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MichuX

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Everything posted by MichuX

  1. MichuX

    Timer bug?!

    the permission is been removing after player disconnects or plugin reload
  2. MichuX

    Timer bug?!

    Hello! After this recent update I got reports from players that temporary timers are disappearing, I checked the console and they are, I don't know how. It's when timers are larger time at least.
  3. MichuX

    Lang Name

    Yes I need to be very careful about the permissions and needs to be exactly the same otherwise won't work. So it's fine since we put the same permission as it is. I think for now top priority is really to hide "until wipe" permissions on screen, it is really an issue for me. Best Regards,
  4. MichuX

    Lang Name

    After a few tests I found out the problem. the config is creating perms with "Kits.name" with a big "K" and I normally give with "kits.name" with small "k"... That is why the duplicates and strange names. Can you make it that can detect with "k" or "K" the same perm? That would solve the problem If not I will try to reconfigurate all to be the same letter Regards,
  5. MichuX

    Lang Name

    I find out that It is only happening in the kits permissions, they get duplicate and always with MsgPerm_ name, not even a default name. If I put a default name, It will duplicate to a new one too Regards, MichuX
  6. MichuX

    Lang Name

    Hello! I just found an error and I cannot do anything about it They are not displaying a name in some perms, and some of them get duplicated when someone gets a tperm
  7. MichuX

    Permissions Status

    I really appreciate with a disable option Thank you so much
  8. MichuX

    Permissions Status

    Hello! Is it possible to hide on screen temporary perms only "until wipe" ? If not can you make an option for that? I have quite a lot permissions until wipe Thank you in advance, MichuX
  9. MichuX

    Dungeon Events

    Yes I was using auto spawn, max 5 every hour. It was ok until players started doing a lot of dungeons straight one to another one. If you want to keep auto spawns you should use timers between them as I said at beginning or it will impact performance
  10. I don't know If this might help you, I will leave here some errors before: Dungeon done! SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. On my console, It finished with "Dungeon done!" but in the log file it did show more about it
  11. same issue here, I have auto spawn max 5, and they keep spawning, after players used dungeons, they did keep spawning until server did freeze and crash. Couldn't turn it on until I removed everything from the plugin
  12. MichuX

    Console Error

    working normal with recent version 1.0.16 Thank you
  13. MichuX

    Console Error

    I updated to 1.0.15 recently and I got an error, so I downgraded to 1.0.14 that is working fine.
  14. MichuX

    Timer frozes after dead

    This wipe players told me that the bug with the beds is no more happening, I did test it again and I think after update this month / recent plugin update, is no more happening I will see until end of the wipe but until now I think it stopped happening the "freezing time" Thank you for your assistance
  15. MichuX

    currency not showing in game

    Hello! in the config I have, "Currency": "blood" In game players doesn't know which currency is to apply Regards
  16. Same problem, I cannot reproduze "wallpaper{1}" with {1}, {2}, etc...
  17. MichuX

    Timer frozes after dead

    I use PermissionStatus Plugin. Every time players spawn on beds the timer frozes but when they respawn at random it works normally
  18. MichuX

    Bradley Drops

    Hello! Can you make this for each profile instead of general: Regards,
  19. MichuX

    Launch near bases

    Hello! When players launch bradley supply near bases sometimes it bugs and It gives an error: and Supply stays like this:
  20. MichuX

    recently Balloon error spam

    Yes I have been running with Flying Cargo Ship event but I have both events running for wipes but only now started that error. I can tag here Fly Cargo Ship Event Dev @The_Kiiiingperhaps he knows the solution. Maybe both events started not be compatible this wipe, trying to figure out what causes it
  21. MichuX

    recently Balloon error spam

    Cannot set the parent of the GameObject 'assets/prefabs/deployable/hot air balloon/hotairballoon.prefab' while activating or deactivating the parent GameObject 'assets/content/vehicles/boats/cargoship/cargoshiptest.prefab'. Cannot set the parent of the GameObject 'assets/prefabs/deployable/hot air balloon/hotairballoon.prefab' while activating or deactivating the parent GameObject 'assets/content/vehicles/boats/cargoship/cargoshiptest.prefab'. NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at BaseEntity.CenterPoint () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at SamSite.AddTargetSet (System.Collections.Generic.List`1[T] allTargets, System.Single scanRadius) [0x0001d] in <fb45d148c721409f96718464d8864b9a>:0 at SamSite.TargetScan () [0x000c2] in <fb45d148c721409f96718464d8864b9a>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <97363e0bbe864c65a9819cff9eddaf42>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <97363e0bbe864c65a9819cff9eddaf42>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 Only stops when I restart server
  22. I have that one since day 1. Still got reports that players wake up with 1 / 2 destroyed and loot lost
  23. Hello! Can you make Vending machines unbreakable? I have been reports that players wake up with their vending machines destroyed and losing all loot there Regards,
  24. MichuX

    Bradley Drops

    Thank you so much for info I can't wait for the next update, I hope the update (because it will be big I suppose) won't break the config file, I have a lot of Bradley levels over there with the respective botspawn at end .
  25. MichuX

    Bradley Drops

    same, the spam is insane in console.... Only restarting server solves it until someone uses bradley easy/med/hard/elite
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