Jump to content

MrLiquid

Member
  • Posts

    1,818
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by MrLiquid

  1. MrLiquid

    feature suggestion please

    Thank you for an awesome Event plugin, With the addition of Bradley's, I would like to see a probability scale based on the following scenarios' Scenario 1/ Heli Only Scenario 2/ Bradley Only Scenario 3/ both Bradley & Heli This would not only keep players on their toes, but add an exciting mix to the already great event. Kind Regards
  2. MrLiquid

    since the update

    Latest version has now presented my server with a conflict Calling hook CanStackItem resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), StackModifier (True (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), StackModifier (True (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), StackModifier (True (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), StackModifier (True (Boolean))
    Absolutely love this plugin and the dynamic it brings to my server and players. With the latest updates makes the plugin even more amazing. Players spend alot of time trying to complete the quests.
  3. MrLiquid

    Suggestion

    Whom ever is the entity owner of the tc. can not be removed by others from the tc Auth list (IsAdmin exception) Thank you
  4. MrLiquid

    players and ownership

    thank you
  5. MrLiquid

    error in log file

    when trying to downgrade to twig, server log is spammed with this Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall.doorway/wall.doorway.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall.doorway/wall.doorway.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall.doorway/wall.doorway.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall.doorway/wall.doorway.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall.doorway/wall.doorway.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab
  6. MrLiquid

    can we please

    please?
  7. MrLiquid

    players and ownership

    this happens from time to time
  8. MrLiquid

    suggestion

    I find players wont engage with the event if they see there is little time left, I would like to suggest that if they engage with the event a timer configured X timer will extend the event time?
  9. MrLiquid

    any chance

    Love your plugin, and so do my players... we have one problem I am hoping you are willing to add to your plugin Players need a place they can list/sell their skinned in-game items, any chance you can provide a method where players can sell configured Skinned in-game items (Epic Scrap) from Epic Loot for example. Enchanted attire and weapons too Kind Regards
  10. MrLiquid

    NRE

    I wonder if this is caused by ArmoredTrain Is anyone else suffering the same errors? Server Exception: Mountable Cycle NullReferenceException at (wrapper managed-to-native) UnityEngine.Collider.Internal_ClosestPointOnBounds_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Vector3&,single&) at UnityEngine.Collider.Internal_ClosestPointOnBounds (UnityEngine.Vector3 point, UnityEngine.Vector3& outPos, System.Single& distance) [0x00000] in <fd51ff84e20646469cff4070075c2db3>:0 at UnityEngine.Collider.ClosestPointOnBounds (UnityEngine.Vector3 position) [0x0000d] in <fd51ff84e20646469cff4070075c2db3>:0 at CompleteTrain.ApplyCollisions (System.Single trackSpeed, TrainCar ourTrainCar, UnityEngine.Vector3 forwardVector, System.Boolean atOurFront, TriggerTrainCollisions trigger, System.Single ourTotalMass, CompleteTrain+StaticCollisionState& wasStaticColliding, CompleteTrain+StaticCollisionState otherEndStaticColliding, System.Single deltaTime) [0x001cf] in <ea6d5972af774897b2ddf71e06b9c234>:0 at CompleteTrain.ApplyCollisionsToTrackSpeed (System.Single trackSpeed, System.Single totalMass, System.Single deltaTime) [0x00090] in <ea6d5972af774897b2ddf71e06b9c234>:0 at CompleteTrain.MovementTick (System.Single dt) [0x002c0] in <ea6d5972af774897b2ddf71e06b9c234>:0 at CompleteTrain.UpdateTick (System.Single dt) [0x0004a] in <ea6d5972af774897b2ddf71e06b9c234>:0 at TrainCar.VehicleFixedUpdate () [0x0001a] in <ea6d5972af774897b2ddf71e06b9c234>:0 at (wrapper dynamic-method) BaseMountable.FixedUpdateCycle_Patch0() at ServerMgr.FixedUpdate () [0x00018] in <ea6d5972af774897b2ddf71e06b9c234>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
  11. MrLiquid

    NRE error

    same here Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x00238] in <34499cec29034a6c924aea2c71c92ef6>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00138] in <34499cec29034a6c924aea2c71c92ef6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x00238] in <34499cec29034a6c924aea2c71c92ef6>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00138] in <34499cec29034a6c924aea2c71c92ef6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  12. ServerStarter.Host dedicated machine running ubuntu, Pterodactyl® © 2015 - 2024 latest plugin release Protocol: 2546.249.1 Build Date: 04/12/2024 19:35:22 Unity Version: 2021.3.35f1 Changeset: 95822 Branch: release o.version Oxide.Rust Version: 2.0.6161 Oxide.Rust Branch: master
  13. MrLiquid

    Close UI After Teleport

    Mabel, what did you change? I also wish it to close after teleport button pressed
  14. Still happening ... [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... I saw someone mention it was happening with their Sputnik event too, maybe that will help you nail down the problem?
  15. MrLiquid

    twig

    "Is it possible to downgrade to Twigs?": true, What is the command to 'down' to twig please?
  16. MrLiquid

    players reporting

    With the latest FP update, players are reporting that they cant throw a supply signal.. always getting a message that they have reached the limit while there is none thrown
  17. MrLiquid

    can you please

    Thank you for an amazing addition to my server. Excellent work Wondering if there is anyways I can add/change active boosts/buffs/etc? The only options I am seeing are in the config "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.6, "Wood boost duration (seconds)": 60.0, "Ore boost percentage (1 = 100%)": 0.2, "Ore boost duration (seconds)": 30.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 1.0, "Max Health duration (seconds)": 300.0, "Healing per use": 1.0, "Joint durability (seconds)": 120.0, "Joint durability loss per hit (seconds)": 10.0 I am looking to make use of things like negative health affects, making the player hungry also... are there additional boosts/buffs etc that can be added? Kind Regards
  18. MrLiquid

    suggested feature

    Please allow us to add additional pre set location buttons along side outpost and bandit.
  19. MrLiquid

    latest update

    I'm not sure why there is a countdown for "uses".. where does this number come from? its not correct and will create confusion for players... Also when you click Teleport/Bandit and Outpost buttons, can you please make the GUI close?
  20. MrLiquid

    suggestion

    I love and use your plugin. Can I suggest a "admin" addition admin can change the status of other mods and staff?
  21. MrLiquid

    found this bug

    Found this is my server logs.. Failed to call hook 'API_ChangeBuildingOwner' on plugin 'LimitEntities v2.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LimitEntities.API_ChangeBuildingOwner (System.Collections.Generic.List`1[T] entitiesList, System.UInt64 newOwner) [0x0016c] in <85c07c86d74e42a3bc84167cb2501719>:0 at Oxide.Plugins.LimitEntities.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e3c] in <85c07c86d74e42a3bc84167cb2501719>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.7m
Total downloads
Customers
11.6k
Customers served
Files Sold
165.8k
Total sales
Payments
3.6m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.