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Everything posted by MichuX
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- 266 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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Hello! When someone dies the timer gets stuck and only reloading the plugin will get track to normal
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Hello! Very good plugin that in the future I am thinking to purchase it but for now I will wait for changes to be done that can be attractive to more people too, I mean would be nice that we could customize NPCs (speed, weapon, type, accuracy) for harder dungeons be really hard. Edit loot inside each crate and min/max loot/crate inside dungeon. edit number of npcs inside dungeon for easy/medium and hard ones to be challenging. Something to trigger the event, for example a supply signal when we launch will open the event and permissions to use that for each difficult. I know it's not easy to add stuff for one day to the next but I hope in the future will have at least it Regards, MichuX
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That's one of my big problems... All players, each one they have different views BECAUSE of the User Interface Scale from rust options. If you change your User Interface Scale, It will be so different the position. It should be an option that allows you to lock the position for every scale! Other plugins already does that like backpack button Icon, etc. It's something that is missing this plugin. Regards, MichuX
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I am using the recent version 2.2.2 I did restart the server, updated the server and the error disappeared but I think as I have this wipe sky islands that players can build. The event maybe might have occur inside of one players base, that is why the error. Maybe adding a check if there are players base nearby before event starts. I can share here the config if still need but nothing big change there
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- 23 comments
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- #travelvendor
- #travels
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(and 7 more)
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Hello! This is spamming my console non stop: " NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <0639406c7f0540ea9fcd082648f6903f>:0 at BaseEntity.CenterPoint () [0x00000] in <0639406c7f0540ea9fcd082648f6903f>:0 at SamSite.AddTargetSet (System.Collections.Generic.List`1[T] allTargets, System.Single scanRadius) [0x0001d] in <0639406c7f0540ea9fcd082648f6903f>:0 at SamSite.TargetScan () [0x000c2] in <0639406c7f0540ea9fcd082648f6903f>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <7acd926f609e476fbfd5ca88be554879>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <7acd926f609e476fbfd5ca88be554879>:0 " Thank you in advance, MichuX
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Server update is a must for the new version Everything working 100% after server update, you might close the ticket support Thank you so much MichuX
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Hello! After Updating the plugin 1.37.20 gives a new error. I reverted to 1.37.19 again. Error while compiling Battlepass: There is no argument given that corresponds to the required parameter 'index' of 'BurstUtil.Get<T>(in NativeArray<T>, int)' | Line: 2116, Pos: 36 Regards, MichuX
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Hello! Sorry to disturb you, after the update, players when claim kit they are getting bugged and not getting anything in the kit. Log Error: [Kits] [OG] Ondinake[****] - Received Kit: DailySpecialKit NullReferenceException: Object reference not set to an instance of an object at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x0015f] in <00c367a5d40540858c8bd1a438521d3d>:0 at Oxide.Plugins.Kits+KitItem.GiveItem (BasePlayer player, Item item, ItemContainer cont) [0x0001e] in <da5c59ce99eb4e39bff50d5b69262abf>:0 at Oxide.Plugins.Kits+KitItem.Get (BasePlayer player) [0x00081] in <da5c59ce99eb4e39bff50d5b69262abf>:0 at Oxide.Plugins.Kits+<GiveKitItems>d__95.MoveNext () [0x0003a] in <da5c59ce99eb4e39bff50d5b69262abf>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5f55adde392a4f559fa097c2225879c0>:0
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I checked the version on .cs, 1.37.18 It is giving this error that I mentioned Error while compiling Battlepass: ; expected | Line: 5731, Pos: 51
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I did or maybe something wrong with download?
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Error while compiling Battlepass: ; expected | Line: 5731, Pos: 51
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- 59 comments
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- #cargo
- #cargo ship
- (and 4 more)
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- 584 comments
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- #hud
- #interface
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(and 6 more)
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Hello! After a several tests I found out the problem. The Image that needs to be upload need to be exactly 512x512 and not less or more. After that the image needs to be normal RGB, on photoshop there are a lot of options about RGB, just need to be a default one. The problem is solved for now Best Regards, MichuX
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Hello! I recently purchased this tool, when I create some skins, I put in game, after that the skin doesn't load and players start to disconnect. Error: disconnecting: Exception (cs:98779): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) Rust.Workshop.Skin+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) The skins have no more than 512x512 and all of them around 80.0 KB. Can you help with this error? Thank you in advance, MichuX
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After the update. I loaded the plugin and I got reports from players that the problem is still the same. First time they call the Tugboat they can start engine but cannot ride (stucks at same place) until they find one in harbor and they go with that. strange because the only thing that is mixed with that is skilltree. still running some tests again to find what exactly it is
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I decreased very long time ago because with skill tree boost people were flyhacking when ride but If that was the problem why only now did affect for not riding and not 3 or 4 months ago
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As a server administrator, managing permissions can often feel like navigating a labyrinth. However, with the Permission Status plugin, that task has become remarkably streamlined and efficient. One of the standout features of this plugin is its user-friendly interface. It provides a comprehensive overview of all permissions within the server, making it easy to identify who has access to what. This transparency is invaluable for maintaining order and security within the server environment. Furthermore, the real-time status updates ensure that I'm always up-to-date with the latest changes. Whether it's granting new permissions or revoking access, I can do so with confidence, knowing that the plugin will accurately reflect these adjustments. The plugin's compatibility with various platforms and its seamless integration make it a versatile tool for any server setup. Additionally, the prompt and responsive support from the developer have been commendable, ensuring that any queries or issues are addressed promptly. In conclusion, the Permission Status plugin has become an indispensable asset in my server management toolkit. Its intuitive interface, real-time updates, and reliable performance make it a must-have for anyone looking to streamline their permission management process. I highly recommend it to fellow administrators seeking greater control and efficiency in their server operations.
- 46 comments
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- 1
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- #timedpermissions
- #statusbar
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(and 7 more)
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I don't know why the Super Medical plugin is not currently available for purchase, but it has been incredibly useful and beneficial for my server. Initially, I had some doubts due to a bug and the developer taking a while to respond. However, the problem was eventually resolved effectively. This plugin allows you to create custom meds, event tickets with meds, and much more, limited only by your imagination. It's an essential plugin for any server setup. I hope it becomes available again soon so the excellent work can continue.