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0xF

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Everything posted by 0xF

  1. 0xF

    Unity error

    Okay, I reuploaded it again, since I noticed that the content of the archive has not changed and there was an old version, try again. Also you don't have to create a new project, but just open unitypackage in an already open project.
  2. 0xF

    Unity error

    Yes, a video would be appropriate
  3. 0xF

    Unity error

    The error has not changed, did you re-import the unitypackage with changing 2 files?
  4. 0xF

    Unity error

    I found a mistake, a letter from the Cyrillic alphabet got into the variable name. I corrected the variable name and reuploaded the file under the same version, please re-download it Sorry for the inconvenience
  5. 0xF

    Unity error

    Hello, please take a full screenshot of unity along with the version and open logs
  6. 0xF

    0xF's CUI TOOL

    Version 1.0.0

    63 downloads

    0xF's CUI TOOL is a tool that allows you to make UIs for Rust plugins in minutes with loaded game assets directly in Unity and in an exportable easy to understand format. This tool is suitable for Unity 2021, version 2021.3.29f is recommended. Download here. Features: Working with game assets of the game you have installed. You will always have all sprites, materials, fonts available. Easy to understand exportable UI code using advanced CUI library by 0xF. Multifunctional interface that allows you to write your own variables with code with the ability to use in most fields of components, as well as If statements and parts of the code before and after the object. Tagging system allowing to insert automatically the necessary parts depending on the object, such as the name of the object or their child index. Installation instruction: Installation Instructions: Create a 2D project. After loading the project, transfer 0xF's CUI Tool.unitypackage file to the project explorer window, then click import. After the import is complete, open a scene named UI. Go to the Game tab, click Free Aspect and create a new one with a resolution of 1280x720. Enjoy. Quick start to get started with the tool: To get started, install the tool according to the instructions without skipping a step (especially the last one). If something is not clear, you can ask it in the discussion section or write to the author in private messages with a question. Look at the scene hierarchy on the left, you can see the objects that correspond to the layers in the game (Overall, OverlayNonScaled, Overlay, Hud.Menu, Hud, Under, UnderNonScaled). They are sorted according to their priority in the game and each is displayed on its own display in the Game tab (the display number for the layer is specified in the Canvas component). Open the tool window by selecting 0xF -> CUI Tool (near File, Edit, ..., Window, Help). Attach the window to a convenient part of the Unity interface. Select the appropriate layer in the object hierarchy and then select the desired element to create in the tool window. I think Panel will do for you for starters. If necessary, familiarize yourself with how to create UIs in Unity by watching tutorials on youtube or other sources. Try each of the presented variants of objects in the tool window. When you're done with the UI creation, click Export to export the UI to code. How do I use the exported code? In your plugin, change the access specifier of your plugin class to partial Go to GitHub and copy the library code Paste it to the end of your plugin file, change the text YourPartialPluginClassName to the name of your plugin class, move usings to the top of the file. Paste the exported code in the place you want in your plugin and call it in a convenient way. The access specifier, as well as arguments in the exported method can be changed in the ExportProperties component. An example of exported code from a product preview:
    $50.00
  7. 0xF

    Added scrolling to all menus BUG

    Changed Status from Pending to Closed
  8. 0xF

    Added scrolling to all menus BUG

    Hello, fixed, wait for the 1.1.1 version to be released
  9. 0xF

    broken

    Hello, this does not carry any information, can you provide more information about the problem?
  10. 0xF

    Terminal

    The video is ready and already being processed on youtube, the link to the video is left in the description
  11. 0xF

    Terminal

    I'll make a video today
  12. 0xF

    Terminal

    Because they are just as storing items in them as the cells and that mod
  13. 0xF

    Terminal

    It does not move by boxes, but has a general inventory that has up to 2 billion items, and the pages are used to move in case the first page is filled with divorce types of items. But what you named sounds interesting, if the plugin will be active on sale I will add this feature.
  14. 0xF

    Terminal

    This functionality is there, it is mentioned in the pictures and many times in the description
  15. 0xF

    Terminal

    Version 1.1.7

    151 downloads

    Terminal is an indispensable item that will allow players to manage the resources of the house in one place! Just as importantly, it is not just a conditional button on the screen or something similar, but a complete new item that is placed in the house, which gives a nice user experience to any player that likes interaction. Its multifunctionality will allow the player to use it for a variety of purposes, from simple resource management to building a terminal-only resource factory. Interested? Then let's get to the details. Examples of uses: Getting remote access to resources, the ability to take resources from several storages at once, as well as put them in them. The ability to use the terminal as one big chest thanks to the cells of different levels, available import and export pipes will allow to realize the delivery of resources to the production tools Building a plant powered by terminal alone Many other clever uses, like a chest in the buffer of the house connected to the terminal. Combining uses Features: Similar type items are displayed combined in one slot, where you can see the total quantity and take the required quantity. Two modes of operation: wireless and cellular. Full-featured new placeable item Works with industrial pipes Ability to create different cells (by standard there are 4 levels) Cells have their own stack size just for them. Intelligent movement that will not allow you to store more items in the boxes than allowed The terminal has a convenient search for items in the user's language, not only in English Demo Video: Installation instructions Installing dependencies CustomEntities. Go to Github, click Clone -> Download ZIP, then transfer CustomEntities.cs to the folder with plugins. CustomItemDefinitions. Go here, download and install in the plugins folder. Download purchased this plugin and install it in the plugins folder the same way. Done Quick Start: Prompt commands: give terminal give storage_cell.level1 give storageadaptor.wireless Place terminal, put the cell in the cell storage, install the adapter on the chest, enjoy. More about items: [Terminal] Terminal is a placeable item, with the ability to be placed both outside and in the house, serves for convenient management of all resources in the house. It has a certain amount of health (default 500), as well as the ability to pick up with a loss of strength. It has 2 modes of operation, wireless and cell, can work with industrial, by means of pipes to import and export items from cells. The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it. The shortname of the item - terminal Command to give: give terminal How to pick up a terminal? For this we must have authorization in the cabinet. Holding a mallet in your hand, point at the part of the terminal where the inscription Authorize appears, press the R button and select Turn. How to switch modes of operation? It is possible to do this by pressing the switch on the left side of the laptop, it looks like this: What is needed to work in wireless mode? To start working you need the item "Wireless Storage Adapter”, this item is part of the plugin. Can be obtained by any method of the server owner's choice. The short name of the item - storageadapter.wireless. Command to give out: give storageadaptor.wireless Next, install the wireless storage adapter on the storage item you need. Such as: chests, furnaces, refineries, etc. Next, select the wireless mode on the terminal by pressing the switch. After entering the laptop, it will display all the items that are connected to the adapter in the range of the wireless mode of the terminal (customizable). What is needed to work in the cell mode? The first thing you need are the cells themselves, they can be obtained in any way the server owner chooses. The short name of the item - storage_cell.{name from the config, by default it is level1-4} Command to give out: give storage_cell.level1 Cells should be put in the terminal cell storage, it looks like this: It is recommended to put any kind of lock on the cell storage, otherwise they can be stolen! Next, select the cell mode on the terminal by pressing the switch. After entering the laptop, where you can now see what is in the cells, how many slots are available and you can put things there. [Wireless Storage Adaptor] Used for the wireless mode of the terminal. Installed on all storage items for which a regular storage adapter is available. Does not require additional connection. The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it. The short name of the item - storageadapter.wireless. Command to give out: give storageadapter.wireless [Storage Cells] Cells hold items, have a certain number of slots and a maximum stack in each slot. These are special slots and only in them items can be stacked to their maximum. The maximum stack works on the principle of 1 type - 1 slot. That is, if the maximum stack is 5000 and the player puts there 10 new machine guns, they will occupy 1 slot and such can be put another 4990, if he puts a slightly broken machine gun, it will take another slot and will store the same machine guns. This is how it works with all items. Another example; a level 1 cell has a maximum stack of 5000 and 8 slots, and if you store only sulfur in it, you can eventually store 40000 sulfur in it. Higher level cells have more stacks and slots. Don't worry, the configured max stack won't be knocked down, items will unstack when they are laid down and taken out of the cell. The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it. The short name of the item - storage_cell.{name from the config, by default it is level1-4} Command to give out: give storage_cell.level1
    $40.00
  16. 0xF

    Detective Stewie

    Version 1.0.2

    24 downloads

    The NpcDetective plugin adds a detective named Stewie, standing in the outpost and bandit camp. Detective for a specified fee through time will send information about the location of the player, but there is a chance that the detective will not be able to find him, as well as that the target will feel the gaze of the detective directed at him. The plugin is aimed at PVP content and will definitely be of interest to your players who love battles, because they will be able to find out the whereabouts of the obitchik or if they are lucky to find out where his house is, which will allow them to raid him. Some details of the default plugin settings: There are 2 spawn points on the monuments, in the outpost and the bandit camp. Default mission completion time is 5 to 10 minutes. Chance of mission failure - 30% Chance that the target will feel the detective's gaze - 10%. Kulldown 10 minutes Price for the service is 200 scrap Features: The plugin supports 4 types of economics namely Economics, ServerRewards, IQEconomics, Items Has completely identical UI that Rust uses for conversations as well as for player selection. The UIs have been replicated from scratch and do not require extra dependencies. It has dialogs already ready to use. Provides the ability to translate each of the plugin texts, including the name of the bot above. A wide range of mission settings, including the chances of a variety of events, which greatly fuels interest. The plugin is immediately ready to use without further customization. Permissions: npcdetective.allow - allows you to use the services of NPCs Commands: getnpcpos - allows you to get a spawn point for an NPC, relative to a monument or world (in this case specified as "custom”) Video: Default Config: { "Spawn Points": { "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": "-26.38629 0.2249966 -20.25003 -6.138487 245.2638 7.046678", "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": "42.65682 7.059561 -31.20314 8.198808 329.3285 7.740015" }, "Payment Settings": { "Provider (Economics | ServerRewards | IQEconomics | Item)": "Item", "Provider Currency Name": "scrap", "[Item Provider] Short Name": "scrap", "[Item Provider] Skin ID": 0, "Price of search service": 200 }, "Mission Properties": { "Information Accuracy Type (Mark | Grid)": "Mark", "Lead Time Range Min (in seconds)": 300.0, "Lead Time Range Max (in seconds)": 600.0, "Cooldown in seconds": 600.0, "Chance of mission failure (0-100%)": 30.0, "Сhance that the target will sense the presence (0-100%)": 10.0 } }
    $20.00
  17. 0xF

    nickmanes problem

    Hi, this is a consequence of applying a text map on the client side. It's not really something I can influence, but I can try to add that nicknames are reset when the map is disabled.
  18. 0xF

    Totem of Undying

    Fixed it in the update that just came out. Next time please try to post in the appropriate support section near the discussions.
  19. 0xF

    Totem of Undying

    Hi, thanks, forgot to include the short name in the description, thanks pointed out the error. You can issue it like any other item. Its short name is totem.undying and the item id is -200792753. Command to give out: give totem.undying
  20. 0xF

    Totem of Undying

    Version 1.0.1

    46 downloads

    Totem of Undying. When used, it saves from death, produces a broken item effect, a slight downward movement of the camera, and restores the health specified in the config (default 55). The item must be in the backpack slot to be used. Great for PVP, also useful in PVE. Item Info: Short name: totem.undying ItemID: -200792753 Command to give: give totem.undying Default Config: { "Item name": "Totem of Undying", "Amount of healing": 55.0 }
    $3.00
  21. 0xF

    Error on connection

    Changed Status from Pending to Closed Changed Fixed In to 1.4.5
  22. Hello there! I provide development of plugins of high complexity, turning the game upside down, including complex UIs. Let me show two years of experience working on Rust plugins (4000 hours of work in total) and in your project. Some of my work: Admin Menu Admin Map Terminal SimpleCraftSystem BetterBackpacks BetterMedicine CustomizableWeapons and CustomizableProtection Sortify My portfolio on Codefling: https://codefling.com/0xf. Feel free to contact me with your idea, let's discuss it together.
  23. 0xF

    Admin Map

    It was just added, in version 1.3.6. Also after granting permission you will need to rejoin the server
  24. 0xF

    Admin Map

    Hi, no, this plugin does not unlock the map by admin in hardcore mode, specifically this plugin has a complementary functionality to the regular map. But I think I can add similar functionality here
  25. 0xF

    Customizable Protection

    If you do it on a lumberjack suit say, yes. Although it's strange that they made the damage not in the leg part, but in the general part.
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

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