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MyOrangeSoJuicy

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Everything posted by MyOrangeSoJuicy

  1. MyOrangeSoJuicy

    LSkins

    We are still having issues where added skins are disappearing. This is very frustrating, we have to keep adding skins that we already had. These are not paid or DLC skins, so not sure why our skins keep being removed
  2. MyOrangeSoJuicy

    Charges

    We are having considerable issues with this plugin, it is not working as advertised. I removed all other plugins related to quarries but we are still having issues with this. The combo charge craters will not accept the quarries. Also the charges rarely explode successfully so its hard to find a spot where they will explode. I have all the settings at 100% chance for crater but its still not working properly
  3. MyOrangeSoJuicy

    LSkins

    the plugin is working but is not showing the skins we added and the favorites are missing. I checked our server file system and the Skins folder is full of skin ID files and the player favorites file is showing too
  4. MyOrangeSoJuicy

    LSkins

    Same here, plugin is not working after October Rust update
    This is a beautiful and fantastic map! It is very well laid out with a nice variety of vanilla monuments and plenty of interesting custom sites and landmarks to visit. 5 stars!!
  5. MyOrangeSoJuicy

    LSkins

    its not very clear in the update notes, but we have to add the new permission to the default group to see approved skins now lskins.useapprove
  6. MyOrangeSoJuicy

    LSkins

    none of the skin images are loading after update
  7. that worked, sorry I missed the note to do that. Thank you
  8. the 1.0.1 update is getting a compiling error and shows and the /wear command reports back as unknown in the server
  9. MyOrangeSoJuicy

    LSkins

    @LAGZYA this is not working after the update today. keep getting a compile error (20:00:23.5166)[Warn] CSharpLanguage[4]: Failed to compile LSkins.cs - 'PlayerInventory' does not contain a definition for 'FindItemUID' and no accessible extension method 'FindItemUID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) (L: 717 | P: 49) | Removing from project
  10. Thank you, its not interfering with the hammer wheel anymore
  11. Thanks for the update. Issue we are noticing is this plugin is overriding the hammer wheel skin selection for players that already own the skin DLCs directly. For example, I own the Brick skin directly from facepunch. When I select to use Brick skin on my hammer wheel, it will only apply the basic stone skin instead. I am having to set the skin selection in /bskin first in order for it to work on the hammer wheel Can you update this so that players do not have to pick the skin on /bskin if they own the DLC? It is confusing quite a few players who were not relying on the /bskin menu Thank you
  12. Do you know how we can update the .cs so that both Adobe and Brick skins show? When I do this it is just showing the Brick option, Adobe is gone Thank you
  13. MyOrangeSoJuicy

    LSkins

    is it this exact version or a different skin mod?
  14. MyOrangeSoJuicy

    LSkins

    @LAGZYA please update this plugin for the August update. It is not working, we are all getting Failed to Compile errors Thank you
  15. What is the prefab count for this monument? thank you
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