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Eques3n

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Everything posted by Eques3n

  1. Eques3n

    No Power to entry doors

    I just uploaded it to my local test server. I added it to a map and didn't break the prefab. Still no power to any of the doors, and no scientists spawned. I just created the server from scratch, so not sure. gonna try on a different map and see if that makes a difference. Loaded it on a random procedural map. No power still. Not sure what to think.
  2. Eques3n

    No Power to entry doors

    I always break the prefab when installing monuments. Would that be it? It is only on once.
  3. Eques3n

    No Power to entry doors

    Ver 1.2.2 is what the zip file says.
  4. Eques3n

    No Power to entry doors

    Yea, just checked with a re-download of the rustedit dll. Exact same thing. No power inside. Even the fuse box doesn't have any power after putting a fuse in it. The switch for the control room also does not operate.
  5. Eques3n

    No Power to entry doors

    EDIT: Scratch that. No power inside at all. Redownloading the rustedit dll now and restarting the server to see if it fixes it. I found a workaround on my server. I just used "ent kill" on both doors. This way it can be entered. Let me know if you discover a bug as I am gonna continue using this monument on all my maps. Players just love the little bug.
  6. Eques3n

    No Power to entry doors

    I will double check, but all my other monuments work, so I think so.
  7. Eques3n

    No Power to entry doors

    I just uploaded this to a new map and none of the outside doors have power. No way to get inside. It used to work, but I haven't used it in a few months, so I added it to a map and can't get inside. Suggestions?
    This is great! The crew is quite a bit tougher than normal NPCs. My players love it on the PVE server.
  8. Ok, may have figured this out. I was using my admin account and vanish. When I tried again without vanish, they immediately went into combat. So it is all good.
  9. I have installed this plugin and enjoy it quite a bit. I have noticed once the bradley is destroyed, the guards that spawn seem to have a rather lengthy wait (hovering above the ground) before they become active. Is this normal?
  10. Is this compatible with the Monument Bradley plugin? https://lone.design/product/monument-bradley/
  11. I am pretty sure you can use ASCII code for some of the bullet points.
  12. I may have found the solution! It appears my config file for the plugin had all the code removed and contained a single word. "Null." Lol, I deleted it and reinstalled the addon. Will let you know the results.
  13. Eques3n

    InCallHook error

    This just started today with a server restart. Any suggestions? Failed to call hook 'OnLootEntityEnd' on plugin 'RustRewards v3.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnLootEntityEnd (BasePlayer player, BaseCombatEntity container) [0x0003d] in <87d821c2bb154987a43be5dc3a751a7e>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005c7] in <87d821c2bb154987a43be5dc3a751a7e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 Failed to call hook 'OnLootEntityEnd' on plugin 'RustRewards v3.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnLootEntityEnd (BasePlayer player, BaseCombatEntity container) [0x0003d] in <87d821c2bb154987a43be5dc3a751a7e>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005c7] in <87d821c2bb154987a43be5dc3a751a7e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 Failed to call hook 'OnLootEntityEnd' on plugin 'RustRewards v3.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnLootEntityEnd (BasePlayer player, BaseCombatEntity container) [0x0003d] in <87d821c2bb154987a43be5dc3a751a7e>:0
  14. Could someone give me an example of how to add the group modifiers in this so they coincide with the Better Chat Groups. Right now I have ex. VIP, VIP1 and VIP2. "Group_Multipliers: { "Default": 1.0 }, Would it change to just: "Group_Multipliers: { "Default": 1.0, "VIP": 2.0, "VIP1": 3.0, "VIP2": 4.0 }, Again, this is an example, but would it be formatted the same? Or would I need to add something like "betterchat.VIP": 2.0, etc..
  15. Is it possible to add more tabs, and/or modify the existing tabs? I would like to throw some info on the server mods into a few tabs.
  16. Eques3n

    Addon is unsupported now?

    No response to any support requests?
  17. I seem to have lost all functionality with the new update. I no longer can call up the plugin using /info in chat, and it no longer loads on player login. Suggestions?
    Probably one of the most unique and liked monuments I have added. People just love this thing!
  18. Eques3n

    PurgeInfo

    How exactly does the Pre Purge GUIAnnouncements and the During Purge GUIAnnouncements work? My server wipes the first Thursday of each month. How does it know when to start and stop the announcements?
    Great map with tons of hidden features. Multiple entrances to the domes, if you can find them.
  19. Eques3n

    Welcome UI

    Love this clean look. Amazing job!
  20. Also wanted to add, I can't seem to change what the close button says. If I modify the text, it just overwrites it back in the config file with a new line of text. Here is the example. The bottom line is what I changed the text to. The top line was added when I clicked on the button in game. I also noticed it will repeatedly keep adding the line of text each time it is reloaded. I have had that sentence repeated 10 times in the file.
  21. So how do you close the window if you disable the close button? If I add some chat commands for mods in a new tab, will people have to locate and click on the button on the last tab each time unless I put the button on every page?
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