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Everything posted by NubbbZ
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Fixed it, you can read the changelog to see why it was happening, hope you enjoy the plugin!
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Changed Status from Work in Progress to Closed
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Did u update umod on your server? Because in the latest they changed it again, anyhow il actually get it done and uploaded by sometime tomorrow. Sorry for the inconvenience
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nvm not tonight did it right now, ive updated the hook so it should fix it
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I will take a look tonight, and release a fix.
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Changed Status from Pending to Work in Progress
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- 5 comments
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- #launch site
- #puzzle
- (and 7 more)
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Same but thing is when u look for a plugin called like nextgenpve or truepve, u would want that in it and think its in it, also it will lower the amount of plugins u need to have pve protections.
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Hello so i wanted to use this plugin but there is no feature to protect boxes inside player bases or salvaged shelves from player damage and such! also what would be a great feature is, block players from looting sleepers!, and block players from looting x storage in players base! Please get it in, as i would love to use this plugin!
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Lmao what a joke you are dude! If you are learning how to make plugins, you in no way should be asking money for your work! Especially at those prices, Just because it takes you several weeks to make a plugin does not mean its value goes up, it tells me something cough cough, that you have no clue how to do it and are inexperienced! I understand you recently started getting into this but that does not give you the card to say "oh i just started be easy on me". Lets get started on your pricing, you saying you know that the prices are high, why haven't they been changed yet??? Yes there is no template or standard on what a plugin is worth but you want to know something, come closer cough cough maybe you should take a look at what other people are asking for their plugins. OH BOY and with your "Wounded Suicide Disabler" saying that its optimized like its better compared to other plugins that do the same thing, means fuck all for that type of plugin, and maybe you should cough cough search umod or codefling to see if a plugin of that sort exists, cus saying that you do not know all the plugins out there is an excuse for "i cant search on umod/codefling because i am lazy". Lets not get started with your dumbass update cost after 6 months. Just facepalm! Last but least you as a developer should not be attacking other people in the community or getting all fucking defensive about it when someone criticizes your pricing/shit. As a developer you listen to what others say and improve. anyhow good fucking luck being in this community if you keep up that way. I think i caught covid thanks to you, because of all the coughing!
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Just looked into it, and it would not be possible with the way this plugin and how the fishtraps work. The problem is that when the fishtraps do their thing to catch fish, it checks if theres any food, i can have it where it would supply the food but there would be an exploit, in which a player can get free food, etc I can develop a new plugin for this case, but the thing with the new plugin it will make the fishtraps behave differently, at the moment at time i do not have time to get it made. but i bet you can hire a dev to do it.
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I can take a look into it when I get the time.
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Changed Status from Pending to Closed
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Yes, it lets the fishtraps run without having the user intervene each time a fish gets caught hence continousfishtraps.
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Changed Status from Pending to Closed
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Will do, and thanks for the review
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Try /skinitem skinid
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Changed Status from Pending to Closed Changed Fixed In to 1.0.4
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alright so i think i managed to fix it, stupid internal code has checks and shit that kills the fishtraps routine, while its marked as on . i am going to be uploading a change, pls test, ive tested and seems to work for me.
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yeah i noticed that as well, not sure why its causing that, i will recheck code and game code tonight.
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.3
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just uploaded a new update with an option to disable decay, please inform me if it works or not
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same here, i use that plugin and it stops the damage. and it is decay damage "internal server code" public void TrapWildlife(global::TrappableWildlife trapped) { global::Item item = global::ItemManager.Create(trapped.inventoryObject, Random.Range(trapped.minToCatch, trapped.maxToCatch + 1), 0UL); if (!item.MoveToContainer(this.inventory, -1, true)) { item.Remove(0f); } else { base.SetFlag(global::BaseEntity.Flags.Reserved1, true, false, true); } this.SetTrapActive(false); this.Hurt(this.StartMaxHealth() * 0.1f, Rust.DamageType.Decay, null, false); }
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Changed Status from Pending to Work in Progress