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MyOrangeSoJuicy

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Everything posted by MyOrangeSoJuicy

  1. I have an issue where the heli damage is impacting other players bases nearby even if they are not involved in the attack on convoy. I have TruePvE as well, but somehow this is circumventing that. I have a base that was heavily damaging by the heli because the attackers were standing at it. Is there a setting to fix this? The PvE section of the settings file is just about if the convoy attacks or not, is there a setting for damage to bases?
  2. the convoy is not running, I get this error everytime we try Failed to run a 0.00 timer in 'Convoy v2.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+ConvoyHeli.CreateHelicopter () [0x00000] in <994e17078f504083b8e1f6f16417228c>:0 at Oxide.Plugins.Convoy+<CreateConvoy>c__AnonStorey1D.<>m__2 () [0x00442] in <994e17078f504083b8e1f6f16417228c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 using the latest update for both Convoy and NPC Spawn, tried unloading and reloading, still just keeps popping this error
  3. is it possible to configure this so that non-admin players can request the convoy and have a set cooldown between requests? for example, they can request convoy run once every 48 hours. we have a low pop server, having this run on a frequency is too much. also we're having issues with the pve settings, the convoy is attacking players that are not involved in the event
  4. oh ok. I was hoping to have it be built in when live on the server for players to use. Thanks
  5. Can you make this where we can build inside of it please? Thank you
  6. What is the prefab count for this monument? thank you

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