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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    BUG

    In this instance the last Bradley WAS taking damage, but then sometime throughout the event stopped taking damage, stuck at what you see in the picture below....after 20+ rockets and lots of C4 VERY STRANGE
  2. MrLiquid

    In Game sounds

    Hello, thank you for your hard work, I would like to change the SPEW sound, where can I do this please? Id prefer the 'whooosh' sound that the vanish on umod made.. if you have that.. I would greatly appreciate the change
  3. MrLiquid

    BUG

    The REAR Bradley and the 2 TEST sedans are not taking damage at all..... Convoy.json
  4. MrLiquid

    New bug for you

    JUST FOR YOU.. now you've seen it the zombie is attacking the player
  5. MrLiquid

    BUG

    I have found if someone builds a base near the road, to attack the convoy and the convoy stops within their TC range, the cars etc become indestructible... what do you suggest I do to change this? Picture below showing TC range over the road, That bubble is where convoy is indestructible,
  6. Followed update instructions, even restarted Bot, re invited it to discord etc.. "auth", "verify", "link" when said in channels? nothing is sent to person who mentions those, I know its only a tiny bug, but would appreciate it to be working from image below, words said in discord channel invoked no response from Bot
  7. MrLiquid

    what ever you just changed

    thank you
  8. MrLiquid

    what ever you just changed

    PLEASE test your code before sending it out thanks!
  9. MrLiquid

    what ever you just changed

    Just so you are aware, the latest change, literally brought down my server, After I compiled your update, the server's CPU was choaked down with processing this... PAGESSSSSSSS of it 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 348ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 343ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 342ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 339ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 334ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 332ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 333ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 330ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 327ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 324ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 334ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 425ms 22:45 [Warning] Calling 'DeleteStatus' on 'CustomStatusFramework v1.0.10' took 398ms [GARBAGE COLLECT]
  10. MrLiquid

    New bug for you

    yeah I saw it with my own eyes
  11. MrLiquid

    BUG

    I cant record a video, the event has ended, The convoy was travelling and a player shot at it, causing it to stop, BUBBLE up.. but they decided not to continue to attack it, so after a 5 min timer, the convoy started moving again, the next group later down the road attacked it, BUBBLE up however they destroyed everything except the last bradley would not take damage
  12. MrLiquid

    BUG

    ALSO have this setting "Can the non-owner of the event do damage to Bradley? [true/false]": true, but still wont allow NON Owners damage to the one bradley, In the picture everything else is damaged/destroyed or alike, but the one bradley would not take any damage
  13. MrLiquid

    BUG

    If someone stops the convoy but does not continue to attack it, let the timer expire and convoy moves on, the next people who attack it cant damage the last bradley in the convoy,..maybe not resetting owner details? its simply not taking any damage Convoy.json
  14. MrLiquid

    New bug for you

    Im not sure, but I saw a ZombieHorde in the minicopter passenger seat attacking the pilot, I wonder if that could be the reason?
  15. MrLiquid

    New bug for you

    it happened again just now Failed to call hook 'CanMountEntity' on plugin 'MyMiniCopter v0.5.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.Message (Oxide.Core.Libraries.Covalence.IPlayer player, System.String key, System.Object[] args) [0x00000] in <70b8d021172b474fb69f90574e005dd5>:0 at Oxide.Plugins.MyMiniCopter.CanMountEntity (BasePlayer player, BaseMountable mountable) [0x0016c] in <70b8d021172b474fb69f90574e005dd5>:0 at Oxide.Plugins.MyMiniCopter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0062e] in <70b8d021172b474fb69f90574e005dd5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  16. MrLiquid

    Exploitable

    Its ok, I looked in your code and found the skinid, thank you very much
  17. MrLiquid

    Exploitable

    What is the SkinID please for the PR... he said I should blacklist it from the ChestStack plugin
  18. MrLiquid

    PvE issues

    thank you my friend
  19. MrLiquid

    PvE issues

    I run TruePvE, Convoy 2.2.6 and PveMode 1.0.8, The convoy are doing damage to players bases that are near the roads when the convoy bubble/dome goes up. Please tell me how I can stop the damage to players bases? Convoy.json PveMode.json
  20. MrLiquid

    Exploitable

    I asked. time will tell
  21. MrLiquid

    Exploitable

    Hello Mate, Bug I thought you'd like to know and hopefully fix asap I have "ChestStacks" plugin allowing players to stack chests, when they place the PR (Personal Recyclers) chest on top of another ordinary large chest, Picture shown below allowing both chests to be accessed as a chest and the recycler, so 3 separate entities... then If I pickup the recycler the chest stays behind and the recycler is sent to my INV, however if I then pickup the chest which WAS the PR, I then get ANOTHER recycler.... so in other words, I now have 2 IF i remove the chest at the bottom,, expecting everything above to be removed,, I am left with a floating recycler,, (2nd pic attached) By the time the player informed me, they have replicated 16 recyclers.... Thank you, PersonalRecycler.json
    5 Stars for a GREAT map 5 Stars for being affordable 5 stars but you deserve 10! Love this map, and so shall you! Grab yourself a copy!
  22. MrLiquid

    Better AirDrop

    Hello and thank you for a great addon to my server, any chance you could add a setting to 'lock' the supply drop to whomever threw the signal? Many Thanks
  23. MrLiquid

    Creates in Helis

    thank you
  24. MrLiquid

    Permission Status

    RGBA colors, here is the editor I use for the colors https://rgbacolorpicker.com/
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