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K9N_Twitch

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Everything posted by K9N_Twitch

  1. I am not using the extended magazine mod, but the regular extended magazine is not available.
  2. It appears that the extended magazine will no longer function. We do not know the specific cause, but if other servers are using this mod, the extended magazine will not work with the extended magazine.
  3. K9N_Twitch

    Error while compiling

    AutoBan.cs(131,24): error CS1061: Type `Oxide.Plugins.AutoBan.ConfigData' does not contain a definition for `sendToDiscord' and no extension method `sendToDiscord' of type `Oxide.Plugins.AutoBan.ConfigData' could be found. Are you missing an assembly reference?
  4. Can I create an authorization for the effect to take effect?
  5. K9N_Twitch

    The error occurred again.

    Is there a problem with my environment?
  6. K9N_Twitch

    Raidable Bases

    My server has both PvP and PvE areas. The two types of players play together on one server. I wanted to generate it in the zone I have set up in the PvE area. But I understand and it's ok. Thanks also for the great plugin introduction.
  7. K9N_Twitch

    Raidable Bases

    A portion of the zone is set up as a PvE zone in Zone Manager to prevent turrets from attacking players in the PvE zone. Therefore, if Raidable Bases are generated in the zone, the turrets of Raidable Bases will not assault the player. I would be happy if only Raidable Bases could turret the player.
  8. K9N_Twitch

    Raidable Bases

    Thanks for the reply. I really needed Zone Manager so I give up. Thank you very much.
  9. K9N_Twitch

    Raidable Bases

    Sorry my English is not very good. We are using Zone Manager and have disabled turrets in Zone Manager zones. If Raidable Bases are created within Zone Manager's zone, the turrets are disabled by Zone Manager. I would be happy if Zone Manager could remain enabled and enable the turrets within the event area of Raidable Bases.
  10. K9N_Twitch

    Raidable Bases

    I'm using Zone Manager, can I run "zonemanager.ignoreflag.noturrettargeting" only in the event area? I want the turrets to work only for Raidable Bases.
  11. The latest version cannot be downloaded.
  12. Errors don't stop. Help.
  13. K9N_Twitch

    Failed to call hook

    After the update, the error still persists...
  14. Excellent! No more errors with the update. Thank you.
  15. I installed it on a new server and it did not work.
  16. Thanks for the fix! I see it was offered free of charge until now! I have purchased it. I look forward to working with you in the future!
  17. It would be great if we could set players who are not subject to each raid according to their authority.
  18. Reloading the plugin did not resolve the issue.
  19. Failed to call hook OnPlayerDisconnected Failed to call hook 'OnPlayerDisconnected' on plugin 'RustStatistics v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustStatistics.IncrementConnectionTime (BasePlayer player, System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary) [0x00006] in <c5c6d62ff6db4d82ac1950e88893cc4d>:0 at Oxide.Plugins.RustStatistics.OnPlayerDisconnected (BasePlayer player) [0x00019] in <c5c6d62ff6db4d82ac1950e88893cc4d>:0 at Oxide.Plugins.RustStatistics.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00327] in <c5c6d62ff6db4d82ac1950e88893cc4d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  20. [Rust Statistics] Sorry you did not access these resources, I notice that you are not a plugins to date ! How can I fix this?
  21. It would be nice to be able to set players that are not detected by authority.
  22. I want to normalize the amount of supplies only for road drums, etc. In that case, do I just delete "default_loottable.json"?
  23. Can you notify only the targeted players, not globally?
  24. Can you send a chat only to players who are taking the raid because some players do not want their base location to be known?
  25. Can you send a chat only to players who are taking the raid because some players do not want their base location to be known?
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