-
Posts
1,234 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by MrLiquid
-
ok, thank you for getting back to me, I think I'll wait until your update comes through before adding it to my server. I LOVE the idea though. I set up PURGE TOKENS in my shop, so basically everyone is EXCLUDED from purge day until they buy this token which removes the EXCLUDED permission from them allowing their bases to be converted for purge day. This way if someone does not wish to participate, they don't have too, Thank you once again
-
I'm sorry to have to ask, but I've got myself all confused trying to get my head around this.... IF a player does not attend the server in a given time frame, their base(s) become raidable, and X days before WIPE ALL bases become raidable called purge day(s). Does purge happen automatically or does this command need to be run? I see I can add an exempt permission to prevent their base from becoming raidable after X days of inactivity, but what if a player does not want their base to become raidable on purge day? I appreciate any help you can offer. P.S what does "REPORT" permission do? AbandonedBases.json
-
Latest issue I've noticed and it doesn't happen a lot, but duplication of players names happens every now and then, I'm not sure what causes it though...
-
says 2.0.9 for me
-
Since your recent update, no more errors "Failed to call hook........." Many Thanks and I will let you know of any more bugs I find
-
Thank you, works like a charm!
-
I could but that data is long gone .. been 2 wipes since I contacted you
-
Thank you 😆
-
is that a yes or no ?
-
so Admins can check what limitations are placed on other players, Some might have VIP or etc limits set. Handy to be able to check /limits <steamid or playername>
-
As an admin, is there a way I can check other players limits?
-
Disregard, I didn't see the changes you made, works like a charm, Thank you!
-
While its looking great, can you organise it so that ONLINE players appear FIRST then OFFLINE players? Right now ONLINE players are appearing on the last page Thank you 😆
-
This is set to start on day 0 (sunday) at 1 second past midnight "Timers": [ { "Time": "00:00:01", "DayOfWeek": 0, "Commands": [ This is set to end same day at just before midnight, { "Time": "23:59:59", "DayOfWeek": 0, "Commands": [ However, time commands like so At midnight Sunday it ran this is this order; 1st >> This ran first [TimedCommands] Running "23:59:59" timer then 2nd >> [TimedCommands] Running "00:00:01" timer I am wondering why it ran the first one first and not later that day at the set time.
-
-
Can you please ADD a CLOSE button to the Clan page incase people dont wish to create a clan, there is no way to get out of this window. Thank You
-
Ive uploaded it, I'll let you know how it goes.
-
-
Love the Online status in Green, My suggestion is to now have all ONLINE players in ALPHABETICAL order on the first page that opens when you click on PLAYERS, and then all OFFLINE in ALPHABETICAL order after the ONLINE players.
-
-
Failed to call hook 'CmdConsoleClans' on plugin 'Clans v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Clans+BtnConf.GetCommand (System.UInt64 target) [0x00048] in <d25875d460244645ad9ffb5d5d5ca308>:0 at Oxide.Plugins.Clans+BtnConf.Get (Oxide.Game.Rust.Cui.CuiElementContainer& container, System.UInt64 target, System.String parent, System.String close) [0x000c2] in <d25875d460244645ad9ffb5d5d5ca308>:0 at Oxide.Plugins.Clans+<ClanMemberProfileUi>c__AnonStorey16.<>m__0 (Oxide.Plugins.Clans+BtnConf btn) [0x00008] in <d25875d460244645ad9ffb5d5d5ca308>:0 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.Clans.ClanMemberProfileUi (BasePlayer player, System.UInt64 target) [0x00b34] in <d25875d460244645ad9ffb5d5d5ca308>:0 at Oxide.Plugins.Clans.CmdConsoleClans (ConsoleSystem+Arg arg) [0x00eaa] in <d25875d460244645ad9ffb5d5d5ca308>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02848] in <d25875d460244645ad9ffb5d5d5ca308>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'CmdConsoleClans' on plugin 'Clans v1.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Clans+BtnConf.GetCommand (System.UInt64 target) [0x00048] in <d25875d460244645ad9ffb5d5d5ca308>:0 at Oxide.Plugins.Clans+BtnConf.Get (Oxide.Game.Rust.Cui.CuiElementContainer& container, System.UInt64 target, System.String parent, System.String close) [0x000c2] in <d25875d460244645ad9ffb5d5d5ca308>:0 at Oxide.Plugins.Clans+<ClanMemberProfileUi>c__AnonStorey16.<>m__0 (Oxide.Plugins.Clans+BtnConf btn) [0x00008] in <d25875d460244645ad9ffb5d5d5ca308>:0 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.Clans.ClanMemberProfileUi (BasePlayer player, System.UInt64 target) [0x00b34] in <d25875d460244645ad9ffb5d5d5ca308>:0 at Oxide.Plugins.Clans.CmdConsoleClans (ConsoleSystem+Arg arg) [0x00eaa] in <d25875d460244645ad9ffb5d5d5ca308>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02848] in <d25875d460244645ad9ffb5d5d5ca308>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0