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Everything posted by Billionaire
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Ok. Thanks
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hello, I don't understand the latest update regarding the interaction with the "E" key. And I saw that there was an update for the Mars wipe facepunch, but without having done the update, the plugin still works. I am in 2.9.0 and the plugin works well on my server. So why do these latest updates?
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- 251 comments
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It's ok. Resolved.
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I installed the 2 plugins but they don't work. No way to talk to each other. Same frequency for the 2 players but nothing. What is the command to give a talkie?
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Ok ok. Thanks
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- 99 comments
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- #notify
- #notifications
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@Steenamaroo The latest update is functional but there is still this problem: Warning! 'CustomLoot' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion!
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- 222 comments
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Ok good. Thank you for your responsiveness. THANKS
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Hello , I have this error in the console with CustomLoot and Carbon: [CustomLoot] Timer 0.3s has failed: (Object reference not set to an instance of an object) at void Oxide.Plugins.CustomLoot.ProcessContainer(LootContainer container, bool start) in /home/rustserverdev/serverfiles/carbon/plugins/CustomLoot.cs:line 118 at void Oxide.Plugins.CustomLoot.OnLootSpawn(LootContainer container)+() => { } in /home/rustserverdev/serverfiles/carbon/plugins/CustomLoot.cs:line 192 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } How to correct this problem?
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it would be nice to have a dictatial in several languages. Today your plugin only uses the language specified in the config file, but if the server is EN/RU, then it would be nice to be able to have a translation of the dictatial according to the player's language. A translation that we would do ourselves in the Lang files of the server so that each player can understand the dictatial according to their native language.
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Error while compiling NoVehicleCollisionDamage: 'PlayerHelicopter' does not contain a definition for 'crashEffect' and no accessible 'crashEffect' extension method accepting a first argument of type 'PlayerHelicopter' was found (a using directive or a reference to assembly missing?) | Line: 35, Pos: 26 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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Hello, you need to stop harassing people. The developer has no obligation to update his plugin because he makes it available free of charge. Then he does what he wants!!!! He doesn't want to answer, so he doesn't answer. It is useless to blame him and pollute the discussion. Free plugin = No obligation to update it and respond to comments. Please respect developers, ESPECIALLY WHEN THEY SHARE FREE PLUGINS. THEY HAVE NO OBLIGATION TO UPDATE OR RESPOND TO COMMENTS. Sincerely
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- 99 comments
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- #notify
- #notifications
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- 130 comments
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Item Names & Text revert to vanilla when buyng / Cancel items
Billionaire replied to MelodyZE's Support Request in Support
Same for me. Same worries. A fix to correct this problem @XAVIER? -
- 130 comments
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OK. THANKS. And sorry for my English, but I'm French, so I try to make myself understood as well as possible.
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Ok, I just noticed the problem. The translation works fine if you open the store with the chat command. On the other hand with the NPC, it does not work. The translation does not work if it does not have the same name in the translation as the title. The category is deleted if it does not have the same name in the translation as the title. So the problem is when you access the store from an NPC. No hassle with chat command access.
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yes I did it. it was of course true. As I said above, even with original setup it doesn't work. above it is on False, but I put on True. As I told you, even putting all the original system, it does not work.
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Ok after some testing I saw the problem. If I put the same name as the category in one of the 2 translations, then no worries. it will display the name. But not the other in case of language change. Example: { "Enabled": true, "Title": "Weapon", //Title of the category "Permission": "", "Sort Type": "None", "Items": [ "Location": { "Enabled": false, "Text (language - text)": { "en": "Weapon", //same name as the category so will be displayed for players with the game in English "fr": "Weapons" //different name than the category, so will not be displayed for players with the game in French It will only display the translation which is the same as the category title. I performed the tests with a blank configuration, in the same state as if we had just put the plugin for the first time. I specify that for the items, it works very well, but not for the categories. The tests were carried out directly in the interface of the game. I also did this by changing the config file directly, same problem.