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ViolationHandler.exe

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Everything posted by ViolationHandler.exe

  1. That is showing because it's trying to explain to those who are missing commands (not you) that you might be able to get them to populate by doing the steps in the first image. You can ignore that is your commands ARE appearing, you just don't have access to them due to not giving yourself access. You have to add that channel (the channel's Channel ID) to the list of allowed channels to send commands in ("Listen to commands from these channels (Channel IDs)"). Or can add your role ID to the list of roles that can use commands in all channels ("In ALL CHANNELS allow the following roles (Role IDs) to use their commands.")
  2. Changed Status from Pending to Not a Bug
  3. Fix what exactly? And could you explain a little more about the issue? not sure how it'd be causing a crash, and there is sort of 1 tutorial, but the plugin has changed since the tutorial so it may not be perfect. I can't really help with something that I don't have info on. By crashing your game, are you referring to your server? Your clients games? etc? Please reply with some more info so I can try and help. That screenshot just shows the plugin working as usual, just stating if your commands aren't appearing, can attempt a manual refresh of commands/bot, doesn't always work, but sometimes can help.
  4. ahhhhhhhh okay, I was trying to understand why I did it the way I did originally. The reasoning behind it is because when you ban someone it changes from "ban" to "unban" so it cannot be a static hard-coded value within the files. I'm not positive the easiest way for you to change that either since I don't think you'd be able to change it without affecting visuals a bit unless you changed each one that couldn't be changed to BOTH options of the command, but personally I think that'd be worse, but then at least it'd be in your language. For clarification/example, "ban" would turn into "ban/unban" and "watchlist" would be "watchlist/un-watchlist". Also, I'll try and see if I can find a way for those buttons to be more editable in the future so that people can modify them better. No worries for the AI translation, I wouldn't be able to tell if there was an error anyways haha
  5. Also, your formatting for the bot seems to not be working, but I'm not sure why that'd be the case, specifically the "#" ones. I doubt it'd be Chinese character related either, heres what it looks like on my end: It seems to occur for your /id command and the message right after too.
  6. Ah, thank you for pointing that out, I can add the server name in the bottom as a footer for the message possibly, if not there I'll find a spot that works and looks good. When you say it can't be translated do you mean you don't know what it should be translated to, or it doesn't update when you change it?
  7. Yes, I do plan on adding global bans assuming the ways I have planned work as I expect. I don't have an exact date for when the version will be updated unfortunately as I don't like giving exact dates usually either.
  8. The only way I'd be adding multi-server ban support would be via the built-in functionality of the plugin. I also 100% do not plan on utilizing the enhanced ban system as a dependency of the plugin. I'd rather not have to require a separate plugin just so users can ban a player across multiple servers, in my opinion that's poor design. I will say, however, that the SQL functionality would be nice to have in my own plugin, but I don't know nearly enough about SQL to even attempt such a goal/project, nor would it really be necessary if I use the functionality I've already built into the plugin The functionality of banning players across multiple servers itself is a good feature that I'd like to add to this plugin (without requiring a separate plugin to function). The "downside" is you'd need this plugin in all servers utilizing the ban, but I'm pretty sure the same would be true for the Enhanced Ban System plugin. Also is there a reason you use the run command as opposed to just using the ban command? They do exactly the same thing, they're running the same logic internally, I'd think it'd be easier using the auto complete command tbh, but if you find it easier to use the run command, that's okay as well.
  9. ViolationHandler.exe

    Admin Tools NRE

    Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.1
  10. ViolationHandler.exe

    error

    Changed Status from Work in Progress to Not a Bug
  11. ViolationHandler.exe

    error

    Okay sweet, glad to hear!
  12. Ah okay, no worries. Currently the functionality of a global ban doesn't exist in the plugin, but sounds like it'd be useful. I can attempt to add a `global` setting to the ban command through discord to allow for you to ban players from all servers as opposed to just the one. If that doesn't work, my other thought would be swapping to the server "all" or "*" with /server (server name here), however, personally I think this would be annoying and inconvenient for the users. I also think they could accidentally leave themselves on all mode and cause some issues. Command Explanations in case you still wanted some clarifications: warn player will give the player a warning with a UI that pops up on their screen with the reason from the player who warned them. warn add will add a warning to the players list of warning without directly notifying the warned player (no UI pops up for them). Note: UI may be different based on your config settings, could be a toast.
  13. ViolationHandler.exe

    error

    Changed Status from Pending to Work in Progress
  14. Changed Status from Pending to Work in Progress
  15. Please make sure you have the right version of DiscordExtension, it looks like you're using some sort of test version based on the first console snippit: "[DiscordExtension] [Warning]: Using Discord Test Version: 3.0.0.RC.1" This is the latest on GitHub, or from uMod. My guess is this is the cause for the other issues in the other ticket as well. if you change versions to latest and are still having issues, please let me know.
  16. ViolationHandler.exe

    error

    Please make sure you have the right version of DiscordExtension, it looks like you're using some sort of test version based on the first console snippit: "[DiscordExtension] [Warning]: Using Discord Test Version: 3.0.0.RC.1" This is the latest on GitHub, or from uMod. My guess is this is the cause for the other issues in the other ticket as well. if you change versions to latest and are still having issues, please let me know.
  17. This was answered in support, but for anyone else who may be wondering: Both files go within the plugins folder, they are still just like other plugins
  18. Hi, sorry, discussions unfortunately do not inform me when someone comments within. To answer the first question, I currently do not, and are you referring to the in-game one or the one within discord? Also, for customization wise, neither really are super customizable tbh, I kinda just picked some colors that fit the theme. The discord one would be a little trickier to port into its own plugin, but the in-game one would be a bit easier I think.
  19. ViolationHandler.exe

    Admin Tools NRE

    For public: Has since been solved through DMs, turned out to be an extension that is picked up by the way Oxide gets plugins vs the way Carbon gets plugins resulting in them grabbing extensions with null filenames. The fix will be released today or tomorrow since its not something that necessarily impacts everyone, only those with either extensions or that particular extension (who are attempting to reload a plugin via this plugin). If you are worried this is going to affect you and update has not released, please feel free to DM me.
  20. ViolationHandler.exe

    Admin Tools NRE

    Hmm, I just tried reloading a plugin from console it worked fine, were you by chance in-game while doing this? or possibly through discord? I will send a custom version that just prints a couple of things when running that command specifically to try and figure it out as well, my only thought is the plugin I'm getting back from Oxide is null somehow, which idk how or why that'd occur, that or somehow the thing I'm accessing is null, but kinda highly doubt that since I think other shit would break internally in oxide if that was the case. Can you confirm you can load the plugin you're attempting to load with Oxide's default `o.reload` functionality just for confirmation sake you're able to do it that way?
  21. ViolationHandler.exe

    Admin Tools NRE

    Changed Status from Pending to Work in Progress
  22. ViolationHandler.exe

    Admin Tools NRE

    Interesting, I'll take a look, wonder if they borked the way I found plugins again lol, thanks for mentioning this! Does this happen on all reload attempts for you? or just specific plugins? I'm guessing all currently, but figure I should double check.
  23. ViolationHandler.exe

    Question

    Changed Status from Pending to Not a Bug
  24. ViolationHandler.exe

    Question

    Both go within the plugins folder, they are still just like other plugins, only DLLs will go within the HarmonyMods folders (at least to my knowledge)
  25. Should be, yes. If you end up having any issues, feel free to reach out through a support ticket and I'll fix it when I'm able to
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