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Everything posted by MrLiquid
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I changed btnText = $"Reroll - {cost} {config.currencyDisplay}"; TO btnText = $"Reroll - {config.currencyDisplay}{cost}";
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Failed to call hook 'OnEntityTakeDamage' on plugin 'HeliSignals v1.1.9' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x0003e] in <ff75c38612f840b897514dfb92fd6831>:0 at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005ee] in <ff75c38612f840b897514dfb92fd6831>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x000c1] in <e7c6f38ffb65494094e047369c3da2f3>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <e7c6f38ffb65494094e047369c3da2f3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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Can we please show $ instead of eco? also, suggestion would be to have a sliding scale upwards, where they can reroll on the same crate but the prince increases upto say 5 levels (Mex) reroll 1 will cost x reroll 2 increase to x and so on? upto a configured amount.. maybe upto 5 rerolls on the one container.
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- 21 comments
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"Offset": "00:19:00:00.0000000", I tried using -01 day 00 hours, but when you do that and reload the plugin, it no longer tells you "[TimedCommands] Current date calculated from offset: 08/21/2023 14:19:08" < example
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Ive tried many offset variations to a point my brain is now mush o.reload TimedCommands Unloaded plugin TimedCommands v0.0.6 by bsdinis [TimedCommands] Current date calculated from offset: 08/21/2023 14:19:08 Loaded plugin TimedCommands v0.0.6 by bsdinis its 1 day ahead. how can I bring it back 1 day please?
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DiscordMessageAPI has changed, please update, This is my Avatar now... it got huge lol
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any idea when we can have access to an update please?
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Permission based command. Ability to check a players limits /limits <playername or steamid> Also the ability to see when using that command, how many of the limits have been used
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Permission based command. Ability to check a players limits /limits <playername or steamid>
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Failed to call hook 'OnPlayerSleepEnded' on plugin 'EpicLoot v1.1.10' (FormatException: Input string was not in a correct format.) at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToSingle (System.String value) [0x0000f] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GetBuffValue (System.String name) [0x0005a] in <7e7968a09c0443c38911e3fa5e8bebd9>:0 at Oxide.Plugins.EpicLoot.UpdateBonuses (BasePlayer player, Item item, System.Boolean equip) [0x0003b] in <7e7968a09c0443c38911e3fa5e8bebd9>:0 at Oxide.Plugins.EpicLoot.SetupBonuses (BasePlayer player) [0x000db] in <7e7968a09c0443c38911e3fa5e8bebd9>:0 at Oxide.Plugins.EpicLoot.OnPlayerSleepEnded (BasePlayer player) [0x00033] in <7e7968a09c0443c38911e3fa5e8bebd9>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02c3c] in <7e7968a09c0443c38911e3fa5e8bebd9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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that was 2 months ago.. I have no idea now sorry
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Failed to call hook 'OnItemAddedToContainer' on plugin 'EpicLoot v1.1.10' (FormatException: Input string was not in a correct format.) at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToSingle (System.String value) [0x0000f] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GetBuffValue (System.String name) [0x0005a] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.EpicLoot.UpdateBonuses (BasePlayer player, Item item, System.Boolean equip) [0x0003b] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.EpicLoot.OnItemAddedToContainer (ItemContainer container, Item item) [0x00073] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0288a] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnServerInitialized' on plugin 'EpicLoot v1.1.10' (FormatException: Input string was not in a correct format.) at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToSingle (System.String value) [0x0000f] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GetBuffValue (System.String name) [0x0005a] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.UpdateBonuses (BasePlayer player, Item item, System.Boolean equip) [0x0003b] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.SetupBonuses (BasePlayer player) [0x000db] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.OnServerInitialized (System.Boolean initial) [0x00ac0] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02a7e] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Loaded plugin EpicLoot v1.1.10 by imthenewguy
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
- 1 comment
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- #raidablebases
- #raid
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(and 3 more)
Tagged with:
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
- 12 comments
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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givescrappercurrency 76561198036588563 100 [EpicLoot] NoMatch [EpicLoot] NoMatch No player name/ID matched 76561198036588563 Player is online
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the one from that other site works, and the interface is nice