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Krungh Crow

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Everything posted by Krungh Crow

  1. starting a rewrite
  2. plugin should still folow the max bags as in the server var even if set more in plugin (it needs a rewrite due to the many changes made over the time) you can roll back to previous version for now if the new patch is not working for you
  3. Changed Status from Pending to Closed Changed Fixed In to 1.1.0
  4. checking
  5. the way the plugin worked is not with a normal plugin its been going clientside due to rust changes
  6. yeah every plugin spawning bradleys or altering them
  7. any other bradley plugins ?
  8. FP made it clientside the plugin is now obsolete
  9. Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  10. Changed Status from Pending to Work in Progress
  11. Krungh Crow

    broken since update

    Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  12. Changed Status from Pending to Closed Changed Fixed In to Next Version
  13. Krungh Crow

    Not blocking access

    aight
  14. Krungh Crow

    Carbon Support

    updated carbon ?
  15. Krungh Crow

    Not blocking access

    permissions are still assigned ?
  16. Krungh Crow

    HuntsMan

    should have been a thing already unless they changed item id
  17. can be made optional
  18. "Bear settings": { "Change Bear stats on spawns": true, "Minimum Health": 400, "Maximum Health": 1000, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 40, "Running Speed": 1.0, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 10, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } example setting to make them get the possibility to spawn as alpha. Make sure that can spawn as alpha is set to true
  19. map markers might be a little buggy (reload can fix that) the plugin cfg should have a set amount of animals to be changed and will change any new spawns after plugin has initiated
  20. Krungh Crow

    HuntsMan

    looking into that suit issue
  21. yes you can if its a vanilla spawned brad
  22. switch out the npc under variables i left in the old npc's inside the .cs using // and test if its more for your liking
  23. not as of yet they will spawn on outerradius
  24. can possibly just disable the mlrs or the last ditch effort for now till i can add them (vanilla scientists) to be safe from the mlrs or disable the vanilla npc. "Bradley Crew Max Spawn Distance": 10, for the Bradley guards(plugin) to spawn a little further away i am still working on the BradleyEvents plugin to work more together with tiers and guards and new events around the non event Bradleys
  25. Krungh Crow

    NPC not spawn

    Changed Fixed In from 1.6.2 to 1.6.3
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