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Everything posted by MrLiquid
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- 19 comments
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- 1
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"Offset": "00:19:00:00.0000000", I tried using -01 day 00 hours, but when you do that and reload the plugin, it no longer tells you "[TimedCommands] Current date calculated from offset: 08/21/2023 14:19:08" < example
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Ive tried many offset variations to a point my brain is now mush o.reload TimedCommands Unloaded plugin TimedCommands v0.0.6 by bsdinis [TimedCommands] Current date calculated from offset: 08/21/2023 14:19:08 Loaded plugin TimedCommands v0.0.6 by bsdinis its 1 day ahead. how can I bring it back 1 day please?
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any idea when we can have access to an update please?
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Permission based command. Ability to check a players limits /limits <playername or steamid> Also the ability to see when using that command, how many of the limits have been used
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Permission based command. Ability to check a players limits /limits <playername or steamid>
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Failed to call hook 'OnPlayerSleepEnded' on plugin 'EpicLoot v1.1.10' (FormatException: Input string was not in a correct format.) at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToSingle (System.String value) [0x0000f] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GetBuffValue (System.String name) [0x0005a] in <7e7968a09c0443c38911e3fa5e8bebd9>:0 at Oxide.Plugins.EpicLoot.UpdateBonuses (BasePlayer player, Item item, System.Boolean equip) [0x0003b] in <7e7968a09c0443c38911e3fa5e8bebd9>:0 at Oxide.Plugins.EpicLoot.SetupBonuses (BasePlayer player) [0x000db] in <7e7968a09c0443c38911e3fa5e8bebd9>:0 at Oxide.Plugins.EpicLoot.OnPlayerSleepEnded (BasePlayer player) [0x00033] in <7e7968a09c0443c38911e3fa5e8bebd9>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02c3c] in <7e7968a09c0443c38911e3fa5e8bebd9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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that was 2 months ago.. I have no idea now sorry
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Failed to call hook 'OnItemAddedToContainer' on plugin 'EpicLoot v1.1.10' (FormatException: Input string was not in a correct format.) at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToSingle (System.String value) [0x0000f] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GetBuffValue (System.String name) [0x0005a] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.EpicLoot.UpdateBonuses (BasePlayer player, Item item, System.Boolean equip) [0x0003b] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.EpicLoot.OnItemAddedToContainer (ItemContainer container, Item item) [0x00073] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0288a] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnServerInitialized' on plugin 'EpicLoot v1.1.10' (FormatException: Input string was not in a correct format.) at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToSingle (System.String value) [0x0000f] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GetBuffValue (System.String name) [0x0005a] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.UpdateBonuses (BasePlayer player, Item item, System.Boolean equip) [0x0003b] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.SetupBonuses (BasePlayer player) [0x000db] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.OnServerInitialized (System.Boolean initial) [0x00ac0] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02a7e] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Loaded plugin EpicLoot v1.1.10 by imthenewguy
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
- 1 comment
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- #raidablebases
- #raid
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(and 3 more)
Tagged with:
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
- 12 comments
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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givescrappercurrency 76561198036588563 100 [EpicLoot] NoMatch [EpicLoot] NoMatch No player name/ID matched 76561198036588563 Player is online
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the one from that other site works, and the interface is nice
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Installing the plugin is as simple as dropping some files inside of your oxide folders. Ensure CopyPaste and ImageLibrary are loaded on your server. Open the downloaded zip file. Navigate to the plugins folder inside of the zip file and drag the RandomTrader.cs file into oxide/plugins/ on your server. Navigate to the copypastefolder in the zip file. Drag the files inside of the copypaste folder into oxide/data/copypaste/ on your server If you d not have a folder called copypaste, reload the plugin and try again. If you own Cooking and/or EpicLoot, both plugins will automatically create profiles for RandomTrader in your config. Unless your instructions are incorrect?
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Quick few questions please.. Does this mean players can go around taking out other tugboats with the cannons? specially players who do not wish to participate in warfare? can the cannons do damage to buildings on the coast line? how do players participate in tugboat warfare and are they only the tugboats that will take damage? Do you have TruePVE built in to allow damage "in event".. can you please be more specific..
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Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Convoy+ConvoyVehicle.CreateRoamNpc () [0x00078] in <3dde1b93757841429086cb484648c5fc>:0 at Oxide.Plugins.Convoy+ConvoyVehicle.<StopMoving>m__1 () [0x00000] in <3dde1b93757841429086cb484648c5fc>:0 at (wrapper dynamic-method) Oxide.Core.OxideMod.OnFrame_Patch0(object,single)