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fuscazo

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Everything posted by fuscazo

  1. fuscazo

    scientists

    "When copying a base with CopyPaste, make certain that you copy the base from eye level of the foundation outside of the base" what does this mean exactly? english is not my native language. does this mean my eyes have to be in line with the top of the foundation when i copy the base? my eyes have to be at the level where the foundation touches the ground? i'm a bit confused by that. completely my fault 😛
  2. fuscazo

    scientists

    will try that, thx
  3. fuscazo

    scientists

    is there any way to limit the amount of total items the NPCs drop? i have a list of like 10 items, but i would want it to drop a max of 3 items. sometimes it drops like 6 and feels like too much. https://gyazo.com/562bf9a307f931b01de06560cd3c4432
  4. fuscazo

    scientists

    cool yeah, looked like it, just wanted to be sure.
    I have no words. One of the best plugins i have ever come across. It's not super hard to set up if you've dealt with plugins before. The difficulty might come in understanding what some configs actually mean, because you know, some configs are hard to understand with a 5 word sentence, but of course you can't expect a config file to be a text book. However the author is quick and polite in answering any questions. But as i said, is not super hard. it's just a bit tedious and takes time. But not hard. Also, the Loot Table Editor that's in the description of the product is great and will save you a lot of time. And i do mean A LOT of time. Definitely recommended. Like DEFINITELY. My only suggestion would be for the author to keep completing the documentation in the product page, and elaborating a bit more on the concepts i'm sure he keeps been asked about. But yeah, WHAT AN AMAZING JOB YOU'VE DONE HERE. Congratulations and thanks! Worth every cent.
  5. fuscazo

    scientists

    quick question: can we only spawn scientists inside the houses? because i set scientists to zero, then murderers to 2, and then inside sleepers to 1, so to my understanding there should be 1 murderer outside and one murderer sleeping. but they are both outside, so that's why i understand that only scientists can spawn inside. is that right?
  6. fuscazo

    scientists

    Awesome, will test it tomorrow 5am here! The plugin got me up late. Yeah, its truly amazing. I was a bit sceptical, but after trying it... its just amazing. No words.
  7. fuscazo

    scientists

    ok that was probably the issue, didn't get that the ones inside came from the total amount ) is it possible to guarantee resources (sulfur,. frags, ...) to always be selected for loot, apart from lowering the probability of everything else and leaving the resources at 1.0? plugin is amazing, having a blast
  8. fuscazo

    scientists

    i'm probably blind but... i can't seem to spawn scientists, only murderers. is there any option in the config or profile i might have skipped/not seen? i saw this in the documentation "Murderers And Scientists (true)" but can't find it in any file, so i assume its an old option no longer available? thx for any help )
  9. is it possible to disable everything related to the REMOVE functions, so i use this plugin along with RemoverTool? because the share commands and would cause conflict i think. one of the plugins would take over the commands /remove, /remove all... and i would like it to be RemoverTool. is this possible? EDIT: i've deleted the REMOVE command in the config file, seems to be working.
  10. can i make a cupboard not necessary to use the "ALL" commands? can't find any option in the config, maybe i went passed it also for some reasons sometimes it doesnt let me remove all and says "you cannot remove this entity". i pasted a base, even auth in the cupboard, and doesnt let me remove all. the pasted base was also made and copied by myself. feels bad to have so many limitations being an admin, i can understand those limitations for the players, but i should be able to remove whatever, without the need of a cuboard or any other condition.
    really nice. it's like a combination of BGrade or BuildingGrades + Remover Tool + Building Skins. at the end of the day, price may be a bit high, since you can get the same product with the combination of 3 free plugins, so probably this one is on the expensive side for what it is. the pros are that you get the basic use of 3 plugins in just 1, you get the nice UI, and probably (i would assume, but can't assure) less server performance impact.
  11. fuscazo

    getting error in console

    You mean read, write, rewrite permissions? To the whole sever folder? To the oxide folder? Just the plugins folder?
    A great plugin, very enjoyable. I run a server that's pretty much vanilla with very little modded. I have this maps at a pretty low drop rate, so when players get one actually get very excited and feel lucky. The rewards are nice but not excessive, so it feels very balanced and doesn't break the vanilla feel. Of course, you could config it to drop a lot and to give a lot of loot... that's up to whatever experience you want for your players. Very flexible plugin. Also, the developer is active and shows interest and passion about his coding. When I bought the plugin it was version 1.0.5. I had some suggestions and a couple bugs, and he started working on them right away. That same night, we had version 1.0.6 out. The next day, he released 1.0.7 and 1.0.8, pretty much doing all that needed to be done. So in my opinion a very good experience with both, the plugin and the author.
  12. fuscazo

    getting error in console

    i think it's running fine. i've used ftp before yes, but i never had to give any permission to any other plugin. what permission should i grant and to what file?
  13. fuscazo

    some issues

    yes, i joined yesterday, name is Navallax
  14. fuscazo

    some issues

    ok cool. by the way, don't feel like i'm hurrying you or anything by any means. i'm just reporting the issues to make it easier for you 😉 i understand you have a life and you will fix when you can. so don't feel like i'm pushing you to do it now. i appreciate your work )
  15. fuscazo

    some issues

    what's the difference between those 2? i can't see any difference apart from the second one having "NPCSpawns": [" at the start, no? I'm using exactly this one: "NPCSpawns": [ { "SpawnCount": 2, "SpawnRadius": 5.0, "EntityDisplayName": "Treasure Guard", "Health": 175, "RoamRange": 5.0, "ChaseRange": 30.0, "SenseRange": 20.0, "ListenRange": 10.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": true, "VisionCone": 140.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "AimConeScale": 1.0, "Speed": 6.0, "MemoryDuration": 10.0, "Kit": "treasureguard", "WearItems": [ { "ShortName": "", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "", "Amount": 0, "SkinID": 0, "Mods": [ "" ], "Ammo": 0 } ], "CustomLoot": true, "LootTable": [ { "DisplayName": "", "Shortname": "keycard_green", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "syringe.medical", "SkinID": 0, "MaxItemAmount": 3, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "ammo.rifle", "SkinID": 0, "MaxItemAmount": 25, "MinItemAmount": 11, "Probability": 0.5, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "ammo.pistol", "SkinID": 0, "MaxItemAmount": 25, "MinItemAmount": 11, "Probability": 0.5, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "grenade.f1", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.2, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "fuse", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "keycard_blue", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.3, "IsBlueprint": false } ] } ],
  16. fuscazo

    getting error in console

    when loading or reloading the plugin i keep getting this error, any idea on what should i do to fix it? thx ) (10:16:12) | ExType: UnauthorizedAccessException (10:16:12) | Failed to call hook 'OnServerInitialized' on plugin 'NpcSpawn v2.6.9' (IOException: Permission denied) (10:16:12) | Loaded plugin NpcSpawn v2.6.9 by KpucTaJl
  17. fuscazo

    some issues

    everything is working fine, except this error when killing a NPC. it's giving random loot instead of the loot i've set in the config. (01:10:20) | Failed to call hook 'OnCorpsePopulate' on plugin 'TreasureMaps v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () [0x0005e] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0 at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0004f] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0 at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0 at Oxide.Plugins.TreasureMaps.OnCorpsePopulate (ScientistNPC entity, NPCPlayerCorpse corpse) [0x0008f] in <b9d4b84fe958487db766d19b4410753d>:0 at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003ad] in <b9d4b84fe958487db766d19b4410753d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (01:10:20) | Treasure Guard[6050665] was killed by Lito[76561198332954876] at (-613.15, 5.31, -965.90) and this is my config for the NPC part "NPCSpawns": [ { "SpawnCount": 2, "SpawnRadius": 5.0, "EntityDisplayName": "Treasure Guard", "Health": 100, "RoamRange": 5.0, "ChaseRange": 30.0, "SenseRange": 20.0, "ListenRange": 10.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": true, "VisionCone": 140.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "AimConeScale": 1.0, "Speed": 6.0, "MemoryDuration": 10.0, "Kit": "treasureguard", "WearItems": [ { "ShortName": "", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "", "Amount": 0, "SkinID": 0, "Mods": [ "" ], "Ammo": 0 } ], "CustomLoot": true, "LootTable": [ { "DisplayName": "", "Shortname": "keycard_green", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "syringe.medical", "SkinID": 0, "MaxItemAmount": 3, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "ammo.rifle", "SkinID": 0, "MaxItemAmount": 25, "MinItemAmount": 11, "Probability": 0.5, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "ammo.pistol", "SkinID": 0, "MaxItemAmount": 25, "MinItemAmount": 11, "Probability": 0.5, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "grenade.f1", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.2, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "fuse", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "keycard_blue", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.3, "IsBlueprint": false } ] } ], i also attach the whole config file just in case you need it also i put this picture so you can see how the loot from the guard NPC is absolutely random if you compare it to the one in my config file also i've noticed something VERY IMPORTANT. for some reason, Treasure Maps is not loading on server start and have to manually load it. its the only plugin doing that in my server. and didnt happen before 1.0.6. Speceially important if your server has daily restart. i've also noticed that even tho i have chests set to drop 4-5 items, they sometimes drop 2 and 3 items only. i even found only 1 item, the scrap, in this gold map chest, and as you can see in the config is set to 4-5 items. https://gyazo.com/35a527968bbe94237f30b59e3e558cb6 TreasureMaps.json
  18. fuscazo

    some issues

    ty for your quickness ❤️ amazing job
  19. fuscazo

    some issues

    ❤️
  20. fuscazo

    some issues

    this is my last version. no, all items have 0.1 or 0.2, except scrap which have 1.0 because i wanted the treasures to have a nice guaranteed scrap amount. i just read the whole config again and can't find what may be causing scrap not to always appear. 🤷‍♂️ TreasureMaps.json
  21. fuscazo

    some issues

    wow man thx so much, great job! about the scrap... i dont know what can be causing conflict in my config file, but like 20% of the times i dont get scrap and get 2 different items. i will try to read all the config file again see if i can find anything. by the way, do you know how to put blueprints in the boxes? is it just the normal shortname plus bp at the end? i tried pistol.revolver.bp but it didnt work. thx for the work, iappreciate the quick response ❤️
  22. fuscazo

    some issues

    hi, just bought the plugin. i have configure only green and blue maps, and i'm testing them and have run into some issues. idk if it's me doing something wrong or if it's a bug, so i will ask. this is my config file so far 1) even though i have set scrap at 100% probabilty ("Probability": 1.0) for both maps, a lot of times i don't get scrap in the chests. and its the only item with 100% chance... the rest all have "Probability:" 0.1 OR "Probability:" 0.2 2) the chest sometimes spawns is extremely awkward places. for example inside or right outside of the outpost, which makes it impossiblo to loot since the spawned NPCs will shoot you but you cant kill them. 3) is there a way to spawn blueprints of an object? 4) also, can maps drop from any container? i havent seen one droping from a barrel even thought i've set it in the config. maybe its only from lootable and not from breakable prebabs? EDIT: i actually looted 1 map from a barrel today, so i answer myself. took my close to 1000 barrels, i guess i gotta raise the percentage, i had 3% on all barrels tho, so feels like too little 1 out of 1000 but idk. thx for your help! TreasureMaps.json
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