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Scalbox

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Everything posted by Scalbox

  1. Could BetterTC call a custom hook when it does an upgrade? So other plugins can listen to this hook, and avoid interfering. In any case it's still strange. I also use the Building Grades plugin and do /up in all grades and I've never had problems, always with Building Skin enabled and also with BetterTC. lastly, if you explain to me the procedure to replicate it, I'll try to modify building skin
  2. In my version of BuildingSkin, any changes are made in the next tick, and in any case it does not explain why it should interfere only in one case, if it were BuildingSkin, I would expect the problem at every update of the building grade. Anyway now I send you the list of plugins
  3. Among the plugins you say can cause problems, I use BuildingSkin, which is my own version. I don't see how BuildingSkin can cause conflicts, I checked the code again and it doesn't mofics any hooks related to the update of the grade of a building, but only color and skin. In any case this problem doesn't always occur, but only when you upgrade from metal to HQ and you already have some pieces in HQ in the base, otherwise the problem doesn't occur, so immediately it's caused by BuildingSkin or one of the plugins listed. In any case, I will have to remove BetterTC, every time this problem occurs, my players complain and I have to go and fix the base in person. I will use a tool to do the upgrade, without going through TC
  4. I confirm that this problem still persists... In fact I will soon remove this plugin, which is only causing me problems and the seller does not care to find the cause! I told him that it happens randomly, when some bases have metal and HQ pieces, and then you try to upgrade the base to HQ from the TC, the whole base becomes in twig. I can't have clips since it happens randomly and the players do not make clips! I will put 1 setella only because I can't put 0 stars as a review!
  5. Scalbox

    Role Permission

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. Scalbox

    Role Permission

    Hi Language support will be added soon permissions cannot be changed at the moment, they are the 4 basic groups available, but this is also a change that will be made soon, to allow you to create all the permissions you want and with different names
  7. Changed Status from Pending to Not a Bug
  8. Scalbox

    Headlight

    My key bind bind KEY ~meta.exec "headlight off" "headlight on"; meta.exec "headlight off"
  9. The plugin does not currently support auto-lock, but as you can read in the notice on the plugin page, auto-lock will be implemented soon. Send me your configuration to understand if everything is correct, you must enable entities also in the configuration file
  10. Scalbox

    Get Free PlaceAnything

    hi I bought craftmenu a while ago and now looking at the various plugins I read this I can get PlaceAnything for free, what do I have to do to get it? Thanks
  11. Scalbox

    Add items

    Changed Status from Pending to Closed Changed Fixed In to 0.9.910
  12. Scalbox

    Add items

    Plugin updated 1) Added new lockable entities: Chinese Lantern, Chinese Lantern White, Tuna Can Lamp, Lantern, Camp Fire, Cursed Cauldron, Skull Fire Pit, Jack O Lantern Angry, Jack O Lantern Happy
  13. Scalbox

    Add items

    Hi yes I can add them, I will do an update between today or tomorrow
  14. Hi can you make an update to the plugin to allow this. I will release an update as soon as possible. I also take this opportunity to inform you and other people, that soon the plugin will also support automatic sharing of turret autorization with clan/team members. You can enable or disable this configuration in the plugin configuration
  15. 1.4.2 With the latest version I haven't had the chance to see if it still gives problems.
  16. Scalbox

    Headlight

    20% from bullet and arrow
  17. Scalbox

    Headlight

    I tried to remove the miner hat protection, but I didn't find a solution
  18. Scalbox

    Headlight

    I can't scaleall, I have to remove the protection only from the head and not from the whole body. The other possibility is to use baseprotection and decrease the damageType for Arrow and Bullet player.baseProtection.amounts[(int)DamageType.Arrow] = NEW VALUE; player.baseProtection.amounts[(int)DamageType.Bullet] = NEW VALUE;
  19. Scalbox

    Headlight

    Hi, I found and fixed a very serious bug. If you wear miner hat together with the Eavy Plate Helmet, the head protection reaches 110%. So I created this code that solves the problem. Basically it checks that you have the light on your head and if you receive blows to the head, it decreases the damage by 20% (miner hat protects 20% from head damage). It also simulates the effect of the heatshot, since being 110% protection, you don't even feel the effect of the heatshot. Here is the code I added to the plugin. private void OnEntityTakeDamage(BasePlayer player, HitInfo info) { if (player == null || player.IsDead() || player.IsNpc || info.Initiator == null) return; if (player.inventory.containerWear.capacity <= 8) return; //Remove miner hat head protection var item = player.inventory.containerWear.GetSlot(8); if (info.boneArea == HitArea.Head && item.skin == SKINID) { var healthToRemove = info.damageTypes.Total() * 1.20f - info.damageTypes.Total(); player.Hurt(healthToRemove); Effect.server.Run("assets/bundled/prefabs/fx/headshot.prefab", player.transform.position); } } You could add it directly yourself, doing other more in-depth tests. Thanks

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