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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    close button

    Players can be 'stupid' close button would be good as another method to close the UI
  2. MrLiquid

    Card reader spawn?

    I cant, because if the card reader is not there.. it wont show on a screen shot
  3. MrLiquid

    Few noticeable bugs

    yes you can re equip, just scroll through the items and all goes back to normal, for reference the vanish on Umod doesn't do it, maybe you can compare that code to this one.. just a thought?
  4. MrLiquid

    Card reader spawn?

    Sometimes the card reader doesn't show up at a debris field, how can players access the loot if loot requires space card?
  5. MrLiquid

    Newest bug

    After a conversation with Nivex, developer of Raidable Bases, we have a solution, thank you He will make changes in his new release, but until then, this change will fix that problem in RaidableBases.cs if (assets.Exists(colName.Contains) && (e.IsNull() || entityName.Contains("/treessource/"))) changed that to this: if (assets.Exists(colName.Contains) && (e.IsNull() || entityName.Contains("/treessource/")) || e != null && e.skinID == 2404906710 && e.OwnerID == 0)
  6. MrLiquid

    Newest bug

    I think I found the problem, Sputnik is landing in Raidable base locations
  7. MrLiquid

    Newest bug

    I use raidable bases and after installing sputnik, I get this error Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: RaidableBases - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: RaidableBases - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: RaidableBases - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: RaidableBases - True (Boolean), Sputnik (False (Boolean)) Sputnik.json
  8. MrLiquid

    Few noticeable bugs

    Sometimes when in Vanish, players can see me or other mods just floating and other times we are not visible. The hotbar is the 6 spots that are presented in front of you when playing, Lets say I am holding a gun, and then I go into Vanish.. the gun I was holding is no longer visible to me, but I can still shoot from it. come out of vanish and the gun that I am holding is again visible. I would have thought regardless of my vanish state I should always be able to see what I am holding, and for example if the gun has a flashlight attachment, while in vanish I should be able to use that flashlight to see in the dark. (mentioned below by another example) The picture above shows a player holding a gun, not in vanish the player can see his gun, then the other picture is the same player but he can no longer see his gun, he is now in vanish. another example is I have a flashlight attached to my gun while its dark and i'm not in vanish, I then go to INTO vanish mode and the gun and flashlight disappear and I can no longer see where I am going as the flashlight which is attached to the gun is gone. While the gun remains in my HOTBAR its no visible, nor is the light which emits from the flash light. I hope this gives you more clarity to the situation.
  9. MrLiquid

    can you please

    If there is an event owner, can you please add the player it to the map maker, or some other way to show who the event owner is please?
  10. MrLiquid

    Can you please

    If there is an event owner, can you please add the playername to the map maker, or some other way to show who the event owner is please?
  11. MrLiquid

    Please

    If there is an event owner, can you please add the player it to the map maker, or some other way to show who the event owner is please?
  12. MrLiquid

    Few noticeable bugs

    sometimes when going into vanish, players can still see the mod in vanish floating, Also when going into vanish and if your holding a something from the hot bar, it totally disappears but remains in the hot bar and you can use it, however it just doesn't render like your holding it, your no longer holding type of thing. Picture 1 with vanish disabled Picture 2 with vanish enabled. BetterVanish.json
  13. same here. just flooded the crap out of my console Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean)) Calling hook OnHelicopterRetire resulted in a conflict between the following plugins: HeliSignals - False (Boolean), Convoy (True (Boolean))
  14. MrLiquid

    BUG

    After alot of testing and bashing my head against a brick wall, its not convoy that was screwed up, but the plugin called BradleyDrops was causing all this!.. my lord.. thank you for your patience
  15. MrLiquid

    New bug for you

    while players enjoyed them joining the copter. thank you for attending to that
  16. MrLiquid

    BUG

    the loot crates from bradley are dropping on the map, but they are not able to be opened, also you can walk through them like they are not even there, something is acting up bad..
  17. MrLiquid

    BUG

    PLUS the loot from the bradleys cant be opened even though I am the event owner
  18. MrLiquid

    BUG

    In this instance the last Bradley WAS taking damage, but then sometime throughout the event stopped taking damage, stuck at what you see in the picture below....after 20+ rockets and lots of C4 VERY STRANGE
  19. MrLiquid

    In Game sounds

    Hello, thank you for your hard work, I would like to change the SPEW sound, where can I do this please? Id prefer the 'whooosh' sound that the vanish on umod made.. if you have that.. I would greatly appreciate the change
  20. MrLiquid

    BUG

    The REAR Bradley and the 2 TEST sedans are not taking damage at all..... Convoy.json
  21. MrLiquid

    New bug for you

    JUST FOR YOU.. now you've seen it the zombie is attacking the player
  22. MrLiquid

    BUG

    I have found if someone builds a base near the road, to attack the convoy and the convoy stops within their TC range, the cars etc become indestructible... what do you suggest I do to change this? Picture below showing TC range over the road, That bubble is where convoy is indestructible,
  23. Followed update instructions, even restarted Bot, re invited it to discord etc.. "auth", "verify", "link" when said in channels? nothing is sent to person who mentions those, I know its only a tiny bug, but would appreciate it to be working from image below, words said in discord channel invoked no response from Bot
  24. MrLiquid

    what ever you just changed

    thank you
  25. MrLiquid

    what ever you just changed

    PLEASE test your code before sending it out thanks!
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