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David

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Everything posted by David

  1. David

    Update??

    What I mean is that I don't have spare time to scrap whole plugin and try to come up with something new which has very uncertain outcome since we don't have option to manipulate with those progress bars at all. Sometimes facepunch releases update which makes some plugins obsolete or unusable.
  2. David

    Update??

    Changed Status from Pending to Not a Bug
  3. David

    Update??

    To my knowledge there is nothing broken with the plugin.
  4. Version 1.8.1

    681 downloads

    Create custom consumable effects. Instant metabolism, over-time effects, movement speed, tea boosts, and more. Feature Overview Instant + Timed Effects Apply calories, hydration, health, regen, bleeding, poison, radiation, and dirty on consume. Add effect-over-time ticks for oxygen, comfort, temperature, and more. In-Game Admin Editor Create, edit, test, give, and delete effects from a full UI. No JSON editing required for day-to-day setup. Overdose settings live in the same menu. Tea Boosts & Feedback Stack Rust modifiers like Move Speed, Scrap Yield, and Clotting. Pair them with screen overlays, consume FX, hold tooltips, and custom vital timers on the HUD. Optional Overdose Effects can raise Rust's dirty metabolism. Past the dirty threshold, the player still gets the positive effect, plus a separate overdose effect you configure. Leave dirty at 0 and it never triggers. How it works Each effect is keyed by a custom item name. When a player consumes (or uses as a medical tool) an item whose name matches that key, ConsumableEffects applies your configured result instead of the vanilla consume behavior. Set a base shortname and skin in the editor so you can Give the item from the admin UI. For loot, kits, or shops, spawn the same shortname/skin and set the item name to the effect key (for example Combat Tea). https://www.youtube.com/watch?v=IafSWFMSKxs Commands Note Admin menu requires auth level admin or the permission consumableeffects.admin. Command Description /consumableeffects CHAT ONLY Opens the admin UI to list, create, edit, test, give, and delete consumable effects, plus overdose settings. Frequently Asked Questions Can players see what an item does? The default item description cannot be changed. That is a game limitation, since descriptions are client-side. Set a tooltip on the effect instead. When the player holds the custom item, a tooltip pops up on their screen explaining what it does. Timed effects also appear as custom vitals on the HUD for their remaining duration. How does the plugin know which item to affect? By custom item name. The effect dictionary key must match item.name. Shortname and skin are only used as references for giving and identifying the item visually. Does it work with syringes and medical tools? Yes. Named medical items are handled on use the same way food and drink consumables are handled on consume. What are tea boosts? Native Rust modifiers (Move Speed, Scrap Yield, Clotting, Max Health, radiation resistances, and others). Enable Tea Boost on an effect, pick one or more types, then set value and duration. How does overdose work? Optional. If enabled, effects that add dirty raise the player's dirtyness. Crossing the dirty limit still applies the positive effect and also applies the configured overdose effect. While overdose is active, the player cannot start another consumable effect. Leave dirty at 0 on your effects if you do not want this system. Where are effects stored? In the plugin config under Effects. Older installs that used a separate data file are migrated into the config automatically on load. Help Have more questions? Reach out to us on Discord if you need support or have a custom request.
    $12.99
  5. Guy "wp_edit" is basically position editor, you not suppose to click on anything and character moving in background it's not a problem. Usage is explained HERE, you are suppose to select one side of the panel which you want to move and then by clicking left/right button adjust value of it.
  6. Changed Status from Pending to Not a Bug
  7. David

    basic logging

    Changed Status from Pending to Closed
  8. David

    basic logging

    Hey, sure it is something I can do in future version
  9. David

    Trouble Since Update

    Changed Status from Pending to Not a Bug
  10. David

    Trouble Since Update

    New version is complete rewrite, not only I had to change config file but also data files so before installing both files needs to be deleted.
  11. David

    well this is not fun

    good one
  12. David

    well this is not fun

    your other purchases has nothing to do with me, FurnaceLevels is 8$
  13. David

    well this is not fun

    No, you didn't upset me at all, I'm just baffled how you expect 24/7 support after spending couple of bucks on file. Sorry to disappoint you but I'm just regular person who would like to have day off sometimes, you know take a holiday or I'm not allowed to do that because I'm selling plugin at codefling?
  14. David

    well this is not fun

    Changed Status from Pending to Not a Bug
  15. David

    well this is not fun

    Sorry but it's simply not possible to answer to everyone within 24 hours. Also buying paid plugin does not mean you buying something with "premium support". FurnaceLevels plugin is small one time payment which after fees and taxes is brought down to 3-4$ for developer, for this amount of money I can guarantee that I will keep file updated to best of my abilities but you can't expect me to jump on every issue within 24 hours, it's not monthly paid service. Anyway in future I do plan raise prices and hire someone to deal with customer support so I guess it wont be issue anymore.
  16. David

    faster furnce speed

    Changed Status from Pending to Not a Bug
  17. David

    faster furnce speed

    As it's written in config Lowering value increases smelting speed, I think lowest value is something like 0.0001.
  18. Changed Status from Pending to Not a Bug
  19. Sent api for detecting template in DM.
  20. David

    Kits Aren't claimable

    Changed Status from Pending to Not a Bug
  21. David

    Kits Aren't claimable

    Hey, kit command in Kits.json is different to one you have in WPKits.json. Those two commands have to match because its used to claim kit.
  22. David

    Welcome Panel

    Yes that's doable with little adjustments. You can contact me on my discord (https://discord.gg/rustplugins) and I can provide you with "trial" version where you can try out customization
  23. David

    Welcome Panel

    add multiple images where exactly?
  24. David

    Shop UI

    Try again same link.
  25. David

    Shop UI

    You sent me private message in chinese, that's why.

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