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MrLiquid

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Everything posted by MrLiquid

  1. even tho Auth'd on a players TC, the plugin wont allow me or them to turn on or off the Furnace SimpleSplitter.json NEVERMIND, I found an error in the default config, I removed the entry for "furnace.static", and reloaded it and it came alive "furnace.static", is not a prefab public string[] CompatibleOvens = { "bbq.deployed", "bbq.static", "campfire", "campfire.static", "cursedcauldron.deployed", "fireplace.deployed", "furnace", "furnace.large", "furnace.static", << line 419 "furnace_static", "hobobarrel_static", "hobobarrel.deployed", "refinery_small_deployed", "small_refinery_static", "skull_fire_pit", "electricfurnace.deployed"
  2. MrLiquid

    Tugboat getting stuck....

    Tugboat getting stuck in Raidable Bases
  3. OH WOW. I followed the tugboat around in vanish, that noise is terrible, OMG I never realized how bad it was..
  4. how can that work if the tugboat is moving? I don't think the zone will move with it?
  5. and thats all i'm asking for,, to be able to track it down
  6. MrLiquid

    Addition to Convoy

    While NON event owner is locked out from event bubble, can you please add a config option to allow admin to enter event zone please? Also if the EVENT bubble popups and players bases are caught up inside, is there a way they can enter also so they can access their bases?
  7. MrLiquid

    Latest bug

    any ideas mate?
  8. If I recall correctly, thats the engine noise
  9. MrLiquid

    event end

    I would suggest, if a player has hit the event, causing a extended timer, and that time is coming to an end and message to the 'event owner' or global advising that they have 5 minutes before event will end and all remaining loot and /or npcs will end too.. something along those lines. If they don't empty the creates and only take the loot they want, set crates to bounce all loot to the ground after a set period of time as a standard feature.
  10. Its a warning because something is not right, That's what I've been saying all along sir, The car engine warning light comes on as a warning when something is not right, unless it is attended too.. something more drastic can happen. the only suppression Id prefer is the code behave and be adjusted to not throw these kind of errors. I am sure code can be added to help trace down the problem code.. debugging code.. as mentioned by WhiteThunder
  11. @Death while I appreciate what you are saying, your a dev.. I am sure you can quite easily fix it yourself. I am not and prefer not to run buggy code. I am sorry if that seems trivial to you but rust has enough bugs and problems without plugins behaving badly.
  12. I find when the tugboat runs over floating loot or hits the bottom on the ocean there is a loud bang.. buts that's all I notice
  13. It fill server logs, any error in code in a PAID plugin that affects the performance of a server surely is worthy of their time? as its worthy enough to collect money for it?
  14. MrLiquid

    Oxide groups

    Sure would be a great feature for your bot to be able to Syc Oxide/discord roles That would def make it the ULTIMATE bot then and give many a reason to ditch Rustcord
  15. MrLiquid

    Latest round of errors

    Failed to call hook 'CanDismountEntity' on plugin 'MyMiniCopter v0.5.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.DoLog (System.String message) [0x00000] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.MyMiniCopter.CanDismountEntity (BasePlayer player, BaseMountable mountable) [0x0008e] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.MyMiniCopter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00666] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'CanDismountEntity' on plugin 'MyMiniCopter v0.5.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.DoLog (System.String message) [0x00000] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.MyMiniCopter.CanDismountEntity (BasePlayer player, BaseMountable mountable) [0x0008e] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.MyMiniCopter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00666] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  16. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <ae8dc29774b64997a19572442ba2fb29>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  17. can we please get some traction on a fix though, its an ongoing nasty issue. ALL these awesome developers and programmers ...
  18. MrLiquid

    Update for new items

    open StackMOdifier.cs and add this {"tugboat", 1}, {"hazmatsuit.diver", 1}, {"rifle.ak.diver", 1}, {"diverhatchet", 1}, {"diverpickaxe", 1}, {"divertorch", 1}, The new items
  19. MrLiquid

    Please

    PLEASE?
  20. @Death @Adem Are we any closer to a patch for this please? I am seeing a growing number of people with the same issues looking for a solution within the RAA and Codefling support community.
    WOW, adding another great fun event for my players, they love this!!, Well done @The_Kiiiing The captain with the code, great feature! Highly recommend this plugin
  21. I would comment, my players complain of HUGE frame loss when near the tugboat event.
  22. there is a moving map marker for the Tug Boat event
  23. MrLiquid

    Skirmish

    Can these arenas being incorporated in Paintball? it seems like a very similar event plugin
  24. MrLiquid

    event end

    Thank you for latest additions Even though all loot is collected and all npc's are dead. the event persists to run, showing by MAP marker showing on the map still.. Can the event "end" after all loot/npc's are dead please?
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