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Everything posted by MyOrangeSoJuicy
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Not sure if this just needs an update for July, but the quarries are not pulling the resources as shown when we use the charges. for example I dropped a custom charge that is supposed to be stone sulfur ore and metal ore, it is only pulling metal ore and stone. we have reinstalled the mod and restarted the server and its still not pulling the correct resources
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Chat /se command is not working
MyOrangeSoJuicy replied to MyOrangeSoJuicy's Support Report in Support
Thank you, this is fixed on the latest version 2.2.11 -
good evening, the /se command is not applying the skins to the entities anymore it is not registering an error on screen or in the console, simply is not applying the selected skin to the entity
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- 40 comments
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- #noria island
- #custom map
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- 249 comments
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We are having considerable issues with this plugin, it is not working as advertised. I removed all other plugins related to quarries but we are still having issues with this. The combo charge craters will not accept the quarries. Also the charges rarely explode successfully so its hard to find a spot where they will explode. I have all the settings at 100% chance for crater but its still not working properly
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I have all the charges set to 100% spawn crater chance and the permissions added, still cannot get a crater. I have tried for hours...
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None of the custom charges create a crater, I keep getting a message that there are already resources in the sector. How do we use these charges?
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We figured it out, the adapter only shows if we place the quarry on a crater created with the custom charges. Can you modify the plugin so that the normal charge crater will also work with the pipes?
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How do we get the storage adapter to show? the config is set to true, but we cannot place adapters on the quarries or pumpjacks
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- 249 comments
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- 249 comments
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- 1
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When players die in the dome their body/backpacks despawn when the raid base despawns. Which settings do we need to alter to prevent players from losing their dropped bags
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at the custom building site in R13 most of the area surrounding it is glitched, we keep falling through the map when trying to approach it
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- 249 comments
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- 249 comments
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- 32 comments
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- #underwear
- #skin
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(and 1 more)
Tagged with:
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- 32 comments
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- #underwear
- #skin
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(and 1 more)
Tagged with:
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@LAGZYA this is not working after the update today. keep getting a compile error (20:00:23.5166)[Warn] CSharpLanguage[4]: Failed to compile LSkins.cs - 'PlayerInventory' does not contain a definition for 'FindItemUID' and no accessible extension method 'FindItemUID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) (L: 717 | P: 49) | Removing from project
- 249 comments
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Thanks for the update. Issue we are noticing is this plugin is overriding the hammer wheel skin selection for players that already own the skin DLCs directly. For example, I own the Brick skin directly from facepunch. When I select to use Brick skin on my hammer wheel, it will only apply the basic stone skin instead. I am having to set the skin selection in /bskin first in order for it to work on the hammer wheel Can you update this so that players do not have to pick the skin on /bskin if they own the DLC? It is confusing quite a few players who were not relying on the /bskin menu Thank you
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- 249 comments
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- 249 comments
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