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Everything posted by MrLiquid
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I run TruePvE, Convoy 2.2.6 and PveMode 1.0.8, The convoy are doing damage to players bases that are near the roads when the convoy bubble/dome goes up. Please tell me how I can stop the damage to players bases? Convoy.json PveMode.json
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I asked. time will tell
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Hello Mate, Bug I thought you'd like to know and hopefully fix asap I have "ChestStacks" plugin allowing players to stack chests, when they place the PR (Personal Recyclers) chest on top of another ordinary large chest, Picture shown below allowing both chests to be accessed as a chest and the recycler, so 3 separate entities... then If I pickup the recycler the chest stays behind and the recycler is sent to my INV, however if I then pickup the chest which WAS the PR, I then get ANOTHER recycler.... so in other words, I now have 2 IF i remove the chest at the bottom,, expecting everything above to be removed,, I am left with a floating recycler,, (2nd pic attached) By the time the player informed me, they have replicated 16 recyclers.... Thank you, PersonalRecycler.json
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- 24 comments
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- #australia rust map
- #ionutshiro
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- 46 comments
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- #timedpermissions
- #statusbar
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after unloading the Timed Permissions In Statusbar plugin, the SubText message stayed until I reloaded CustomStatusFramework, after I reloaded both plugins and didn't use the toggle, no further issues.
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I was about to report the same thing
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Failed to call hook 'CanMountEntity' on plugin 'MyMiniCopter v0.5.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.Message (Oxide.Core.Libraries.Covalence.IPlayer player, System.String key, System.Object[] args) [0x00000] in <572d0b4b431c43258e53123eeb1c05fd>:0 at Oxide.Plugins.MyMiniCopter.CanMountEntity (BasePlayer player, BaseMountable mountable) [0x0016c] in <572d0b4b431c43258e53123eeb1c05fd>:0 at Oxide.Plugins.MyMiniCopter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0062e] in <572d0b4b431c43258e53123eeb1c05fd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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- 46 comments
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- #timedpermissions
- #statusbar
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As well at the ability for players to be able to /hide the status bar, I think it would be great to add an option to config to only show the status bar when within building range would be good. Alot of players complain about it being on their screen all the time, so having it only show when they are within building range would be good, EXAMPLE BELOW so you can choose how you want it for each one "permissionhere": { "true - Group | false - Permission": false, "Icon Url": "default", >> "Only show in Auth area" :true/false << "Time Format": "d\\d\\ hh\\h\\ mm\\m", "Color": "0.85 0.52 0.17 1", "Icon Color": "1 0.8 0 1", "Text Color": "1 1 1 1", "Subtext Color": "1 1 1 1" },
- 46 comments
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- #timedpermissions
- #statusbar
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Players are reporting to me that the Attack Heli that defends the convoy, upon distructioin is not leaving any loot crates behind, here is my config, I hope we can resolve this issue. Convoy.json
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Players are reporting that the Heli that defends the train, when attacked and crashes, offers no loot crates. here is my current settings, can you please help me to fix this issue? ArmoredTrain.json
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[HeliSignals] DEBUG: OnEntityDestroy hooked! bradleyapc[6482233] Just poppup on console. thought you should know
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- 24 comments
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- #australia rust map
- #ionutshiro
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(and 1 more)
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- 24 comments
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- #australia rust map
- #ionutshiro
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(and 1 more)
Tagged with:
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- 24 comments
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- #australia rust map
- #ionutshiro
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(and 1 more)
Tagged with:
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- 24 comments
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- #australia rust map
- #ionutshiro
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(and 1 more)
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Thank you, look forward to your update
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"List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [ ] An example of what I want it to say on completion of event is below What is the Syntax I would use to send a Message "say Congratulations {steamid} for completing the {"Preset Name":} Armored Train Event - {Eco prize money}.
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By the way LOVE YOUR WORK! and thank you. I am a long time user of your free version until I found this!... I'd love the ability to stack CERTAIN items at higher levels for VIP players, is that possible? For example Test Generator is available for my players to buy in /shop and only stacks 1 in INV, Id love for it to stack 5 for VIP players
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I found this in your config "Zone Setting": { "Create a PVP zone in the convoy isStop zone? (only for those who use the TruePVE plugin)[true/false]": false, "Use the dome? [true/false]": true, "Darkening the dome": 10, "Radius": 80.0