-
Posts
28 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by MyOrangeSoJuicy
-
When players die in the dome their body/backpacks despawn when the raid base despawns. Which settings do we need to alter to prevent players from losing their dropped bags
-
at the custom building site in R13 most of the area surrounding it is glitched, we keep falling through the map when trying to approach it
-
-
- 221 comments
-
- 221 comments
-
- 30 comments
-
- #underwear
- #skin
-
(and 1 more)
Tagged with:
-
- 30 comments
-
- #underwear
- #skin
-
(and 1 more)
Tagged with:
-
@LAGZYA this is not working after the update today. keep getting a compile error (20:00:23.5166)[Warn] CSharpLanguage[4]: Failed to compile LSkins.cs - 'PlayerInventory' does not contain a definition for 'FindItemUID' and no accessible extension method 'FindItemUID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) (L: 717 | P: 49) | Removing from project
- 221 comments
-
Thanks for the update. Issue we are noticing is this plugin is overriding the hammer wheel skin selection for players that already own the skin DLCs directly. For example, I own the Brick skin directly from facepunch. When I select to use Brick skin on my hammer wheel, it will only apply the basic stone skin instead. I am having to set the skin selection in /bskin first in order for it to work on the hammer wheel Can you update this so that players do not have to pick the skin on /bskin if they own the DLC? It is confusing quite a few players who were not relying on the /bskin menu Thank you
-
- 221 comments
-
- 221 comments
-
- 2
-
-
- 5 comments
-
- #reefer island
- #custom map
- (and 15 more)
-
the i/o connections to open the large doors are not connected on the latest version. also a lot of the loot is gone compared to original version
-
Prevent damage to bases from non-owner players
MyOrangeSoJuicy replied to MyOrangeSoJuicy's Support Request in Support
would like to disable the damage to bases -
I have an issue where the heli damage is impacting other players bases nearby even if they are not involved in the attack on convoy. I have TruePvE as well, but somehow this is circumventing that. I have a base that was heavily damaging by the heli because the attackers were standing at it. Is there a setting to fix this? The PvE section of the settings file is just about if the convoy attacks or not, is there a setting for damage to bases?
-
the convoy is not running, I get this error everytime we try Failed to run a 0.00 timer in 'Convoy v2.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+ConvoyHeli.CreateHelicopter () [0x00000] in <994e17078f504083b8e1f6f16417228c>:0 at Oxide.Plugins.Convoy+<CreateConvoy>c__AnonStorey1D.<>m__2 () [0x00442] in <994e17078f504083b8e1f6f16417228c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 using the latest update for both Convoy and NPC Spawn, tried unloading and reloading, still just keeps popping this error
-
Configuration to allow players to request the convoy with a cooldown
MyOrangeSoJuicy posted A Support Request in Support
is it possible to configure this so that non-admin players can request the convoy and have a set cooldown between requests? for example, they can request convoy run once every 48 hours. we have a low pop server, having this run on a frequency is too much. also we're having issues with the pve settings, the convoy is attacking players that are not involved in the event -
oh ok. I was hoping to have it be built in when live on the server for players to use. Thanks
-
Can you make this where we can build inside of it please? Thank you
-
- 16 comments
-
- #nuclear submarine
- #submarine
-
(and 5 more)
Tagged with: