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gdias92

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Everything posted by gdias92

  1. I changed "Forcibly immobilize an NPC" to false, now they're able to walk. But at first they spawn floating in the air and start to walk normally when a player is spotted. I would love for them to spawn at the ground.
  2. It was not working because of Vanish plugin. Don't be Vanished when testing this
  3. I am using the plugin DynamicPVP, this plugin gives me the ability to set the player in a status called pvp delay when he leaves the PVP area (bubble/zone). In this state the player can take damage from others players even if he is in the PVP zone. This is used to avoid abuse by leaving and entering the pvp area, my server is pve. Can I set the player in this state when he leaves the bubble from the Raidable Base ? In the DynamicPVP plugin i can set the amount of seconds from the PVP Delay status.
  4. Same problem.
  5. I tried with "Forcibly immobilize an NPC" True and False. The error happens with both values.
  6. { "Time to event start(in seconds, minimum 900)": 3600, "Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 3600, "Maximum time to event start(in seconds)": 3600, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Airdrops amount(spawn every cargo drop)": 0, "Airdrops lifetime(in seconds)": 7200, "NPCs amount(spawn every cargo drop)": 3, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs attack range": 75.0, "Minimum distance to NPC damage": 75.0, "Forcibly immobilize an NPC": true, "List of kits for each NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Airfield NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Airfield NPC1", "Airfield NPC2", "Airfield NPC3" ], "Event message(if empty, no message will be displayed)": "Airfield event started", "Calls a helicopter to the airfield after landing a cargo plane": false, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "If true, spawn the marker only after the plane lands": false, "Event marker name": "Airfield event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use a custom place to land a cargo plane": true, "Custom place position": { "x": 463.83548, "y": 52.19391, "z": -116.711395 }, "Custom place rotation": { "x": 11.6294851, "y": 70.3533859, "z": -4.35833755E-07 }, "Use custom navmesh (enable if using custom airfield and getting NPC navmesh error)": false }
  7. I am using the custom configuration because my map don't have an air field. Yes
  8. I am using the custom configuration because my map don't have an air field. How do I fix that ?
  9. gdias92

    Airfield Event

    @Fruster Can you make a parameter to not start the event automatically ? I want to use a separated scheduled to trigger the event via console command.
  10. @Fruster Can you make a parameter to not start the event automatically ? I want to use a separated scheduled to trigger the event via console command.
  11. gdias92

    PogoStick

    Could you add a command for players to get a pogo stick ? Limited at 1 per time. Please!
  12. gdias92

    Skill Tree

    How do I change the UI position to everyone ? I want to make it left aligned with the health bar and keep this as default value. In the previous image it still needs to be moved a few pixels to the left. ------------------------------ I had to change the oxide/data/SkillTree.json for each player that already had the previous values... Then I changed the default value at oxide/config/SkillTree.json
  13. I need a plugin that tracks last wipes and automatically calculates the next wipe dates. Two types of dates are required: - Map Wipe (No blueprints) - Full Wipe Through "/wipe" command players should be able to see the wipe dates. Is anyone willing to take the job ? #Rust
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