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Everything posted by Krungh Crow
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- 39 comments
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- #rust
- #sleepingbag
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(and 3 more)
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- 39 comments
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- #rust
- #sleepingbag
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(and 3 more)
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Changed Status from Pending to Closed Changed Fixed In to 1.1.0
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checking
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- 6 comments
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- #block research
- #rust
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(and 3 more)
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- 236 comments
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- 236 comments
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- 6 comments
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- #block research
- #rust
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(and 3 more)
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Changed Status from Pending to Closed Changed Fixed In to 1.3.0
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Closed Changed Fixed In to 1.3.0
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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updated carbon ?
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permissions are still assigned ?
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"Bear settings": { "Change Bear stats on spawns": true, "Minimum Health": 400, "Maximum Health": 1000, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 40, "Running Speed": 1.0, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 10, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } example setting to make them get the possibility to spawn as alpha. Make sure that can spawn as alpha is set to true
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- 36 comments
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- #back to the wild
- #animals
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(and 2 more)
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- 33 comments
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- 236 comments
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- 236 comments
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- 1
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can possibly just disable the mlrs or the last ditch effort for now till i can add them (vanilla scientists) to be safe from the mlrs or disable the vanilla npc. "Bradley Crew Max Spawn Distance": 10, for the Bradley guards(plugin) to spawn a little further away i am still working on the BradleyEvents plugin to work more together with tiers and guards and new events around the non event Bradleys
- 236 comments
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Changed Fixed In from 1.6.2 to 1.6.3