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Everything posted by Nomad3211
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No rush! I just set some stacks to 1 for the time being to get around this. Thank you!
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This plugins great! All my players are quite enjoying it so far! Very simple to setup, & comes with in game config editor. NooBlet was also very quick to resolve the only (Minor) issue I had. The in game experience is seamless! - Find a keycard and head to oil rig. - Start oil rig like you normally would. If you have a key card in your inventory, the event starts. No crazy process to have to explain to new players, its pretty intuitive. Seems lightweight as well, I have 150 + mods running. Didnt even notice when this event kicked in. Great addition!
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My Ui scale is set to 1.0 I missed the "disabled, coming soon" part. Thank you for the quick turn around!
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Hi there! Just set this up to work with epic items in my server. The issue is: When a player enhances a stack of items, it doesnt remove 1 item from that stack and apply the buffs, instead.. it applies the buff to the entire stack of items. so If I apply buff to a stack of 10 combat knives, all 10 will receive the epic buff for the cost of 1. Thanks in advance!
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Hi there! I just grabbed this plugin and started setting it up, so far the config is a breeze. However, the in game config seems to not work. Im not sure if its because Im on carbon and not oxide, but this is what it shows me: The extra loot and spawns buttons dont work. Thanks in advance!
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Hi there! I am interested in purchasing this plugin, but I'm very reluctant given that a large number of support tickets have not been responded to or answered. How well is the support for this plugin, and is the developer willing to work with community members to answer questions / help sort configuration issues out? Thanks in advance!
- 104 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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Hi there! Is it possible to add integration with the bag of holding plugin so I can use the "kitbag" functionality? In my server, I have Item Kits being sold in the store allowing players to buy entire item sets at once. I am currently using Kits.cs (killy0u I think) but I would like to remove that plugin entirely so I can use yours as I like the UI and welcome controller integration. As a work around, I have just left the Kits plugin installed, changed the command and deleted everything except the kit bag kits. This isnt ideal, but will work for now. Thanks in advance!
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Hi there! Currently trying to integrate this plugin into my server as I love everything about it so far. Just 1 issue.. I have Custom items on my server and most of my kits include custom items. Is it possible to add support for configuring the Display names of items? shortname displayname <<-- praying this gets added â¤ï¸ itemid skinid Thanks in advance for any condieration!
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- 27 comments
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- #smart
- #workbench
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(and 8 more)
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This will get you by for now until its officially released. Look for all instances of: TakeFrom(new[] stash.TakeFrom(new[] { rtt.inventory }); stash.TakeFrom(new[] { rb.inventory }); stash.TakeFrom(new[] { rt.inventory }); stash.TakeFrom(new[] { rb.inventory }); There should be 4. Just add: , 0f Like so: stash.TakeFrom(new[] { rtt.inventory }, 0f); stash.TakeFrom(new[] { rb.inventory }, 0f); stash.TakeFrom(new[] { rt.inventory }, 0f); stash.TakeFrom(new[] { rb.inventory }, 0f); Thats a ZERO, not an O Hope this helps!
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- 692 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Hi there! I am configuring this plugin to work with my servers, and I am wondering If I can configure a command that will open a specific page within a panel tab. Example: Info [1, 2, 3] Rules Commands [1, 2, 3, 4] /info 3 -> to open page 3 of info or /commands 2 to open second page of commands or even /info2 for page 2 Any help with this is greatly appreciated!
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I believe you! I just saw the npc spawn handlers, and then the nav mesh errors started showing up. I had only assumed it was related, that doesnt necessarily mean it is! I do have a number of mods and events, so it is likely that one of those is the culprit.
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Back to the logs then! Thank you for that input!
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I have a dedicated host with 64 gigs of ram.
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- 50 comments
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- 1
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Plugin works exactly as described and works well! Took me a minute to figure out that I could add multiple webhooks to a single discord channel >.< Abetik was very helpful in getting that sorted out! Now all my servers have a simple, lightweight, bug reporting system. No more having to log into discord to report bugs via tickets! 10/10 Recommended!
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Its not quite working how you described. I will join the discord for further assistance, but for anyone interested in purchasing this plugin; its good info to know ahead of time. I went in and added my discord webhook and that worked no problem. but when I changed the webhook name, it throws an error in the console. { "DiscordWebhookURL": "My Webhook" -> works great } { "ChangedHookName": "My Webhook" -> Does not work } This same plugin will be installed on multiple servers, each sharing the same webhook.
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- 5 comments
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- #rusttimetracker
- #rust time plugin
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(and 2 more)
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Hi there! I have recently experienced a couple of crashes on my server. I went through the logs and no matter what I do, I see this Error spamming my console: "Failed to create agent because it is not close enough to the NavMesh" I have narrowed out all possible causes (that im aware of): - oxide mods all up to date (no harmony mods installed) - Rust, steam, graphics card all up to date - Ensured that custom npc spawn locations were from this map only (you provide in download) The nav mesh error occurs after RustEdit finishes loading the npc spawn handlers. *Dangerous treasures loads but hasnt started, so no npcs were spawning* - There isnt a single entry for "nav mesh" anywhere in the log prior to the snippet I sent. Heres my log for reference: [RustEdit] - Successfully connected 322 IO links [RustEdit] - No custom vending machines found in map [RustEdit] - 293 loot containers processed! [RustEdit] - Created 2 keycard desk respawners [RustEdit] - 341 resource entities processed! [RustEdit] - 0 junkpiles processed! [RustEdit] - Created 48 NPC spawn handlers! [RustEdit] - Connected 18 shopkeepers to vending machines [Dangerous Treasures] O4: Metal Blade (16), Metal Spring (33), HV 5.56 Rifle Ammo (235), High Quality Metal (1288), High Velocity Rocket (4), Metal Pipe (25), 5.56 Rifle Ammo (236), Targeting Computer (16), CCTV Camera (21), Incendiary 5.56 Rifle Ammo (190), Gears (17), Empty Propane Tank (26) [Dangerous Treasures] Next automated event in 00h 42m 51s at 03/25/2025 06:53:57 [Image Library] Starting order Kits Failed to create agent because it is not close enough to the NavMesh [Admin Radar] Cached 9372/189281 entities in 68.921434 seconds! Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [RaidableBases] 25% loaded (920 potential points) Kits storage process at 85% (28/33) Image batch (Kits) has been stored successfully Invalid Position: generic_world[226768356] nightvisiongoggles (world) (0.49, -508.23, -8.90) (destroying) Shutting down compiler because idle shutdown Compiler shutdown completed [Image Library] Starting order Shop [RaidableBases] 50% loaded (2530 potential points) Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Thanks in advance!