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Everything posted by MrLiquid
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@WhiteThunder suggested the following actions; <snip> For next steps, see if you can reproduce the warning appearing in the logs when using the features of those plugins. If you can, you can ask the developer to set the Rigidbody collision detection mode to speculative continuous before setting isKinematic to true. This is only necessary if the plugin is setting isKinematic to true for rigidbody objects that currently have a different collision detection mode (which you can't easily guess, so might as well just do it every time). https://docs.unity3d.com/ScriptReference/Rigidbody-collisionDetectionMode.html [docs.unity3d.com] Alternatively, you could try editing the code of all those plugins yourself to see if you can make the warning go away, as a test to see which plugins are contributing. Could also try adding a check to each plugin which logs a more traceable message stating that the collision detection mode was the wrong type. </snip> To try and narrow down which plugin is causing this, I have compiled a list of MY plugins using the "isKinematic" which could lead to the errors filling our server logs every day. <snip> From my list of plugins I have found the following plugins with 'isKinematic' used within their code; ** Armored Train (by Adem) plugin ** Convoy (by Adem) plugin JetEvent (by Razor) plugin SkinBox(k1lly0u from chaoscode) plugin ** Sputnik (by Adem) plugin XDQuest (by DezLife) plugin ZoneManager (by k1lly0u) plugin </snip> ** The plugins of yours can you please add checking to your code for that error, something like this to help me track down the misbehaving code... at the moment only an error that is given.. gives no clue to which plugin causing it. if (rigidbody.collisionDetectionMode != CollisionDetectionMode.ContinuousSpeculative) { Puts($"Setting ridigbody to kinematic with {rigidbody.collisionDetectionMode}" collision detection mode which will generate a warning"); } rigidbody.isKinematic = true; Many Thanks @Adem @DeathI'm still trying to find a solution.
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no, the only other Bradley related plugin I run is BradleyDrops, players throw a supply signal and a Bradley parachutes in for them to fight.
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I received a reply from @WhiteThunder on Umod stating the following; <snip>"Historically this happens most often when a plugin changes an entity's RigidBody to kinematic. This can be mitigated if the plugin correctly changes the collision detection mode first. You can search the code of all your plugins for "isKinematic" to narrow down which ones might cause it, then experiment with the features of those plugins to see if you can trigger this to appear, as that will indicate that particular plugin was likely the cause."</snip> I then searched all my plugins for "isKinematic" and came up with a list Armored Train (by Adem) plugin Convoy (by Adem) plugin JetEvent (by Razor) plugin SkinBox(k1lly0u from chaoscode) plugin Sputnik (by Adem) plugin XDQuest (by DezLife) plugin ZoneManager (by k1lly0u) plugin I will now copy each line which contains 'isKinematic' for each plugin below; Armored Train (by Adem) plugin Line 2268 if (rigidbody != null) rigidbody.isKinematic = true; Convoy (by Adem) plugin Line 1427 rigidbody.isKinematic = false; Line 1475 rigidbody.isKinematic = false; Line 1771 rigidbody.isKinematic = false; Line 2034 rigidbody.isKinematic = true; Line 2097 rigidbody.isKinematic = false; Line 2105 rigidbody.isKinematic = true; JetEvent (by Razor) plugin Line 1227 entity2.GetComponent<Rigidbody>().isKinematic = true; Line 1359 entity2.GetComponent<Rigidbody>().isKinematic = true; Line 3259 rigidbody.isKinematic = false; Line 3275 rigidbody.isKinematic = true; SkinBox(k1lly0u from chaoscode) plugin Line 1494 if (newEntity.TryGetComponent<Rigidbody>(out rigidbody) && !rigidbody.isKinematic && rigidbody.useGravity) Sputnik (by Adem) plugin Line 1809 if (rigidbody != null) rigidbody.isKinematic = true; XDQuest (by DezLife) plugin Line 884 rigidbody.isKinematic = true; ZoneManager (by k1lly0u) plugin Line 1331 rigidbody.isKinematic = true; Something is causing the errors listed below, I am hoping someone can help find a solution with the information I am obtained thus far. Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) *look up and pray*
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suffering the same fate LOG FILE FULL OF THIS - it does repeats this continuously filling my logs, has to be something serious otherwise why would it tell you there is a problem..? Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747)
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what did you do to fix this please?
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Also suffering the same fate LOG FILE FULL OF THIS - it does repeats this continuously filling my logs, has to be something serious otherwise why would it tell you there is a problem..? Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747)
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at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 Could it be the Heli ?
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the only thing that destroys the train is when the even comes to an end and the trains gets destroyed
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"NpcSpawn" (2.5.5) by KpucTaJl (10.18s) - NpcSpawn.cs
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Train announced the event will be over in 5m then this Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntitySpawned' on plugin 'ArmoredTrain v1.3.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ArmoredTrain.OnEntitySpawned (HelicopterDebris entity) [0x00060] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in <4d182e0189d545639fe93912375d0940>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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I have no idea. I can only assume the npc's from the Jet event and your NPC Spawn plugin?
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Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: JetEvent - True (Boolean), NpcSpawn (False (Boolean)) can you please add support for JetEvent?
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do you know what this retire time is please?..
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But on a plus side, the timers worked well for the test I ran I left the Bradley where you see above to see how long until it despawns.. I am showing you this because 'HeliSignals' heli does not stay the entire time.
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I was standing in game, being hit by the heli and then out of no where it decided to leave the map.. after only 15 mins as shown HeliSignals.json
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When they Bradley gets stuck and tries to move.. or the turret turns to aim at player.. this is the screen full of errors I got. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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Hello Sir, After killing all the npc's and claiming the loot, the event countdown to end has almost finished but tells me I cant leave otherwise I will no longer be event owner, Can you add "When Npc's and loot" all collected.... t send message or something? Many thanks!
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Web request callback raised an exception in 'DiscordMessageAPI v0.0.5' plugin (JsonReaderException: Unexpected character encountered while parsing value: E. Path '', line 0, position 0.) at Newtonsoft.Json.JsonTextReader.ParseValue () [0x002b3] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Plugins.DiscordMessageAPI+<SendDiscordMessage>c__AnonStorey0.<>m__0 (System.Int32 c, System.String r) [0x00045] in <17ff808008c7478287da41b1d842bbe1>:0 at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>b__42_0 () [0x00034] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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oh I see what you are saying, ok I will remove config and allow default config to run
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no no, lets say Rust allows 45 trains/carriages etc, and a player has a locomotive and some carriages to take to trainyard to unload them, Once a player removes the carriage and locomotive from its spawn point, the server will replace the them, thus making the server have more than 45 trains/carriages on the server.. so eventually the server will remove some to bring it back down to acceptable limits set by the game. I hope you understand what I am sayingf
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I certainly used the English version,