-
Posts
1,325 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by MrLiquid
-
so does this not work then? "Preset Name": "crateelite_default", "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "Do you need to use a space card to open the box? [true/false]": true,
-
but if its only on those, the loot boxes shown above on other presets wont open unless there is a space card swiped. I will change to that preset then.. but how can a players open the loot boxes without the card reader? The preset is below, default with plugin { "Preset name": "station", "Display name": "Fragment of the space station", "Duration [sec.]": 3600, "Probability": 30.0, "Set of sputniks": [ "debris_2", "debris_3", "debris_4" ] },
-
where can I send my server log?
-
let me check
-
I had the same problem, except this is what caused the server to fail ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
-
Im not sure what happened with your plugin to cause this but it was bad, something in your code is causing that. PAGES AND PAGES OF THIS ON MY CONSOLE ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
-
-
Players always ask this.... Nola5o4: what happen to the air field event Nola5o4: i kill half of them and then everything just randomly is gone Can we please have the 'Event End timer' reset to a specific time when a player is interacting with the event. For example if the event is due to run for 3600 seconds and right before that timer expires a player decides to interact with the event, rather than the event ending and player is left dissatisfied, have a configurable globally announced event timer extension that will allow the player to complete the event. PLUS lock the loot to whoever is the event owner/team. Kind Regards
-
Players can be 'stupid' close button would be good as another method to close the UI
-
I cant, because if the card reader is not there.. it wont show on a screen shot
-
yes you can re equip, just scroll through the items and all goes back to normal, for reference the vanish on Umod doesn't do it, maybe you can compare that code to this one.. just a thought?
-
Sometimes the card reader doesn't show up at a debris field, how can players access the loot if loot requires space card?
-
After a conversation with Nivex, developer of Raidable Bases, we have a solution, thank you He will make changes in his new release, but until then, this change will fix that problem in RaidableBases.cs if (assets.Exists(colName.Contains) && (e.IsNull() || entityName.Contains("/treessource/"))) changed that to this: if (assets.Exists(colName.Contains) && (e.IsNull() || entityName.Contains("/treessource/")) || e != null && e.skinID == 2404906710 && e.OwnerID == 0)
-
-
I use raidable bases and after installing sputnik, I get this error Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: RaidableBases - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: RaidableBases - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: RaidableBases - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: RaidableBases - True (Boolean), Sputnik (False (Boolean)) Sputnik.json
-
Sometimes when in Vanish, players can see me or other mods just floating and other times we are not visible. The hotbar is the 6 spots that are presented in front of you when playing, Lets say I am holding a gun, and then I go into Vanish.. the gun I was holding is no longer visible to me, but I can still shoot from it. come out of vanish and the gun that I am holding is again visible. I would have thought regardless of my vanish state I should always be able to see what I am holding, and for example if the gun has a flashlight attachment, while in vanish I should be able to use that flashlight to see in the dark. (mentioned below by another example) The picture above shows a player holding a gun, not in vanish the player can see his gun, then the other picture is the same player but he can no longer see his gun, he is now in vanish. another example is I have a flashlight attached to my gun while its dark and i'm not in vanish, I then go to INTO vanish mode and the gun and flashlight disappear and I can no longer see where I am going as the flashlight which is attached to the gun is gone. While the gun remains in my HOTBAR its no visible, nor is the light which emits from the flash light. I hope this gives you more clarity to the situation.
-
If there is an event owner, can you please add the player it to the map maker, or some other way to show who the event owner is please?
-
If there is an event owner, can you please add the playername to the map maker, or some other way to show who the event owner is please?
-
sometimes when going into vanish, players can still see the mod in vanish floating, Also when going into vanish and if your holding a something from the hot bar, it totally disappears but remains in the hot bar and you can use it, however it just doesn't render like your holding it, your no longer holding type of thing. Picture 1 with vanish disabled Picture 2 with vanish enabled. BetterVanish.json
-
same here. just flooded the crap out of my console Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean))
-
After alot of testing and bashing my head against a brick wall, its not convoy that was screwed up, but the plugin called BradleyDrops was causing all this!.. my lord.. thank you for your patience
-
while players enjoyed them joining the copter. thank you for attending to that
-
the loot crates from bradley are dropping on the map, but they are not able to be opened, also you can walk through them like they are not even there, something is acting up bad..
-