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MrLiquid

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Everything posted by MrLiquid

  1. yes restarted. Also mentioned 2 times now, players reports not getting their items back after they play the event. We use Skill Tree and Epic Loot, so some items would be custom
  2. I could do that.. I'm not sure how it is constructed.. thought if it was done in smaller amount would not hold down the server so much.. if that make any sense heheheeh
  3. Thank you for your hard work, The plugin is working much better now. Can I suggest the 'arena' build in smaller chunks to help with performance, I have a great user database and each time the event is due to begin, players complain of a lag spike. Just a thought to help servers with medium pop.
  4. MrLiquid

    Players losing their stuff

    When the event is ended, the ODD player is returned without their stuff, this has happened twice in 1 day.
  5. @imthenewguythank you for fixing this one, can I suggest when command it issued, console would show a reply something along the lines of "SteamID or player was given X Epic Scrap" or alike ?
  6. MrLiquid

    Latest bug on console

    plus this one too Failed to call hook 'CanHackCrate' on plugin 'HeliSignals v1.1.11' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.HeliSignals.CanHackCrate (BasePlayer player, HackableLockedCrate crate) [0x00056] in <459a143829ef41a1b57f9d1e22f8c410>:0 at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d93] in <459a143829ef41a1b57f9d1e22f8c410>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0
  7. ok thank you
  8. so using floordrops2, how can I make the permissions work so players can use it? Also thank you for making it suitable for TruePVE
  9. Thank you so much!
  10. that version works fine ..players cant use it, but it loads well
  11. missing a permission it says
  12. let me get a working 2 version first
  13. FloorDrops2 was compiled successfully in 633ms Missing plugin name prefix 'floordrops2' for permission 'floordrops.use' (by plugin 'Floor Drops') Loaded plugin Floor Drops v1.0.2 by yun
  14. was compiled successfully in 4641ms Error while compiling FloorDrops2: The type or namespace name 'FloorDrops' could not be found (are you missing a using directive or an assembly reference?) | Line: 25, Pos: 16
  15. logevent.txt
  16. let me check
  17. what logs would you like to see?
  18. Fresh install. deleted lang, config and data files
  19. The minute I load it, no one can move, lag is intense.. I guess this plugin is not for me
  20. okay
  21. sure can
  22. I loaded it, and bam! brought the server to a point of crash state, one I ran without it, all is good
  23. MrLiquid

    Hello

    Thank you for you work, does your map include ALL rust default monuments please?
  24. no stress mate
  25. Hello Sir, any updates please?

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