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Everything posted by CashDK
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- 78 comments
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- #drone
- #iqguardiandrone
- (and 8 more)
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- 78 comments
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- #drone
- #iqguardiandrone
- (and 8 more)
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This could be the same problem, in my case the Bradley fall into the normal cargo at Harbor. I have set "Skip Heavy Cargo Ship if standard is on the map already.": true I use "Should the event start automatically(false if you only want manually start with HeavyCargoStart command": false, and starts the Event on my own timer schedule. When you start the event manually, does it still check for normal cargo out??
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Superb Plugin!! This plugin is amazing, you can control everything in this event. It comes with three levels of difficulty. And if you combine it with IQDronePatrol and NPCSpawn it really stands out. It also comes with the possibility to make custom drop positions, so maybe an event for your custom monument. Furthermore you can always reach out to Mercury if you have any questions.
- 21 comments
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- 1
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- #supplydrop
- #defenders
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Message from Steen: Doesn't look like they're providing any API. That's a shame. I do so if the author is willing they could provide an "Ignore_BotReSpawn" option in their config. I provide bool IsBotReSpawn(NPCPlayer npc) bool IsBotReSpawn(ulong id) which they could use or, alternatively, they could keep track of BotReSpawn userIDs with void OnBotReSpawnNPCSpawned(ScientistNPC npc, string profilename, string group)
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HI, could you please add support for BotReSpawn. Right now the Bradley APC is killing the patrolling scientists(BotReSpawn).
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- 37 comments
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- 1
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IQGuardianDrone is one of the must have plugins on your server. The combination and possibilities with this plugin are so satisfying. I run this on my PVE server for a month now and it’s giving so much to the server. When it comes to performance Mercury really nailed it, its running smoothly on the server – have had other drone plugins that made lag spikes on the server – but this one run smoothly. I really recommend buying Mercury’s IQGuardianDrone.
- 78 comments
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- 1
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- #drone
- #iqguardiandrone
- (and 8 more)
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Same problem here.
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I am running Heavy - WaterTreatment, Cargo, Excavator, Oilrig without any problems. First time I install Heavy Military Tunnel Event it all works fine. All my events on the server is time controlled with Schedules from battlemetrics. I could off course try to compare the codes from your other Events, because something must be diffrent since its the only one doing this.
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All 177 Bases in pack excluding stability Bases. rb.config add "Easy Bases" easy001 easy002 easy003 easy004 easy005 easy006 rb.config add "Easy Bases" easy007 easy008 easy009 easy010 easy011 easy012 rb.config add "Easy Bases" easy013 easy015 easy016 easy017 easy018 easy019 rb.config add "Easy Bases" easy020 easy021 easy022 easy023 easy024 easy025 rb.config add "Easy Bases" easy027 easy028 easy029 easy030 easy031 easy032 rb.config add "Easy Bases" easy033 easy034 easy035 easy036 easy038 easy039 rb.config add "Easy Bases" easy040 easy041 easy042 easy043 easy044 easy045 rb.config add "Easy Bases" easy046 easy047 easy048 easy049 easy050 rb.config add "Easy Bases" heasy1 heasy2 heasy3 heasy4 heasy5 heasy6 heasy7 rb.config add "Medium Bases" medium001 medium002 medium003 medium004 medium005 medium006 rb.config add "Medium Bases" medium007 medium008 medium009 medium010 medium011 medium012 rb.config add "Medium Bases" medium013 medium014 medium016 medium018 medium019 medium020 rb.config add "Medium Bases" medium022 medium023 medium024 medium025 medium026 medium027 rb.config add "Medium Bases" medium028 medium029 medium030 medium031 medium032 medium033 rb.config add "Medium Bases" medium034 medium035 medium036 medium037 medium038 medium039 rb.config add "Medium Bases" medium040 medium041 medium042 medium044 medium045 medium046 rb.config add "Medium Bases" medium047 medium048 medium049 medium050 rb.config add "Medium Bases" hmedium2 hmedium3 hmedium4 hmedium5 hmedium6 rb.config add "Hard Bases" hard001 hard002 hard003 hard004 hard005 hard006 hard007 rb.config add "Hard Bases" hard008 hard009 hard010 hard012 hard013 hard014 hard015 rb.config add "Hard Bases" hard016 hard017 hard019 hard020 hard022 hard023 hard024 rb.config add "Hard Bases" hard025 rb.config add "Hard Bases" hhard1 hhard2 hhard3 hhard4 rb.config add "Expert Bases" expert001 expert002 expert003 expert004 expert005 expert006 rb.config add "Expert Bases" expert007 expert008 expert009 expert010 expert011 expert012 rb.config add "Expert Bases" expert014 expert015 expert016 expert017 expert018 expert019 rb.config add "Expert Bases" expert020 expert021 expert022 expert023 expert024 expert025 rb.config add "Expert Bases" hexpert1 hexpert3 rb.config add "Nightmare Bases" nightmare001 nightmare002 nightmare003 nightmare004 nightmare005 rb.config add "Nightmare Bases" nightmare006 nightmare007 nightmare008 nightmare009 nightmare010 rb.config add "Nightmare Bases" nightmare011 nightmare012 nightmare013 nightmare014 nightmare015 rb.config add "Nightmare Bases" nightmare017 nightmare018 nightmare019 nightmare020 rb.config add "Nightmare Bases" hnightmare1
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Hi!! The turrets in the event is shooting all the scientists. Tested HeavyWaterTreatmentEvent everything there is okay. Elite Soldier[6497259] was killed by autoturret_deployed (entity) at (337.34, -10.75, -1620.92) MilitaryTunnelScientist[6646424] was killed by autoturret_deployed (entity) at (312.27, -0.48, -1546.25) Sniper[186613] was killed by autoturret_deployed (entity) at (373.84, -9.25, -1551.22) MilitaryTunnelScientist[9391201] was killed by autoturret_deployed (entity) at (234.77, 6.61, -1540.30) Sniper[5229326] was killed by autoturret_deployed (entity) at (365.74, -9.25, -1541.92) Could you take look at this. Thx
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Same problem here, please make support for BotReSpawn.
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There is a lag problem with the DroneEvent, here is a ticket from my server "Major Lag spikes - Its the same again. Last both times tonight it happened straight after we shot down the drone at excavator"
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Thanks for update everything was working, but here 8 hours after update crates are gone again. I will message you when I am home from work.
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Why are Hackable crate disappearing after 30 min. Npc's are still there and garagedoor.
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- 43 comments
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- #christmas
- #npc
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(and 5 more)
Tagged with:
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Hi Mevent, I get one of the Free ones at Harbour default vanilla or by a TugBoat by a seller, plugin by bmgjet. Its when you authorize on the Tug you can remove it with the hammer. I haven't tried after last update.
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Hi, the problem still exist. When you authorize on the Boat and by a mistake in Remove mode hit the TugBoat everything will disappear. In Block remove items I have (Tugboat and tugboat.prefab)