Jump to content

Krungh Crow

Creator
  • Posts

    1,386
  • Joined

  • Last visited

  • Days Won

    41

Everything posted by Krungh Crow

  1. so a admin command to check and verify current players bags ? good one i will add that to the rewrite
  2. hmm ok ill look into that. would be usefull if the plugin had an api
  3. starting a rewrite
  4. plugin should still folow the max bags as in the server var even if set more in plugin (it needs a rewrite due to the many changes made over the time) you can roll back to previous version for now if the new patch is not working for you
  5. Changed Status from Pending to Closed Changed Fixed In to 1.1.0
  6. checking
  7. the way the plugin worked is not with a normal plugin its been going clientside due to rust changes
  8. yeah every plugin spawning bradleys or altering them
  9. any other bradley plugins ?
  10. FP made it clientside the plugin is now obsolete
  11. Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  12. Changed Status from Pending to Work in Progress
  13. Krungh Crow

    broken since update

    Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  14. Changed Status from Pending to Closed Changed Fixed In to Next Version
  15. Krungh Crow

    Not blocking access

    aight
  16. Krungh Crow

    Carbon Support

    updated carbon ?
  17. Krungh Crow

    Not blocking access

    permissions are still assigned ?
  18. Krungh Crow

    HuntsMan

    should have been a thing already unless they changed item id
  19. can be made optional
  20. "Bear settings": { "Change Bear stats on spawns": true, "Minimum Health": 400, "Maximum Health": 1000, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 40, "Running Speed": 1.0, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 10, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } example setting to make them get the possibility to spawn as alpha. Make sure that can spawn as alpha is set to true
  21. map markers might be a little buggy (reload can fix that) the plugin cfg should have a set amount of animals to be changed and will change any new spawns after plugin has initiated
  22. Krungh Crow

    HuntsMan

    looking into that suit issue
  23. yes you can if its a vanilla spawned brad
  24. switch out the npc under variables i left in the old npc's inside the .cs using // and test if its more for your liking
  25. not as of yet they will spawn on outerradius
2.1m

Downloads

Total number of downloads.

10k

Customers

Total customers served.

145.7k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.