you cant be serious right? Me stealing your idea from 2 years ago? You sir must be deranged! For one all the things u stated there are not in in that plugin of yours because if it was it would be in the description, two what does that shit have to do with a plugin displaying a targets health? Just because you integrated your private plugins into hitdisplay don't mean its better nor its more feature rich when those plugins are not on codefling.
- 15 comments
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- #health display
- #blood display
- (and 8 more)
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- 15 comments
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- 2
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- #health display
- #blood display
- (and 8 more)
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- 296 comments
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- 1
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 296 comments
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- 1
-
-
- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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they most likely changed it cus of this months update, i suggest you use debuginfo on the zombie to get its actual shortprefab name
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That's because I gave you the solution to your problem.... Because its up to the user what they want to be triggered, and mainly because its not broken, so it was not a huge priority. You are missing ] at the end, if that's not the issue then you do not have the right prefabname in the list. What are you trying to get triggered?
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Hello, so you would need to add the new NPC shortname into the whitelist, and into your language file. Please see the note section on the plugins page next time... use https://www.corrosionhour.com/rust-prefab-list/ if u ever need to find out the prefabs and like Krungh Crow suggested, do it in the whitelist and language file
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Hello, so you would need to add the new NPC shortname into the whitelist, and into your language file. Please see the note section on the plugins page next time... use https://www.corrosionhour.com/rust-prefab-list/ if u ever need to find out the prefabs and like Krungh Crow suggested, do it in the whitelist and language file